Jason
chasing a bee
<strong>[ Review ]</strong>
<p>The next <a href="http://www.spaceempires5.com/" target="_blank" title="SE5">Space Empires V</a> review is at <a href="http://www.gamesradar.com/us/pc/game/reviews/article.jsp?articleId=2006110818241148004§ionId=1000&pageId=20061108183432927019" target="_blank" title="Games Radar">Games Radar</a> and it agrees with Gamespot's less-than-enthusiastic review, giving it a 6/10.</p><blockquote><p>A game this size needs much better documentation and in-game help than it has, and the tactical combat can get frustrating if you lose track of which ships have run out of missiles (repair and resupply are crucial). But there is a minor gem underneath all the dirt. If you stick with the smaller campaigns, you can focus on mastering the interface and designing the ultimate space fleet. Sometimes Space Empires V takes its commitment to customization too far, but there’s never any doubt who the emperor is. </p></blockquote><p>The author continued his remarks at <a href="http://flashofsteel.com/index.php/2006/11/09/space-empires-v-review/" target="_blank" title="Flash of Steel">Flash of Steel.</a> </p><blockquote><p>Gamespot gave Jeff Lackey a good 1200 words <a href="http://www.gamespot.com/pc/strategy/spaceempiresv/review.html">for his review</a>, so he covers the technical end and gameplay in much greater detail than I did. His final verdict (”fair&rdquo is perfectly in line with my own. SE5 is for the die-hards and the wannabe converts. This is for people who found GalCiv too shallow and Sword of the Stars too mysterious. </p></blockquote><p>SotS was too mysterious? Folks around here tended to think it was too shallow. </p><p>Spotted @ <a href="http://flashofsteel.com/">Flash of Steel</a></p>
<p>The next <a href="http://www.spaceempires5.com/" target="_blank" title="SE5">Space Empires V</a> review is at <a href="http://www.gamesradar.com/us/pc/game/reviews/article.jsp?articleId=2006110818241148004§ionId=1000&pageId=20061108183432927019" target="_blank" title="Games Radar">Games Radar</a> and it agrees with Gamespot's less-than-enthusiastic review, giving it a 6/10.</p><blockquote><p>A game this size needs much better documentation and in-game help than it has, and the tactical combat can get frustrating if you lose track of which ships have run out of missiles (repair and resupply are crucial). But there is a minor gem underneath all the dirt. If you stick with the smaller campaigns, you can focus on mastering the interface and designing the ultimate space fleet. Sometimes Space Empires V takes its commitment to customization too far, but there’s never any doubt who the emperor is. </p></blockquote><p>The author continued his remarks at <a href="http://flashofsteel.com/index.php/2006/11/09/space-empires-v-review/" target="_blank" title="Flash of Steel">Flash of Steel.</a> </p><blockquote><p>Gamespot gave Jeff Lackey a good 1200 words <a href="http://www.gamespot.com/pc/strategy/spaceempiresv/review.html">for his review</a>, so he covers the technical end and gameplay in much greater detail than I did. His final verdict (”fair&rdquo is perfectly in line with my own. SE5 is for the die-hards and the wannabe converts. This is for people who found GalCiv too shallow and Sword of the Stars too mysterious. </p></blockquote><p>SotS was too mysterious? Folks around here tended to think it was too shallow. </p><p>Spotted @ <a href="http://flashofsteel.com/">Flash of Steel</a></p>