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Space Wreck - post-apocalyptic space RPG inspired by Fallout - coming to Early Access on August 28th

Discussion in 'General RPG Discussion' started by Kamaz, Apr 2, 2018.

  1. Citizen Arcane

    Citizen
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    AoD figurine, MCA portrait, fallout brahmin toy, ORION (as in Master of Orion?) text on a fly-by wreckage
     
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  2. Kamaz Pahris Entertainment Developer

    Kamaz
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    Oh wow, guys, you nailed the references in like a blitz. RPGWatch got 1 and PCGamer 1.5? Wow.

    Anyways, while I am working on larger content piece, here's glimpse at small animations update.

    [​IMG]
    While exploring Junkspace, you are likely to run into a cambot. Once a popular and cost-effective all-in-one security solution, they still guard company's property blissfully unaware of decades passed
     
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  3. Black Angel Arcane

    Black Angel
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    Can I consent to be a pizza in this game?
     
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  4. Kamaz Pahris Entertainment Developer

    Kamaz
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    Did you just... brofist every post in the thread?
     
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  5. FritzedProcess Savant

    FritzedProcess
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    The interface reminds me somewhat of the EVA suit section from Space Quest V.
     
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  6. Werdna's Revenge Cipher Patron

    Werdna's Revenge
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    The animations are very pleasant in a very 90's way.
     
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  7. Kamaz Pahris Entertainment Developer

    Kamaz
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    Nice guess! But in this case it was not intended.
     
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  8. Kamaz Pahris Entertainment Developer

    Kamaz
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    Only one of the options gets you what you need, but all of them have skill-checks. Fail, and it may get you in trouble.

    [​IMG]

    How to make the informed decision? Explore, gather information or pass perception check to read the NPC's psychological profile.

    I am trying to mitigate infamous `click-to-win` gameplay that is quite common in many RPGs, even the good ones: you see a skill check and most likely go for it, sometimes even without reading.

    There will still be cases with `skill-check === good` scenarios but I am trying to mix it up a little bit here and there.
     
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  9. Kamaz Pahris Entertainment Developer

    Kamaz
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    Do you like mines in your RPG? I like mines.

    Not the part where you step on one - that's just annoying. But I really like the creative tactical solutions they provide.

    [​IMG]
    You can place mines. Be careful though, once it is set it does not magically recognize you - it will detonate on anybody indiscriminately.

    [​IMG]
    Mines can, of course, be disarmed. It is a SCITEC skill roll and if you fail. Well, you've got 2 seconds to get away

    [​IMG]
    ...but if you succeed, you can pick up disarmed mine for yourself and place it wherever you need it.
     
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  10. V_K Arcane

    V_K
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    Yes, especially multi-level, labyrinthine and filled with eldritch horrors.
     
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  11. ItsChon Resident Zoomer Patron

    ItsChon
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    The way the mine is represented on the floor makes it kind of hard to figure out what it actually is. Maybe some sort of a highlighting feature or a change in the art would be good.
     
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  12. Kamaz Pahris Entertainment Developer

    Kamaz
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    Good point. I was going for oh the mine is masked as a random debris! but, yes, probably makes sense to make them more easily detectable. Penalizing pixelhunt is not the most rewarding type of gameplay.
     
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  13. Kamaz Pahris Entertainment Developer

    Kamaz
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    ItsChon smth like this would be acceptable?

    [​IMG]
     
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  14. ItsChon Resident Zoomer Patron

    ItsChon
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    That's perfect. Only request would be that it can be highlighted through the press of a button versus having to hover the mouse over it.
     
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  15. Black Angel Arcane

    Black Angel
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    Better yet, why not make it like Underrail? Only this time it CAN be masked as a random debris but by rolling detection/trap skill your character can recognize a mine from some distance based on skill by alerting you, and then your character automatically avoid it once they noticed it. You can even put a perk that allows the character to not trigger a mine like Fallout's Light Step but balanced in that can only be done after noticing the trap.
     
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  16. Kamaz Pahris Entertainment Developer

    Kamaz
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    You make PERCEPTION checks while moving. If pass, you are notified of a presence of a mine nearby.

    [​IMG]

    Radius is also dependent on PERCEPTION for now.
     
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  17. Black Angel Arcane

    Black Angel
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    Very nice.

    Also, would you consider more elaborate traps, other than landmines? Like booby-trapped containers, and perhaps traps that triggers gates closing. Fallout has booby-trapped containers and a specific instance like pitfall in the farm near Modoc, and if I'm not mistaken also some wire traps? But other than that, nothing more elaborate. Same with AoD, and it's a shame Underrail has no more elaborate traps other than landmines and bear traps.
     
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  18. Terenty Savant

    Terenty
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    Was the main character drawn by a 3 year old?
     
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  19. Black Angel Arcane

    Black Angel
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    Filthy fucking graphic whore

    Come 'ere and pray the Emperor grants you mercy

    :imperialscum:
     
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  20. Bigg Boss Arcane

    Bigg Boss
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    This looks cool. Always good to have a non-fantasy RPG that isn't made by retards.
     
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  21. Black Angel Arcane

    Black Angel
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  22. dawcio Learned

    dawcio
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    Man, this is nice!
     
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  23. Bigg Boss Arcane

    Bigg Boss
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    We don't talk about video games. Only politics.

    Show Spoiler
    I'll have my guy do a news post for it


    I ended up doing it. The art style reminds me of Neo Scavenger.
     
    Last edited: Apr 2, 2020
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  24. Kamaz Pahris Entertainment Developer

    Kamaz
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    [​IMG]

    How can you avoid this? As you'd expect in role-playing game:
    1) avoid receiving damage with successful EVASION roll
    2) detect traps on containers with PERCEPTION roll (see below: )

    [​IMG]
     
    Last edited: Mar 31, 2020
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  25. ironmask Learned

    ironmask
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    This is something I wish more games did.
     
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