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Space Empires V Friday Fixes

Discussion in 'TCancer News & Content Comments' started by Jason, Mar 23, 2007.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    <strong>[ Patch ]</strong>

    <p>The <a href="http://www.spaceempires5.com/en-US/node/2853" target="_blank">v1.33</a> patch for <a href="http://www.strategyfirst.com/en/games/SpaceEmpiresV/" target="_blank" title="SE5">Space Empires V</a> was released today with a handful of bug fixes.</p><blockquote><p> 1. Fixed - AI would scrap facilities to make room for spaceports even for races which didn't need them.
    2. Fixed - Point-defense bolt weapons would sometimes not fire on torpedoes.
    3. Fixed - For seeking or bolt weapons, the calculation for whether a weapon would hit a target moving
    away was incorrect.
    4. Fixed - Facilities were not showing up in Ground Combat.
    5. Fixed - Planets were not getting shields in combat simulations.
    6. Fixed - During combat, the cargo report for ships and planets would not show unit damage.
    7. Fixed - A highlighted cargo item at the bottom of the cargo tab should not show the damage percent on
    the cargo item picture (since its displayed to the right of the picture).
    8. Fixed - Emissive armor was still providing its damage resistance even when destroyed. </p></blockquote><p>Download it from <a href="http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=3412" target="_blank" title="download">Strategy First</a>. </p>
     
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