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STALKER Shadow of Chernobyl Mod Thread

Discussion in 'General Gaming' started by Silva, Dec 26, 2012.

  1. Molzey75 Educated

    Molzey75
    Joined:
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    Messages:
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    Doc is in north-west corner of Swamps, cave under broken bridge.
     
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  2. Gaius maximus Arbiter

    Gaius maximus
    Joined:
    May 25, 2015
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    Location:
    Halls of Moria
    Edija the detection range fix you use is save game combatible?
    i actually found doc above the rookie village in cordon,some days later i found him dead in a camp in swamp.
    also npcs many times cant kill a rat,they stand frozen as they get mauled by cats/dogs etc.
     
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  3. Edija Savant Patron

    Edija
    Joined:
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    Messages:
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    Location:
    The Dead City
    Yes, it should be compatible. In any other case use a mod manager.
     
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  4. Gaius maximus Arbiter

    Gaius maximus
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    Location:
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    so i have 120k and im thinking of getting the merc pass for their glorius guns,problem is their base in dead city requires to pass through bloodsucker downtown.
    also the best armor between the merc/bar/duty/ecologists armor is the ecologists one right?since it costs the most........
     
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  5. Edija Savant Patron

    Edija
    Joined:
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    Location:
    The Dead City
    I'm not a expert on this, but I'd advise to google what the merchants are selling and what you can get from giving them documents (you expand trader inventories by giving them docs from the labs). I bought a shotgun off the Mercs, but I wouldn't buy a NATO rifle since I have no idea how to get sufficient ammo for it, I use an AK and fighting the Military usually gives me enough ammo. I haven't seen a lot of different armors, I use the Eco one because of the health regen and resistances, Monolith/Military do so much damage with their rifles anyway that you're basically fucked if you're hit anyway.

    I'd recommend using the mod that disables shared faction relations, it's a poor thought out process where, for example, killing the Military will result in hostile scientists as well. And in one point of the game it's almost impossible to not kill the Military patrols if you have no positive rep with them. Also, buying the truce will only give you a limited time of neutral relations with the Mercs/Military. You have to use that time to grind rep with them if you want to stay friendly after the time has run out.
     
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  6. Gaius maximus Arbiter

    Gaius maximus
    Joined:
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    FINALLY got my eco suit and an upgraded gas mask,i can now harvest artifacts much more safely.
    went with the military to see their weapons and they dont have any good shotgun or armor,their missions also will get me in trouble with factions im at 1000 reputation.their greatest advantage is that their base is in close proximity to the bar in rostok and their permit costs 25k.making the trip to their base makes for a relatively safe journey comparing to the merc base.
     
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  7. Edija Savant Patron

    Edija
    Joined:
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    Location:
    The Dead City
    The shotgun the Mercs sell is quite okay. I upgraded to a SPAS-12 I took of a Monolith guy later. Personally, I rolled with Duty when it comes to Docs and shit, I think you can get an Exo from them. Not sure about that yet though.
     
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  8. Gaius maximus Arbiter

    Gaius maximus
    Joined:
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    Location:
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    damn i went too late to the merc base and the shotgun costs 30k from 22k.getting the documents from the labs is part of the main quest?

    i went to limansk for some merc missions but apparently i cant cross the whole map,there is an invisible wall in the middle of the map.the area of the mission in near the entrance of the abandoned hospital,which requires to go through 5 maps to get to.
     
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  9. someone else Arcane Patron

    someone else
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  10. Edija Savant Patron

    Edija
    Joined:
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    Location:
    The Dead City
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  11. Icewater Artisanal Shitposting™ Patron

    Icewater
    Joined:
    Jun 12, 2011
    Messages:
    1,815
    Location:
    Freedomland
    Project: Eternity Wasteland 2
    Tried Anomaly the other day, playing a character for 10~ hours or so. There's a lot of stuff to like, especially from a technical perspective. The 64-bit version of Open X-Ray allows for HD models without annoying memory-related crashes, for instance. There's a lot of cool extensions of features from Call of Chernobyl, too.

    Despite those improvements and others, overall I wasn't hugely impressed with the actual gameplay. The economy is much more brutal, particularly on the higher economy difficulty settings, which is something I feel that I *should* like. In practice, it's a clusterfuck. There are far too many different types of items. You can't just have a repair kit with some standard, reasonable price because then you could use it to repair an amazing-but-damaged weapon or suit taken off a random zombie and now you've got your endgame gear a whole 10 minutes after starting. So instead there's expensive repair kits that work on anything for that situation, and then kits that only work on things above a certain durability, and then kits that only work on certain types of items, and then kits that... etc. Every bandit you kill drops pieces of cloth or whatever that can be used to repair your junk by 1%, but only if you have the right tool, which is of course buried in some trader's inventory among the 10000 other tools that do various other things. Trader inventories are literally 10 screens long and filled with shit you'll have no idea how to use. Artifacts that cause radiation will radiate you simply by being in your inventory unless you have them inside of a container, which is a perfect example of a new thing they've added that does nothing to make the game more interesting in any way, it's just another silly thing to have to worry about. The theme of the mod seems to be "make the game tedious to play."

    What makes all of this even worse is that all the work you'd have to do to understand how all this new junk fits together will be mostly irrelevant because the combat is a joke. Some 7.62x39mm piece of shit you pick up off a zombie will kill anything you come across, including the most powerful mutants and most fearsome stalkers, so why even bother with trying to figure out the fucked economy and pointless additions?
     
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  12. Edija Savant Patron

    Edija
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    Location:
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    That is the only way to have some sort of progression in Stalker. Perfect example is vanilla Call of Chernobyl where you're in the endgame after witnessing your first firefight among factions. The thing about combat being too easy is plainly not true, which you will see when you start facing hordes of Monolith, 3-4 bloodsuckers at once, controllers, burers and all other high tier mutants.

    Anomaly on survivalist is easier than Dead Air, so this is not even the most difficult Stalker experience you could have. On the other hand the vast majority of people that are into Stalker mods that I know enjoy the little details, like Artifact containers. The systems were even made less autistic, for example, earlier you needed a special tool to even put an artifact into the container, simulating that you can't pick up the artifact with your hands I guess. Stalker modding is a niche thing and people that are into it like the complexity.
     
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  13. Icewater Artisanal Shitposting™ Patron

    Icewater
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    Location:
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    Project: Eternity Wasteland 2
    My problem is that it's complexity without depth. Needing tools for every random action you could want to take makes the game annoying to play in a way that's similar to your standard survival indie shovelware but doesn't provide any new and interesting options. It's fake difficulty in a stereotypically Russian way and I can't comprehend why the Ruskies seem to be so hot on this kind of thing. So much of what is popular in Russian modding gaming is like this; they seem to think that a game testing your patience by being a painful slog is inherently valuable, nevermind whether or not it creates engaging gameplay.

    Edit: As much as I'm bitching about it I'm thinking about reinstalling Anomaly right now because there's not much else that isn't either buggy as hell or untranslated. I'd prefer something with more of a plot to it, though. Wind of Time was great and I'd highly recommend that to anyone, but I've already finished it.

    On a related note, has anyone played SGM? How is it?
     
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  14. cretin Educated

    cretin
    Joined:
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    yep item bloat has long been established as a feature of misery derivatives that nobody but autistic dorks like. The inherent problem is that it seems especially pointless; the actual functions could all be condensed down into like 10 items max and you would not lose anything from the gameplay/balance. By the way im fairly sure MISERY is not russian, in fact its probably notable in that its the only major mod the western "scene" has produced that isnt a glorified gun or weather texture pack. The guy who started misery is danish iirc and the rest of them are polacks and romanians, theres like one russian.

    I played SGM 2.2 "lost soul" version or whatever it was called and i thought it was trash. I think it was only ever popular because it was one of the first mods for CoP to bring in the maps from the other games, and that was considered a hot feature before every one and their dog started doing it.

    Some recommendations re mods:
    golden sphere aka golden ball aka gold sphere (one of the most interesting mods ive played for sure, very roadside picnic )
    NS 2016 (unlike the related and more recently release OP 2.1 or joint pak 2.1, not actually shit and has a mostly complete translation)
    Another Zone Mod (cop engine, standalone. story driven, but machine translation only)
     
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  15. Edija Savant Patron

    Edija
    Joined:
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    Location:
    The Dead City
    At this rate Anomaly 1.5. is going to have more features than Stalker 2 ever could. There is a devblog on the discord and it's just too much posts to share here, but boy, they've been busy.

    As for the whole itembloat/autism discussion; I don't think it's going anywhere, it's the only way to create a sense of progress and actual difficulty in Stalker mods. More often than not it's the economy that is opposing/killing you and not the environment, there can only be so much that can be done with making the Zone itself a bit more dangerous. Dead Air is a good example, they ramped up spawns to a ridiculous amounts, I have stuff on cam where 5-6 snorks + 2 bloodsuckers attack me at once, or just lately, 4 controllers in Pripyat. Still, it's not really that much of a fuss compared to actually getting ammo and repairing up your shit.
     
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  16. bussinrounds Savant

    bussinrounds
    Joined:
    Jun 9, 2011
    Messages:
    401
    Any advice on which of these options to enable/disable in regards to the ZRP for SoC...

    Show Spoiler

    Optional, enabled by default:
    * Autosaves are now renamed or copied for each level (NatVac)
    * EggChen's revamped particles.xr (remove if you want to use his
    Particle Enhancement mod)
    * GP37 (G36) with grenade and silencer support (SiriusStarr)
    * The Zone Is Open, with free play (NatVac with TSL16b dialogs)
    * Intra-level Teleport (NatVac)
    * HUD Time-of-day (NatVac)
    * Better Inventory/Trade/Search Screens (NatVac) -- more below
    * Longer Quest Time Limits, Etc. (NatVac)
    * NPC Chatter Control (NatVac)
    * Show Reward Mini Mod v1.03 for ZRP (onionradish)
    * Unwanted Side Task Rejection (NatVac)
    * WideScreen Inventory Size (Raw)

    Optional, not enabled by default:
    * Stalkers Are Not Blind (Red75, with NatVac tweaks)
    * Dunin Ammo Aggregation (IG2007)
    * Screw (Freedom) Repair (NatVac from Shebuka idea)
    * Captain Ivantsov (Duty) Repair (NatVac/Mr. Fusion from BobBQ
    solution to a motiv-8 suggestion)
    * Explosives Carry (NatVac from NoMore info)
    * Fire Dynamic Lighting Support (EggChen)
    * Freedom Vs. Duty (MrSeyker)
    * Real Gun Names (MrSeyker)
    * Quest Overhaul (Decane with NatVac update), with icon image
    * The MonoMartyrs Seek Revenge (NatVac)
    * Artifact Swap (NatVac)
    * Outfit Protection Info (NatVac)
    * MP5 retexture, for a special weapon (Warpig)
    * No Head-Bobbing (PiIsARational via Paddywak)
    * Sleeping Bag (Speed/Ab@dDon/fatrap/NatVac)
    * AIPack (xStream tweaked by ZaGar, NatVac, BobBQ)
    * xStream's Grenadier (adapted by ZaGaR)
    * Rulix (Bak) AI Additions (adapted by NatVac/BobBQ)
    * Trade/Search Screen improvements (NatVac, fitzroy_doll)
    * ZRP Debug (NatVac)
    * ZRP Support Utilities (NatVac)
     
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  17. DDZ Red blood, white skin, blue collar Patron

    DDZ
    Joined:
    Dec 17, 2012
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    1,499
    Location:
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Started playing SoC again the other day, with just ZRP. About 6 hours in and kind of bored, already did all this.

    So I figure I go look for a good mod for any of the games or whatever, and Jesus Christ what the fuck is going on, how many fucking choices do I have? So far I downloaded Dead Air and Call of Chernobyl, gonna get Anomaly and uhhh, what should I play?
     
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  18. ciox Learned

    ciox
    Joined:
    Feb 9, 2016
    Messages:
    694
    I dunno, I've been fucking around with mods lately and I'm pretty dissapointed, not much seems to have exceeded dezowave's ancient AMK mod from a decade ago.
     
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  19. Invictus Arcane The Real Fanboy

    Invictus
    Joined:
    Nov 3, 2013
    Messages:
    2,605
    Location:
    Mexico
    Divinity: Original Sin 2
    Anomaly is pretty damn great, the best thing we are going to get until Stalker 2; optimized, fun and well balanced

    Otherwise I would highly recommend Autum Aurora and of course Misery 1.2 as the best versions available for the core games
    Plus you can still get standalone projects like Lost Alpha or Stalker Evolution
     
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  20. Edija Savant Patron

    Edija
    Joined:
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    Messages:
    367
    Location:
    The Dead City
    Call of Chernobyl is the base mod to all of these mods (Dead Air, Anomaly). CoC is the maps from all three Stalker games put together, turns the game into a sandbox with a slightly more harsh economy than in the base games. Anomaly is CoC mixed with Call of Misery, which is in turn based on Misery (bear with me). Basically, Anomaly is CoC with additional features, very adjustable economy, even some main quests that are usually missing from CoC if you don't add them by additional mods/addons. Dead Air is the most hardcore mod of the big ones, you can only play a Loner only and there is sort of a main quest. (While in Anomaly and CoC you can choose factions, starting locations and so on).

    If you're new to Stalker modding I'd recommend testing the waters a bit by playing CoC. If you like it, Anomaly and Dead Air are your probable choices with the difference being Anomaly (more freeplay, easier, more adjustable, less bullshit, artificial, hardcore autism - although its still present), or Dead Air (a unique take on the Zone, hardcore difficulty, slower pace, more Misery than any other mods). Feel free to check out the link in my signature, I have a lot of Stalker LPs, so you can kinda see whats happening in what mod. Only thing I could add is that I would wait for the full release of Anomaly 1.5., which should come soon since it will add a lot of stuff, until then you can probably try out CoC and the various addons that are offered on moddb (CoC is very adjustable). I wouldn't recommend jumping right into Dead Air if you're not into hardcore Stalker mods.
     
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  21. crus Novice

    crus
    Joined:
    Apr 5, 2013
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    3
     
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  22. crus Novice

    crus
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    Apr 5, 2013
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    Where the fuck is joint pak 2.1 english translation?
     
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  23. cretin Educated

    cretin
    Joined:
    Apr 20, 2019
    Messages:
    135
    its not finished. If you go to the options ingame there is a language option for an incomplete english translation.

    OP 2.1 is fucking garbage anyway. Do yourself a favor, delete it and go download NS 2016 which has a complete translation and isnt anywhere near as retarded.
     
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  24. v1rus Arcane

    v1rus
    Joined:
    Jul 14, 2008
    Messages:
    1,741
    Since it seems this is the megathread for Stalker, ill be posting here.

    Finally started this, vanilla with ZRP, made it to Mole and underground bandits.

    Tbh, im having very mixed feelings. Its probably because I was expecting A LOT from this game. I really like the atmosphere, the exploration and the setting. OTOH, combat is average, and sidequests are just goddamn awful. That cache thingies are shit as hell too.

    My guess is I'm playing the game wrong, since up to this point, I collected every cache - which seems like a silly thing to do, now that I saw how many of those things are in game.

    Will beat it ofc, I am intrigued by the game. How do the sequels compare to the original one?
     
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  25. Silva Arcane

    Silva
    Joined:
    Jul 17, 2005
    Messages:
    2,458
    Call of Pripyat has much better side-quests, with C&C and all that. I suggest playing it with Misery 1*, as it strikes the best balance between bullshit and fun (besides having damn great gfx).

    *this is important - avoid Misery 2 at all costs. Just go with 1 and you'll be fine.
     
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