MOAR shitty ACTION RPG's.
Where is my fucking TURN-BASED RPG Renaissance?
Isn't it happening in pretty much full force? We already got Legends of Eisenwald, Invisible Inc, Shadowrun Returns, Dragonfall, Banner Saga, Wasteland 2, Divinity Original Sin, Expeditions Conquistador, Antharion, Telepath Tactics, Halfway, Lords of Xulima, Might and Magic X, Neo Scavenger, Paper Sorcerer, Aarklash Legacy, Blackguards, Blackguards 2, Dead State.....
And with upcoming games there's Battle Brothers, Underrail, Torment Numanuma, Shadowrun Hong Kong, Darkest Dungeon, Banner Saga 2, Whalenought's Cyberpunk project, Expeditions Viking, Balrum, Bedlam, Age of Decadence.....
The bridge command stuff is pretty interesting and unfortunately not a lot of space sims go for it.
The only ones I remember are the star trek one and Gemini something(I remember it not being very good)
Yeah, that's the one. I though I read somewhere that there was bridge control, because you control a big ship instead of just a fighter, but I guess I just misrememberedStarpoint Gemini 2?
Looks great on the picture, but unfortunately has no bridge commander feature. It's boring 3rd person ship view from outside. There is even a thread in the developer's forum of people requesting bridge command. But it ain't gonna happen. I wonder why they're asking, did the first game have this feature?
From time to time there is a unicorn. But yes, the poles can finally shout that they are much better than the germans (at least in this department).Piranha bytes RED
C'mon, thus guys cannot be serious lmao
Literally beer copying potato neighbor
October 24, 2014 EuroGamer.de announced a new project by Michael Hoge called "Spacetime". It became known that the well-known game developers of the Gothic series already work in the team of Mike: Karsten Edenfeld and Sasha Henriks, as well as Jan Kerntke, the concept artist Piranha Bytes. Later they were joined by Kai Rosencrantz himself, the former composer who left Piranha Bytes.
Michael Hoge and his new team henceforth call themselves Piranha Bytes Red , Michael himself commented:
"Đ Đ’ and Đ Đ’ RED are two completely independent firms, although we at the same time, if possible, contact, exchange opinions and consult.
...So it is specifically planned that our teams exist "on their own". We sometimes (very rarely) load technical problems with PB programmers. In the medium term, you might think about giving each other "mutual support," but time will tell. We PB RED, as I said, everything is just beginning. "
Mikes neues Spiel Spacetime ist weiter in Entwicklung, zurzeit wird ein Publisher gesucht. Mehr Info (auch auf Kais Twitch-Kanal), wenn es mehr zu berichten gibt.
Mike's new game Spacetime is still in development, currently a publisher is being sought. More info (also on quays whitch channel), if there is more to report.
A sci-fi RPG with the gameplay of Fallout, commitment to setting and free exploration!
An FTL - style ship management system, but done in 1st person
A sci-fi RPG with the gameplay of Fallout, commitment to setting and free exploration!
An FTL - style ship management system, but done in 1st person