Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Space Siege ships with no predetermined >90% reviews

Discussion in 'RPG Codex News & Content Comments' started by Calis, Aug 12, 2008.

  1. Calis Pensionado

    Calis
    Joined:
    Jun 15, 2002
    Messages:
    1,834
    Tags: Space Siege

    It has been <A HREF="http://ve3d.ign.com/articles/news/40638/In-Other-News" target="_blank">brought</A> to my attention that <A HREF="http://www.gaspowered.com/news_detail.php?ID=374" target="_blank">Space Siege is now available</A>, without a single review in sight. This begs the question: did it slip Sega's mind to buy a couple of reviews prior to release? In the unlikely event that one of you bought the game, be sure to post your impressions.
     
    ^ Top  
  2. WalterKinde Scholar

    WalterKinde
    Joined:
    Dec 27, 2006
    Messages:
    524
    Not even a Customer review on the amazon page.
    They really launched this one under the table.
    Ether its so good it don't need any reviews or its really really really terrible ala Big Rigs, or Spiderman 2 for the PC.
     
    ^ Top  
  3. inwoker Arcane

    inwoker
    Joined:
    Apr 27, 2007
    Messages:
    7,931
    Location:
    Kyiv, Ukraine
    Buy the game? Are you kidding? When nothing is removed from inventory?
     
    ^ Top  
  4. shihonage You see: shelter. Patron

    shihonage
    Joined:
    Jan 10, 2008
    Messages:
    7,100
    Location:
    location, location
    Bubbles In Memoria
    They dropped the ball by not having co-op play through the main campaign. Instead they have Nox-like co-op.

    If they had the former I would've bought this game even with mediocre scores. As it stands, I am not buying it no matter how high of a score it gets for its single-player Diablo gameplay.
     
    ^ Top  
  5. Pussycat669 Liturgist

    Pussycat669
    Joined:
    Jun 13, 2006
    Messages:
    667
    Location:
    In a fine suit
    Nox had a coop mode?
     
    ^ Top  
  6. shihonage You see: shelter. Patron

    shihonage
    Joined:
    Jan 10, 2008
    Messages:
    7,100
    Location:
    location, location
    Bubbles In Memoria
    Not one worth mentioning... which is kind of my point.
     
    ^ Top  
  7. sportforredneck Liturgist

    sportforredneck
    Joined:
    Mar 28, 2007
    Messages:
    7,696
    Location:
    Iowa
    I'd be surprised if it sold that many copies, didn't look or sound good, and I didn't even know it was released.
     
    ^ Top  
  8. J1M Arcane

    J1M
    Joined:
    May 14, 2008
    Messages:
    10,388
    I am willing to sell my review score for 10^(x-2) pennies where x is the score you are looking for.

    PS: Pennies should be delivered electronically.
     
    ^ Top  
  9. dragonfk Erudite

    dragonfk
    Joined:
    Jun 19, 2007
    Messages:
    2,487
    There was a review in a polish magazine:
    note: 6+/10
    + less cliched than other h'n's (non fantasy)
    + upgrading your weapon, armor, robot

    - weak story and atmosphere
    - boring
    - linearity, absence of sidequests
    - small amount of l00tz

    In one word: FAIL.
     
    ^ Top  
  10. DiverNB Liturgist

    DiverNB
    Joined:
    Jun 11, 2007
    Messages:
    472

    Sounds like it, especially when ARPG's usual grabber is getting more phat l00t
     
    ^ Top  
  11. Thrasher Erudite

    Thrasher
    Joined:
    Jan 17, 2008
    Messages:
    1,407
    I'd say they released it without reviews because they knew they wouldn't be favorable.
     
    ^ Top  
  12. FrancoTAU Liturgist

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,496
    Location:
    Brooklyn, NY
    It has to be pretty bad if they didn't send out any advanced review copies and the publisher can't even bribe anyone. Historically, games that have done this are almost always terrible.
     
    ^ Top  
  13. Fez Erudite

    Fez
    Joined:
    May 18, 2004
    Messages:
    7,954
    Destined to be shovelware.
     
    ^ Top  
  14. J1M Arcane

    J1M
    Joined:
    May 14, 2008
    Messages:
    10,388
    Does anyone know why Chris Taylor still gets respect? I don't know of anything worthwhile he has done since Total Annihilation and I always preferred StarCraft to that.
     
    ^ Top  
  15. Keender_surprise Scholar

    Keender_surprise
    Joined:
    Oct 8, 2006
    Messages:
    172
    IGN's review is up:

    http://au.pc.ign.com/articles/898/898264p1.html

    I'd agree with the reviewer (based on the time I spent with the demo) that it wasn't particularly inspiring, but the following statement really takes the cake in terms of showing the lack of intelligence of mainstream reviewers:

    Guy, you rolled forwards towards the enemy because your mouse cursor was probably in front of your character. If you wanted him to dodge left, have your mouse cursor to his left when you press the dodge button or behind him if you want him to dodge backwards. This takes all of 5 seconds to figure out.
     
    ^ Top  
  16. WalterKinde Scholar

    WalterKinde
    Joined:
    Dec 27, 2006
    Messages:
    524
    In the age of making games as simple as possible to play with easy rewards for game play etc.
    I'd say you were expecting too much from the reviewer, if any old school games were re-released with updated "next gen" graphics but kept their original game play elements people would be saying the games were too hard.

    Anyway how long before Fas Powered Points the finger at the evil evil filesharers as the reason for low sales do you think?
    Do we know if people actually p2p'd Big Rigs?
     
    ^ Top  
  17. Keender_surprise Scholar

    Keender_surprise
    Joined:
    Oct 8, 2006
    Messages:
    172
    Was this a rhetorical question? If not then the answer is nobody knows, but I'd imagine that it won't be long.
     
    ^ Top  
  18. The_Pope Scholar

    The_Pope
    Joined:
    Nov 15, 2005
    Messages:
    844
    That is a far less elegant and intuitive system than simply pressing a dodge left key.
     
    ^ Top  
  19. flushfire Augur

    flushfire
    Joined:
    Jun 10, 2006
    Messages:
    618
    yes, that way you have to map only 8 keys just for dodging.
     
    ^ Top  
  20. aron searle Arcane

    aron searle
    Joined:
    Nov 27, 2007
    Messages:
    2,721
    Location:
    United Kingdom (of retardation)
    This is a diablo clone?

    What are people thinking by making diablo clones without good online play, fucking dur.
     
    ^ Top  
  21. dragonfk Erudite

    dragonfk
    Joined:
    Jun 19, 2007
    Messages:
    2,487
    What do they think when they make an Action-RPG and dont provide it with massive amounts of l00t o_O.
     
    ^ Top  
  22. aron searle Arcane

    aron searle
    Joined:
    Nov 27, 2007
    Messages:
    2,721
    Location:
    United Kingdom (of retardation)
    in before "we blame pirates for poor sales"
     
    ^ Top  
  23. The_Pope Scholar

    The_Pope
    Joined:
    Nov 15, 2005
    Messages:
    844
    The dodge key could be a modifier for a move key or a doubletapped move key. Moving your crosshair away from the target to dodge then having to re aim afterward is needlessly awkward, and a problem that was solved back when people were upgrading their PCs to play Doom.
     
    ^ Top  
  24. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
    8,146
    Location:
    Tampere, Finland
    So it is easier to access for all the people out there that are too silly to play complex tactic games like Diablo and Oblivion.

    After finishing all monster, you just press a button and one of the scores goes higher. Now you spend it on.. everything. Innovation!
     
    ^ Top  
  25. Claw Erudite Patron

    Claw
    Joined:
    Aug 7, 2004
    Messages:
    3,777
    Location:
    The center of my world.
    Project: Eternity Divinity: Original Sin 2
    I profoundly disagree. Slightly less intuitive, maybe. Slightly, in a "I look at the key settings instead of reading the manual." sense, and no other.
    Having an extra key for every action including variations is rather the opposite of elegant. Crude and simple is what I'd call it. It works and is easily understood - as long as you look at the key settings in the options menu. Then again, I might already consider it a failure when I have to do that.
    Really, it's mostly a matter of training. If more games used a similar system, you'd consider it intuitive. Like, when I play an FPS, I wouldn't even consider a "dodge" key acceptable. Bloody map dodge to double-tapping a directional key, you 'tards!
    Honestly, as long as a system works well, it doesn't deserve to be bashed for not being what you'd expect from other games. No wonder developers and publishers prefer to copy everything from any successful game!
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)