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Interview SoU question session at GameSpy

Discussion in 'RPG News & Content' started by Saint_Proverbius, Jun 14, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Tags: Neverwinter Nights: Shadows of Undrentide

    <b>Dr. Ray Muzyka</b>, CEO of <A href="http://www.bioware.com">BioWare</a>, and <b>Dr. Greg Zeschuk</b> have been <a href="http://www.gamespy.com/interviews/june03/raygreg/">interviewed</a> by <a href="http://www.gamespy.com/">GameSpy</a> about the upcoming <A href="http://nwn.bioware.com/shadows">Shadows of Undrentide</a> expansion pack for <A href="http://nwn.bioware.com">Neverwinter Nights</a>. Here's a fun part:
    <br>
    <br>
    <blockquote><B>GameSpy: What does Shadows of Undrentide mean for the considerable Neverwinter Nights community on the Internet?
    <br>
    <br>
    Ray:</b> It's been awesome. We have over 2,400 or 2,500 modules. There's close to a million users, and we will probably hit the million user count in a couple of weeks. In addition, we just peaked recently with 6,000 simultaneous users playing Neverwinter modules, and that's an all day long sort of thing. During the whole day there's probably about 20,000 or 30,000 people playing the game. Neverwinter, in terms of community, is reaching higher levels everyday. It's pretty cool to be associated with that.</blockquote>
    <br>
    <br>
    So, close to <i>one million</i> people registered the game, and out of those, <i>three percent</i> are playing online and this is the peak level?
    <br>
    <br>
    Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>.
     
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  2. DrattedTin Liturgist

    DrattedTin
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    Uhm... anyone else notice how he absolutely refused to answer the question?
     
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  3. POOPERSCOOPER Prophet

    POOPERSCOOPER
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    hey

    The original Starcraft gets that amount of people at average times, and that game is like 5-6 years old. Thats not even the more popular expansion, Brood Wars, which probably gets a lot more.
     
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  4. triCritical Erudite

    triCritical
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    Does anyone ever think that Bioware's ego is the oppositte in size as Ray's penis.
     
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  5. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    That's the second part of his answer, but it's the best part of it.
     
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  6. Nomad Novice

    Nomad
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    SP, that's 2% - 3% individual connections per day. It doesn't say anything about whether it's the same people connecting each day, however. Personally, my group only plays NWN once per week. I'm not saying that's the case with everyone (I'm certain that it isn't), but it's just something else to consider.

    Since we're speculating, let's say those connections were by people who only played once per week. In that case, you'd be looking at between 140,000 and 210,000 individual connections per week or around 14% - 21% of the users and that's a year after the game was released. I'm no expert and I have no data (hence the speculation) but that sounds pretty good, to me. If anyone has any actual data about similar games, I'd love to hear it.

    PS, like StarCraft, Counterstrike also gets more daily activity than NWN. What's your point? I don't think it makes sense to compare StarCraft (an RTS) and Counterstrike (an FPS) to NWN (an RPG), they're different genres and appeal to different markets. I wonder what would the numbers be like for other multiplayer RPGs?


    N.
     
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  7. Zetor Arcane

    Zetor
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    Similar games.. I don't think there are any, honestly. Do you mean free-to-play online RPGs? MUDs often have over 100 people online at times [and there are a few thousand of 'em out there; the largest ones sometimes have HUNDREDS of players playing at the same time!] and the biggest private UO shards (yes, I know, UO is a MMOG, but those shards are run by players and are free to play as long as you own the UO client itself) are capable of accomodating thousands of users at a time.

    Then again, I don't think NWN was designed to compete with these [heck, there's a hardcoded 64-user limit! Yeah, I know it's possible to bypass it, but it was still a design decision] -- the game's appeal [to me] was adventuring in a group of friends as a party, ala good ol' D&D. Now, this aspect IS enjoyable, esp. if you can't find an RPG club that plays D&D in your area, but the general clunkiness and non-RP-friendliness of the engine doesn't help. I won't deny that some of the best roleplaying moments I've had over the years were during my 2-month NWN stint, but that was because of the players, not because of the game. If you ask me, MUDs are superior in every single aspect except for graphics. [insert TV vs. book analogy here]

    Well, there's my requisite rant-of-the-week... ;)

    -- Z.
     
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  8. POOPERSCOOPER Prophet

    POOPERSCOOPER
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    hey

    Well, NWN basis is online gameplay since I doubt many will enjoy the single player. StarCraft on the other hand has an excellent single player experience, with multiplayer support included. Starcraft came out in 97' so it's been like 6 years and people are still playing it more than NWN which has been out for a year, and NWN is focused as an online game. It just shows you that people haven't been getting their long time replay with those 2,500 modules, yet people are still playing SC which has been released for 6 years and is in a crowed market of RTSs. I don't see many free online RPGs like NWN, you'd expect that more people would be playing it. Even MMropgs were you have to pay to play, get more players.
     
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  9. Volourn Pretty Princess Pretty Princess

    Volourn
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    Also, one must remmeber, that those on-line numbers don't count those playing modules single player which is normally what I do now. I play multi-player once, and awhile.

    However, none of this will convince those who want to deem NWN a failure t change their minds. Of course, the numbers have incrased from between 1000-2000 people on line at any given time when it first came out to between 4000-5000 now. That is safe to say a pretty good increase.

    Anyways,... back to playing NWN, and waiting for LH.
     
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  10. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    It's rather logical those numbers would increase now, since school is out for most students out there. They have more free time, so the numbers go up around mid-May or so. Instead of the once or twice per week thing, you have those same players playing more frequently.
     
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  11. Sabotai Liturgist

    Sabotai
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    Did anyone else have trouble understanding that interview? A few examples:
    The opening sentence:
    Say what? Would any rational mind think up the concept: Let's create a Company's Master plan with a unsuccessful objective?

    BIO is saying it's up to others and they are very interested and willing to help, but:

    Huh? I'm interpreting this as "We don't have the resources but it's on our to do list." And also on the subject:

    Now it's changed back to "It's not our decision", multiple times (once is enough, so please stop doing that, I'm not stooopid).
    As to the idea itself, they definitely could use help in the story writing department.

    How am I supposed to interpret this? What's up with the part "Not, because we're supporting it". Isn't just "We'll probably be supporting it for quite a while as a company" sufficient? Or do they mean, "Not because we (Greg and Ray personally) are supporting it"? I surely hope they are not as narcistic as that.

    Now what's up with this? I've got a Masters degree in economics and most of my books were in English. But this just doesn't seem to make sense? I even looked up "classify with" in the dictionary. Maybe it's a translation thing and a native English speaker can help me out here. To me "classify with" is synonymous with "categorize, grade, sort, group". Isn't he trying to say "We still have steady monthly sales, so overall yearly revenue is pretty high", but making shambles out of it?

    Yep, this sounds like NWN alright.

    Now this is what I call arrogance. For a game as buggy as NWN to call patches content updates.

    A none epic BIOware game with a title Hordes of the Underdark!! This I have to see.
     
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  12. Jed Cipher

    Jed
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    Anyone remember this episode of the Simpsons?:

    The Investorettes visit the Fleet-A-Pita franchise.

    Helen: Hmm, Pita. Well, I don't know about food from the Middle East.
    Isn't that whole area a little iffy?
    Hostess: [laughs] Hey, I'm no geographer. You and I -- why don't we
    call it pocket bread, huh?
    Maude: [reading the ingredients list] Umm, what's tahini?
    Hostess: Flavor sauce.
    Edna: And falafel?
    Hostess: Crunch patties.
    Helen: So, we'd be selling foreign...
    Hostess: Specialty foods. Here, try a Ben Franklin.
    Helen: [takes a bite] Mmm, that is good. What's in it?
    Chef: [poking his head out of a window] Tabbouleh and rezmi-kabob.
    Hostess: [trying to cover-up] Uh, th-that's our chef... Christopher.
    Chef: [mutters, and closes the window, cursing]
     
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  13. Sabotai Liturgist

    Sabotai
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    BIO keeps unvealing SoU stuff. For those interested, here some information about the characters in SoU. Interesting characters? See for yourself:

    So Tymofarrar told Deekin all his jokes and with these jokes Deekin keeps his master amused? Plausible anyone?

    And Scalesinger as a lastname for a bard entertaining a dragon? It's like Dorna Trapspringer, the thief. Who thought up these names? Is my milkman called Jan Bottlecarrier. Or my doctor called Carl Woundhealer? No....

    Good question. Very Ungamespy-ish. It almost sounds critical, questioning SoU's logic.
    So how does she learn pickpocketing, lockpicking and trapspringing from a wizard? You know, thieving stuff?
     
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  14. Volourn Pretty Princess Pretty Princess

    Volourn
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    Perhaps, she learned theiveing skills onthe streets like most thieves. There usually aren't schools outside of thief guilds for this sort of thing...
     
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  15. Spazmo Erudite

    Spazmo
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    Not to mention that the name Trapspringer is an outright theft from a Dragonlance character (the infamous Uncle Trapspringer, Kender hero).

    Here's something interesting from the GameSpot review of SoU (By the way, there's a GameSpot review of SoU, Saint):

    Whee! Looks like more of the same fetch-me-these-four-identical-and-very-important-and-surely-not-arbirtary-items-or-the-world-is-doomed gameplay! And then, after you do, it your master needs more arbitrary items. This game is obviously the NWN OC with some new tilesets and different names for the NPCs.
     
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  16. triCritical Erudite

    triCritical
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    Well that does sound remarkably similar to NWN, which as I scour the net now, I find is very disliked as far as the OC goes. But I am sure that Bioware is just interested in the max profit for the minimum work routine. It worked once and I bet it will work again. Biowares ego is an over inflated balloon bound to pop.
     
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  17. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Kind of sounded like.. "Oh shit, we didn't think of that."

    The idea of a kobold bard alone is pretty silly though.

    I'm pretty sure I posted that and made the exact same comment about finding the four artifacts dealie.
     
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  18. Spazmo Erudite

    Spazmo
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    Are you sure? That review was published today, and I didn't see any news item on it.
     
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  19. Sabotai Liturgist

    Sabotai
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    Havn't seen any news item either S_P. Also the SoU Characters' info at GameSpy was published today, or maybe yesterday depending on the time zone.

    From the GameSpot review:
    Once again, it appears that whatever dialogue option you pick, it doesn't really change anything.
     
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