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Vapourware Star Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Discussion in 'MMO(RP)G / Online Discussion' started by Morgoth, Sep 10, 2012.

  1. Makabb Arcane Shitposter Bethestard

    Makabb
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    Is this ever going to be released?
     
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  2. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    I heard right after No Man's Sky.
     
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  3. Whiran Magister

    Whiran
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    To be fair those marriages were doomed anyway. If it wasn't Star Citizen it would have been something else.

    However, it is still boggles my mind how many people put hundreds (let alone thousands) of dollars into this.

    I was, and still am, interested in Star Citizen primarily because of Squadron 42 but not to the point that I was (or am) willing to give money until it is released and played by more... optimistic people than myself.

    I suspect that so long as people continue to throw money at the project Star Citizen will get done and when (if) Squadron 42 comes out AND it is good then there will be a serious infusion of funds at that time. As such I'm not really that concerned about the project being completed.

    The big question is always the same question with games: will it be any good when put together?
     
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  4. Luka-boy Arcane

    Luka-boy
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    Tyrian used that excuse back in 1995. There was a lore datacube you could find that talked about something called Mega Soundchairs that did exactly that.

    "ARCHIVE DATA
    Data
    Reference: Mega SoundChair

    Sensors on your ship pick up the minute disturbances caused by sound-waves
    acting on the very fine particle streams in space, then amplify and filter the identified distortions which are
    then sent to your Mega SoundChair for playback. This is a consumer product which has been found to
    alleviate stress and panic in untrained pilots who began invading space with their own Star Yachts a
    number of years ago. It was found that when placed into silence, people would turn to music to alleviate
    the dread (and subsequent insanity) caused by being alone in space and unable to hear anything. This remedy
    was insufficient, however, since the music had several adverse side effects: It didn't make sense to the
    mind when you're watching meteors and other objects hurtling by, consumers couldn't hear messages
    broadcast to them, and people would get so wrapped up in the music they'd relax and wouldn't watch
    where they were going. This was an especially bad problem in the time before Automatic Guidance and
    Proximity Warning systems were refined. So, they decided to amplify what little sound was out there and
    solve the problem of the unending silence panic before there were no more Star Yachts to go around."
     
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  5. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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  6. Explorerbc Arcane

    Explorerbc
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  7. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Well, at least we know where did the 90 million go.
     
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  8. MadMaxHellfire Arcane

    MadMaxHellfire
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    not in the gameplay.
    damn, i really had high hopes for a new wing commander, now all we will get is a new wing commander.
     
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  9. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    Squadron 42 release announced for 2016.
     
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  10. Metro Arcane Beg Auditor

    Metro
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    :abyssgazer:
     
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  11. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    [​IMG]

    the average retard poster on this thread
     
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  12. whatevername Arcane

    whatevername
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    Everybody should be jumping from joy, because that movie had sounds in space. And they had to sit real quiet so the aliens' sonar wouldn't pick them up in vacuum.
     
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  13. Metro Arcane Beg Auditor

    Metro
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    [​IMG]
     
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  14. Drax Arcane

    Drax
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    HOLY FUCK THEY GOT SCULLY AND SKYWALKER FOR FUCKS SAKE
     
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  15. Metro Arcane Beg Auditor

    Metro
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    Rest assured, Gary Oldman did not come cheap. Hamill was Blair in the later Wing Commander games so that's not surprising. I'm sure he comes much cheaper than Oldman, though. Really a shame, they could have made a dozen quality games with the amount of money Scam Citizen pulled in rather than this over-produced wish fulfillment simulator.
     
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  16. Country_Gravy Arcane Patron

    Country_Gravy
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    Wasteland 2
    I'll wait for Derek Smart's comment on this new information before I decide how I feel about this.

    Show Spoiler
    :troll:
     
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  17. Outlander Custom Tags Are For Fags. Patron

    Outlander
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    Divinity: Original Sin Wasteland 2
    They should have got at least SOMEONE from the Firefly cast...
     
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  18. Grimlorn Arcane

    Grimlorn
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    Insane cast. Curious how much money he's received from investors in the game. Just not sure 90 million could pay for all these actors and developers for the past 3-4 years. My only gripe with the trailer itself was the fact Oldman stands in front of the podium for 5-10 seconds with his mouth open like an idiot.
     
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  19. Ninjerk Arcane

    Ninjerk
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    Ah following the Schafer script
     
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  20. Metro Arcane Beg Auditor

    Metro
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    Those 5-10 seconds cost them $250,000.
     
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  21. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
  22. Perkel Arcane

    Perkel
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    This is what people wanted from RSI. Proper AAA take on space sim genre in vein of Wing Commander.
     
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  23. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    one of the stretch-goals for 5 000 000 coconuts:

    "Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions"
     
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  24. J_C One Bit Studio Patron Developer

    J_C
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    I doubt speaking a dozen lines in a videogame costs that much though.
     
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  25. Perkel Arcane

    Perkel
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    copy/paster from reddit

    START

    ----------------------------------------------------------------
    ---------------- 2012 ----------------------------------------
    ----------------------------------------------------------------


    2012 - October - CR GDC talk
    - announcement of SC
    - start of crowdfunding campaign
    - CIG staff - 7 people working on that demo for last year
    "I AM A PC GAME , I wanna build proper new PC game in vein of Wing Commander"
    -------------------------------------------------------------------
    2012 - November - Crowdfunding finishes
    - $6mln+
    - CIG staff - 8 people, that chick joined up who is doing PR for them
    - They start hiring people for their studio

    ----------------------------------------------------------------
    --------------- 2013 -----------------------------------------
    ---------------------------------------------------------------


    2013 - February - Austin Office is created (start of community talk)
    - starts to work on SC (official start of game dev)
    - CIG staff - 20 people
    - their website goes up and is updated weekly with lore and stuff
    - few podcasts and behind scenes shows start up
    ------------------------------------------------------------------
    2013 - August - Santa Monica studio is created
    - CIG staff 32
    -----------------------------------------------------------------
    2013 - August - Release of Hangar Module
    - CIG staff 40
    -----------------------------------------------------------------
    2013 - October - Foundry 42 studio created
    - CIG staff 52
    -----------------------------------------------------------------
    2013 - December Austin Studio changes location
    - old studio to small for new people coming in
    - CIG staff 60
    ----------------------------------------------------------------
    2013 - December - they upgrade community talk
    - more interaction with community
    - 6 talk shows with behind scene stuff

    ----------------------------------------------------------------
    ---------------- 2014 ----------------------------------------
    ----------------------------------------------------------------


    2014 - February - Austin office comes online
    - CIG staff - 93
    ----------------------------------------------------------------
    2014 - July - Arena Commander release
    - CIG staff - 139
    ----------------------------------------------------------------
    2014 - October - Improvements to handgar and AC
    - CIG staff 156

    ----------------------------------------------------------------
    --------------------2015--------------------------------------
    ----------------------------------------------------------------

    2015 - February - Frankfurt office is created
    - hiring mostly Cryengine devs from Crytek fallout
    - CIG - 205
    ----------------------------------------------------------------
    2015 - April - Start of Performance Capture
    - 3 month period in which all animations and voice
    for SQ 48 campaign
    ----------------------------------------------------------------
    2015 - August - Multicrew and planetside release
    - CIG staff 260
    - all systems working for persistent universe now
    ----------------------------------------------------------------
    2015 - October - SQ48 first details announced
    - release 2016
    - CIG staff 260+
     
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