True, but on the other hand, who really played Spellforce 2?Kinda weird they have to sell it with Baldur's Gate comparisons of all things. SpellForce always stood on its own for me in its particular form of genre mixer.
Warcraft 3's "RPG" system is very, very, very basic. In WC3, the hero is really just a somewhat stronger unit with few abilities.Why do they go to Baldurs Gate? They just need to build an image around Warcraft 3 if they want to sell that game.
Or is the image of that to centered on e-gaming?
Well, both parts were fairly detached from each other, that is true. But I don't see how that could not be called a mix. You're having both in the same game, usually even at the same time.Anyway, like I said somewhere around here, the problem with Spellforce has always been the "mix" of RTS and RPG, in that there's never been a mix, just doing the 2 things at the same time. When you sing while you paint, you aren't blending music and painting, just doing them simultaneously.
That surprised me as well. Didn't even know the game was well known outside of Germany...We'll see what they do with this third installment, I didn't even know they had enough fans to justify and finance 2 sequels.
I don't remember them ever letting you pause to issue orders. That would be a big difference compared to BG (or did I miss something that obvious?).I never got into the Spellforce series but this looks very Baldur's Gate-y to me, more so than Turds of Eternity.
Have you heard of the mystical RTwP?I don't think an RTS should have a pause button in which you can issue orders, that goes against the spirit of "RT".