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Squad-Level Games With Complex Movement Rules?

Discussion in 'Tactical Gaming' started by Ebonsword, Jul 11, 2017.

  1. Ebonsword Arcane

    Ebonsword
    Joined:
    Mar 7, 2008
    Messages:
    1,669
    There's a long out-of-print miniatures game I like called Nin-Gonost.

    [​IMG]

    I haven't played in a while, and, while refreshing myself as to the rules, I was struck by how complex and cool the rules were for movement. It also surprised me that I couldn't really think of a computer game that did something similar, which was a bit odd, considering part of the great appeal of computer wargaming is that you get to let the computer keep track of lots of data instead of doing it all by hand.

    What's so unusual about the movement in Nin-Gonost? Well, the main thing is that the units actually have momentum. So, you just can't be running at top speed and then make a 90-degree turn down a corridor. You have to slow down first, or you're likely to slam headfirst into the wall instead of making the turn. Here's the relevant section from the rules:

    Characters are in one of three speeds: Stop, Walk or Run. A character cannot change from Stop to Run without
    first moving at Walk speed. Maximum Walk speed is shown as the first movement number. Maximum Run
    speed is the second movement number. You do not have to move the full speed shown. If your last action had
    no movement, your speed is considered to be Stopped. If you moved any number up to your walk speed, your
    speed is Walk. If your last action moved you a number of spaces over your Walk and up to your Run speed, you
    are running. Each space moved counts as 1 towards your movement total. A speed of 4 allows you to move 4
    spaces.
    It costs one Action Point to Run or Walk. You may freely change speeds within those ranges, or from Run to
    Walk, Walk to Run or Walk to Stop without penalty. Changing from Run to Stop (to perhaps avoid hitting a
    wall) is a Perilous Movement (see Perilous Movement).
    A character who ran as his last action last turn MUST move with his first AP this turn.

    Are there any squad-level games that get into this kind of detail with their movement? I find that it adds some tactical complexity to Nin-Gonost in a nice, simulationist way.
     
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  2. Can you play this game with mouse & kb?
     
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  3. Ebonsword Arcane

    Ebonsword
    Joined:
    Mar 7, 2008
    Messages:
    1,669
    Man, you guys are letting me down. :(

    Or has there really never been a video game which uses more complex rules for movement than "move X number of squares in any direction for the same cost"?
     
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  4. Sranchammer Arcane

    Sranchammer
    Joined:
    Dec 29, 2011
    Messages:
    14,867
    Location:
    Former Confederate States of America
    Depressing that this genre is littered with fantasy drek.
     
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  5. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    15,672
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    It's contrary to the interface of most squad level games, where you decide where to place your dudes first, then have movement cost calculated.
     
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