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Warhammer Space Hulk: Tactics - Cyanide's turn-based take on the board game

Discussion in 'Tactical Gaming' started by LESS T_T, Feb 2, 2018.

  1. TheSentinel Magister

    TheSentinel
    Joined:
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    Ommadawn
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    Sounds like your typical Cyanide game.
     
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  2. Plisken Learned

    Plisken
    Joined:
    Oct 8, 2017
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    lol why is every space hulk game broken as fuck and DOA
     
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  3. Galdred Studio Draconis Patron Developer

    Galdred
    Joined:
    May 6, 2011
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    Divinity: Original Sin 2
    Actually, the free one was pretty faithful, until GW forced them to reskin it.
     
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  4. Beowulf Arbiter

    Beowulf
    Joined:
    Mar 2, 2015
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    All right.

    I can only play on my laptop lately, so I decided to give it a try.

    I had a rather negative attitude, because I hate card game elements and changing the rules of such a classic.
    But as it turns out, it's incorporated rather nicely and fits into the game. Cards and their "abilities" also serve to differentiate the chapters (there are 4 of them, at the release).
    AI in random missions is rather inactive, but works all right in story missions. I had to restart some of them, as I got defeated a couple of times.

    Visually it looks great, there is even the aforementioned FPS mode - you can play small missions entirely using that mode, and it won't be an inconvenience.
    It's actually quite amusing surprise. I use it from time to time, to break the routine of the more boring missions.
    It was made on Unreal engine, and the character models look suspiciously similar to that game about Emperor protecting your legs. Did they acquire the assets?
    Audio is ok, with rather good balance between the unobtrusive music, and other sounds.
    I really like the animations. Bodies fly everywhere with inertia, different melee attacks have also their own animations.

    I have only played 2 maps in MP, but the map selection is vast and some of those maps have few hundreds games played on them, so you should be able to sort the most balanced in a short time.
    There is a big variance in the map design, less so with the environments (there are 3 right now - Imperial, Orkish and Eldar).
    Story missions in SP are also well done and have some voiced narration.
    About the story- it's the usual tropes - nothing to write home about. It's just there.

    Where they dropped the ball is the AI passiveness.
    You can easily lock it in place with rightly placed Termies with Overwatch.
    On one hand that's clever, as it won't just throw JeanStealers at you willy nilly; but on the other hand it provides a boring gameplay and is outright stupid decision in certain circumstances.
    Every player would throw everything at you, if you were 2 turns from winning the game, hoping that RNG would work in their favor and your weapons would jam, or Assault Cannon malfunctioned.
    As it stands now, the AI gathers the forces for a big push that never comes.
    Fortunately it happens mostly in the repetitive random (called "Horde" in game) missions.
    This is also another negative point. It looks like the missions are tied to the environment and (campaign) chapter you are currently in.
    So in theory there 12 random missions to choose from, but if you are, for example, on an orkish ship, you can do 4 boring defend the objective missions in a row, with exactly the same layout, and exactly the same, doing fuck-all AI.

    Also, the game crashes quite often.

    But yeah, beside that it's fun. MP is supposed to be the focus of the game, and I have yet to see how's the balance.
    People on the forums cry, that Genestealers are OP, but at the very same time, I just played my first 2 games as loyal sons of the Emperor (as any true Codexer would),
    and I managed to win both of them, not having played the Nids before, and thus not knowing how they really work, and what their cards can do.
    Granted, I won the second one by the skin of my teeth, evacuating the bare minimum at the very last turn.
    I think that with this cards, the Spehs Muurhins have better chance of winning than in any of the boardgame editions.

    Anyway - it's tactical, you have to think and plan ahead, it's tense when playing against fellow humans. A little bit expensive, but I don't regret not waiting on an inevitable sale.
     
    Last edited: Oct 14, 2018 at 6:36 PM
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