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South Park: The Stick of Truth (PRE-RELEASE DISCUSSION)

Broseph

Dangerous JB
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Joined
Nov 24, 2012
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4,394
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Globohomo Gayplex
Contrary to Pale Basement Virgin Matt MacLean's claims that they weren't making a "push a button and watch something funny happen" game, posters at Something Awful are claiming that it's incredibly easy to break and create a character who can destroy all bosses in just a couple of turns (also health and energy regenerate after every battle so there's no reason not to go all out every time). The producer over there is confirming it and saying it's better to pretend to be bad so you can see all the bosses' funny attacks.

Once again it looks like everyone at Obsidian who isn't Joshua Eric Sawyer is completely worthless when it comes to gameplay, and that includes Tim Cain-and-unable, who also worked on SP's combat. Nathaniel Chapman was all right and Josh-approved but he's gone. :M
Don't think anyone will be playing this for the challenge.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Contrary to Pale Basement Virgin Matt MacLean's claims that they weren't making a "push a button and watch something funny happen" game, posters at Something Awful are claiming that it's incredibly easy to break and create a character who can destroy all bosses in just a couple of turns (also health and energy regenerate after every battle so there's no reason not to go all out every time). The producer over there is confirming it and saying it's better to pretend to be bad so you can see all the bosses' funny attacks.

Once again it looks like everyone at Obsidian who isn't Joshua Eric Sawyer is completely worthless when it comes to gameplay, and that includes Tim Cain-and-unable, who also worked on SP's combat. Nathaniel Chapman was all right and Josh-approved but he's gone. :M

And here's what they're actually saying: http://forums.somethingawful.com/sh...erid=0&perpage=40&pagenumber=30#post426459308

h7UCwgZ.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Don't think anyone will be playing this for the challenge.
Josh Sawyer said:
Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The first quote in that image is from this:

hvyaGET.png


So, apparently quick battles are part of the Paper Mario "core gameplay".
 

imweasel

Guest
Suddenly...
fateunlockcode2.png
Just noticed that myself. Looks like they bumped up the release from about noon to about midnight (US time).

:yeah:

Good thing too, it is gettting so hard to resist the damn twitch streams.
 
Joined
Aug 6, 2008
Messages
7,269
Ya know, whatever excitement I had is quickly wearing off. Think I'll wait for it to be ~20 bucks before I give it a shot.
 

Decado

Old time handsome face wrecker
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San Diego
Codex 2014

Tribal Sarah

Arbiter
Joined
Feb 9, 2014
Messages
316
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My dad's bigger than your dad
What if they added thirty hours of grinding and fetch quests, would that make the price fairer

you're from neogaf aren't you

:butthurt:

lol. why would i be butthurt because you're paying $60 for a 15hr rpg?

Where did you get 15 hours from?

From people who have played it. They say it's around 15-17 hours, including the side quests. The length of it leaked a few days ago and the neogaf marketing department immediately sprang into action with classics like, " What if they added thirty hours of grinding and fetch quests, would that make the price fairer?" and my personal favourite, "Buy the game, support the developers, support Ubisoft, so they can give us more quality content filled experiences in the future." rofl
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
END OF OBSIDIAN DANCE PARTY, SEE YA IN THE UNEMPLOYMENT LINE FEARGUS YOU FAT PIECE OF SHIT, MCA YOU TERRIBLE HACK FARTJOKE FAGGOT AND JOSH YOU'RE JUST COLLATERAL DAMAGE BUT YOU ARE OVERRATED SHIT ANYWAY, SORRY YOU FUCKIN HIPSTER DOG COOTER.
dance1.gif
dance3.gif
dance4.gif
 

Decado

Old time handsome face wrecker
Patron
Joined
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Messages
2,544
Location
San Diego
Codex 2014
What if they added thirty hours of grinding and fetch quests, would that make the price fairer

you're from neogaf aren't you

:butthurt:

lol. why would i be butthurt because you're paying $60 for a 15hr rpg?

Where did you get 15 hours from?

From people who have played it. They say it's around 15-17 hours, including the side quests. The length of it leaked a few days ago and the neogaf marketing department immediately sprang into action with classics like, " What if they added thirty hours of grinding and fetch quests, would that make the price fairer?" and my personal favourite, "Buy the game, support the developers, support Ubisoft, so they can give us more quality content filled experiences in the future." rofl

Well I refuse to visit that dumb joint so I will take your word for it. I haven't been following this game at all until I saw some gameplay a few days ago, and it looks alright. I can't say, though, that shelling out $60 for 15 hours is automatically a bad deal. I mean, compared to what's on the video game market right now -- not including RPGs -- 15 hours seems pretty average for length, or even above average, especially for console games. Consider all of those shitty military FPS games, shit like Bioshock Infinite, etc. For an RPG 15 hours is short, I will agree, but this is not really being marketed as an RPG, at least not from where I'm sitting.

The quality of the game play is much more important than the length, in my opinion. Up to a certain point, obviously.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
What if they added thirty hours of grinding and fetch quests, would that make the price fairer

you're from neogaf aren't you

:butthurt:

lol. why would i be butthurt because you're paying $60 for a 15hr rpg?

You are. Otherwise you wouldn't be spending time here complaining about it. Also 15 hours is decent for a comedy rpg if you consider pacing.

Bethesda games aren't automatically the highpoint of the gerne, because they are 10 times as long than let's say Fallout 1.
 

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