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Vapourware Star Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Discussion in 'MMO(RP)G / Online Discussion' started by Morgoth, Sep 10, 2012.

  1. theSavant Self-Ejected

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    I'm a bit disappointed by the CG presentation of the cast. The video cutscenes with real actors from previous games had its own charm, though I understand all CG is better for consistency. Also disappointed from yesterday's presentation. The miniscule amount shown for Squadron42 was a joke. Besides the thin lips from the commander model put me off (yeah I know that sounds weird), and the voice somehow was too highpitched.

    Also me feels that too much useless developments flow into this game: this thing with the iris changing when put under light, the bloodflow features in the face making parts more/less red, wrinkles etc. is nice and all, but obsolete. In the game you won't even realize that - especially since it only applies to cinematic cutscenes and not when you encounter these characters on the ship. Actually this also destroys consistency. See a HD face in the cutscene and then meet a blobface in the actual gameplay... a waste of money, just to claim it's AAA (which is exactly what Roberts said: "now because of this it's real AAA")

    Another thing is the ships... they look like there is too much shit on it. Specifically meaning the outside. It's like they put glue on the ship and then dived into a scrap yard - and then an "industrial" looking spaceship peppered with needles, old tyres and rusty car doors comes out. But okay... just my impression.
     
    Last edited: Oct 11, 2015
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  2. Perkel Arcane

    Perkel
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    from Citizent Con:

    [​IMG]

    release soon. They will test out every system before full persistent universe.
     
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  3. Perkel Arcane

    Perkel
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  4. Metro Arcane Beg Auditor

    Metro
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    That's like saying 'exquisite shit.'
     
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  5. praetor Arcane

    praetor
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    umm... did you know Wing Commander 3-5 exist, and SC (well, the SQ42 part at least) is supposed to be a "spiritual sequel"?
     
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  6. Perkel Arcane

    Perkel
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    more news from that con.

    in SQ42 campaign first part (as there will be more) there will be about 10h of final full performance. So it is safe to say about 15+ hours of cutscenes aside from missions and gameplay

    To give you an idea. MGS4 which was one of the most cutscene ridden game with cutscenes often going for more than 40 minutes has something like 13h of cut-scenes.

    In therms of quality and content. Not design wise. 270 people working on it will show.


    ------------------------

    BTW their motion capture tech is amazing you should watch SC con. They are basically doing what LA Noire did just without photos but with real time rendering. Crazy stuff.
     
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  7. Bumvelcrow Bellator Sempervirens Patron

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    Derek Smart did say that the CitCon was basically going to be a walkabout for the talent, with very little else on show.

    Holy Shit! Does that mean that Derek Smart is right about everything? My entire world view has been upended. :eek:
     
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  8. Perkel Arcane

    Perkel
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    tech for motion capture they are currently using in game real time:



    also stuff you might missed due to huge lore dump over the years:

     
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  9. you know what time it is Arcane

    you know what time it is
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    [​IMG]
     
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  10. theSavant Self-Ejected

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    Not directly related to this post, but you know what's funny is: during the presentation Roberts never talked about WC5, he always made comparisons like that: "we have only so much hours Motion Capturing for WC3 and WC4 but sooooooooo much more hours for SQ42. We have so much story script in WC3 and WC4, but soooooooooo much more in SQ42.

    It's like he completely forgot about WC5... omitted like an unloved stepchild.
     
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  11. Metro Arcane Beg Auditor

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    I never even played WC5. Wasn't it released in some odd download format? Yeah downloadable games aren't odd today but back then it was.
     
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  12. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

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    Divinity: Original Sin Divinity: Original Sin 2
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  13. OndrejSc a son of God Patron

    OndrejSc
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  14. theSavant Self-Ejected

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    No, packed as usual in a cardboard box.
     
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  15. Perkel Arcane

    Perkel
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    For those of you that don't already have a game package or want to play with your friends that don't have one their is currently a free flight week in progress (which basically means you can play the game for free and have access to all currently available ships).

    Enter the code CITCONFLIGHT2K15 you can go here to activate it.

    30GB. You can jack off to virtual car detailers RIGHT NOW

    Astrophysicist told them that planets are kind of objects floating in space and there is usually a star in center :D
    It works as map in game too. You can plan route from this and it will be updated in game (when PU launches)
     
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  16. Alienman Arcane Patron

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    I guess the money is well spent then, since this was part of the kickstarter list. I just find it a bit odd that there is so much focus on voice-celebs and facial expressions... for a space sim. I mean, the voice-acting I can get somewhat, but since the game is far from finished it just smells a bit strange when they are announcing all these voice-actors while having nothing really to show for. And yes, I watched the 20 minutes video of 2.0. But it didn't really show anything that I hadn't seen before. The facial expressions thingy just seems excessive. I got that Crytek feeling about it. It looks pretty and the tech is cool but it will be completely meaningless when you actually play the game.
     
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  17. praetor Arcane

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    the kinda sequel (Secret Ops) was released as a free downloadable game with new missions on a weekly basis (later bundled with WC5). i think it's still a free download (it just doesn't have any live action cutscenes, but are all in-engine). it's a decent game iirc
     
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  18. Perkel Arcane

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    You are literally wondering why it is so important to game that supposed to be next generation wing commander.

    Squadron 42 is full on story campaign with all bells and whistles like in old space sim games like freelancer, wingcommander and so on. Story, dialogs, wingmen, campaign and so on.

    Star Citizent is kind of persistent universe in world of Squadron 42 campaign. People don't call it MMO because that part will work offline and will work entirely via AI. When you log in it will be online and players will populate universe.

    BTW here is their first take on SQ42. It is pre alfa mokup test of their real time animation system and various other system. Buggy but works this is how SQ42 will play out:

     
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  19. Morkar illiterate

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    When you look at their website and the monetisation that is going on there you can seee that they are trying to make this a long ongoing process by creating a longstanding community/society around an entire franchise. They are aiming for the longshot, not just a single game. If that turns out well we will see.

    Squadron 42 seems to become the next step in Wing Commander; besides space battles and "walking" around in your carrier ship you will do some first person action as well.
    I imagine it as an interactive BSG movie with egoshooter-like scenes and lots of dogfight action in your ship.

    Maybe the whole concept will crash and burn before it gets finalized.

    Personally I think Squadron 42 will get released and will be a very good new space sim. Star citizen will finally get released as well but not fulfilling its expectations. But it will have strong following community and it will get slowly improved / expanded by addons.
     
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  20. Malpercio Arcane

    Malpercio
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    Personally, I secretly hope this is actually a social experiment to see how retarded the average videogame player is.

    "You thought people who bought horse armor and on-disc dlc were to worst? Ah!"
     
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  21. Outlander Custom Tags Are For Fags. Patron

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    [​IMG]
     
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  22. vonAchdorf Prestigious Gentleman Arcane

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    WC6 / SQ 42 is all I want from CR, I don't have the time and more importantly the nerve for MMOs anymore. But from what I saw yesterday, a 2016 release seems to be optimistic, unless they want to pull a "Unity".

    The whole SC 2.0 wasn't very convincing either. Admittedly, I follow the progress only cursory, but I thought they released space flight and dogfights along time ago?
     
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  23. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Then you must refer your friends to buy this game to make it happen.

    [​IMG]

    What are you waiting for? Jesus Roberts needs you, Star Citizen!
     
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  24. Perkel Arcane

    Perkel
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    ehhh.. 7GB out of 30GB downloaded. Fucking potato internet.

    :butthurt:
     
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  25. JustMyOnion Educated

    JustMyOnion
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    The 2.0 thing was supposed to showcase the following achievements:
    1. Converting the engine into 64-bit to allow maps to be 8 billion kilometers across (up from 8km)
    2. Turning the standard CryEngine FPS into an ArmA like system
    3. Local physics grids
    4. Zoning system with instances
    5. Rudimentary mission system
    6. Uniting all development streams into one
    The last part is why they did all this stuff seamlessly in one session, as we've only seen it broken up in parts until now. It's a huge milestone, at least according to them.
     
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