Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Vapourware Star Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Discussion in 'MMO(RP)G / Online Discussion' started by Morgoth, Sep 10, 2012.

  1. Modron Arcane

    Modron
    Joined:
    May 5, 2012
    Messages:
    3,281
    I don't how many of those my wife's boyfriend things are jokes or real these days. I would not think such tardation is so prevalent.
     
    • it is a mystery it is a mystery x 3
    • meh meh x 1
    ^ Top  
  2. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    14,819
    Location:
    Bulgaria
    I don't know if boyfriend have a double meaning in English. Does it have a meaning just as male friend or is it just a guy that fucks her?
     
    • Funny Funny x 1
    • cuck cuck x 1
    ^ Top  
  3. Norfleet Moderator

    Norfleet
    Joined:
    Jun 3, 2005
    Messages:
    8,202
    There is the connotation of fucking, yes.
     
    • Agree Agree x 1
    ^ Top  
  4. Beowulf Liturgist

    Beowulf
    Joined:
    Mar 2, 2015
    Messages:
    1,100
    You should ask that question in the Black Geyser thread.
     
    • Makes you think... Makes you think... x 1
    ^ Top  
  5. Big Wrangle Guest

    Big Wrangle
    https://medium.com/@baron_52141/star-citizens-new-moves-prioritize-sales-over-backers-2ea94a7fc3e4
    Show Spoiler

    Star Citizen’s New Moves Prioritize Sales Over Backers[​IMG]
    Cloud Imperium Games has taken heat the last few days for moving the goalpost on Lifetime Insurance (LTI) once again. The small, vocal fan base that helped grow Star Citizen into the large project it is today has been in an uproar. But that vocal minority, the ones who created the discussions that perpetuated Star Citizen’s success, is becoming an increasingly smaller percentage of Cloud Imperium’s sales base, and CIG is now clear of a financial obligation to appease their backers. Their moral obligation is up for debate.

    I’ll be honest: I agonized over releasing this article. These are murky, passionately contended waters, and by wading in I risk my working relationship with Cloud Imperium as a content creator. As a disclaimer, the points I bring up are in no way intended as a personal reflection on Chris Roberts or any of the talented individuals employed by CIG, or my continuing devotion to and passion for this game and community. Rather, it is commentary on the way businesses operate as an independent whole. (And if any readers of this work for CIG, I hope you take it to heart that I believe you are doing your level best to work hard and do right by the customer. Even so, a larger difficult conversation needs having.)

    The case takes a history lesson as much as a summary to understand. Lifetime Insurance, which grants holders of Star Citizen’s sometimes multi-hundred (if not thousand) dollar starships protection from ever being lost permanently through destruction, was originally intended as a limited time reward for early backers of the game to help generate sales.

    After a period it was taken away, with assurances that LTI was non important, and essentially a collector’s sticker. Insurance, according to CIG, will be trivially cheap to buy with your hard earned (or purchased) in game currency. At backer request it was later reintroduced for all who pre-order design concepts of new ships before they are ready to play; essentially, a pre-order within a pre-order.

    Chris pledges “To put fun ahead of shareholder profits.”
    But with the latest sale of the 100i and expensive Hercules lines of ships, LTI has become a reward exclusive to backers investing new money in the game, rather than trading in old pledges for store credit. Which leads one to wonder: if LTI is not important, why is a coveted feature being taken from those who have already pledged money in a still unreleased game? Are older backers now, in effect, lesser?

    It’s easy to guess at the motivations for the change. Generating new funds for the game is important, and LTI was seen (rightly) as a powerful sales carrot to dangle. The rising backer sentiment that those who invested early and have been waiting patiently from delay to delay over the years are now treated as stale money was either not foreseen, or more unfortunately, calculated to be outweighed by the benefit of encouraging sales to newcomers and a growing pool of “whale” big spenders. Feelings are hurt. Words are being said. As always, Reddit is a warzone
    [​IMG]
    A good deal of this anger is rooted in “The Pledge” — a one page letter from Chris Roberts explaining the ways Star Citizen would respect and represent their customers beyond how a big publisher might treat them. In it, Chris pledges “To put fun ahead of shareholder profits.” And as pretty as that sounds, the ongoing nature of that decision can only be made by those investors who own a majority stake in Star Citizen’s operations. While CIG has been quiet about whether private equity holders exist, a kickstarter era interview seems to confirm it— and should investors exist, they would expect a growing return on a very delayed product.

    Over the years I have seen many companies, in many industries, begin to prioritize sales over customers as they grow. I’m sure you have too. In the games industry, it’s been a sore spot for years. EA, Valve, Bungie, Ubisoft, Take Two properties, Bethesda, Twitch itself, are all on different stages of the path towards sales team dominance. And yet, no one individual in any of those companies is out to screw the customer. But gamers get angry. We take it personally. We feel like these companies are our friends, or should be. We grew up with their titles, and in thanks for our loyalty, we feel they’ve stopped saying hello and started going straight for the wallet.

    It’s sunken cost fallacy monetized to an incredibly clever degree, and no apology is needed for that.
    It’s worth noting that the CIG of the kickstarter — Chris Roberts, a dozen people, and a dream — is not the CIG of today. There are five development studios and hundreds of employees globally. People have been hired, fired, acquired, moved and shaken. This isn’t a bad thing. It’s enabled the infrastructure that is turning Star Citizen into not just a dream of the most ambitious game ever, but the real deal, and one now visibly on track to near future completion.

    Cloud Imperium has made a series of shrewd business moves to enable their unprecedented success, and the ability to refund a pledge for store credit — melting, as we Citizens call it — was not least among them. It was backer beneficial, but also incredibly effective at encouraging just a few dollars more of spending.
    [​IMG]
    You may find the following situation familiar. A new ship comes out that matches your gameplay style way more than the two small ships you have from early development. Melt those suckers down, and you can cover most of the cost of the new ship. What’s $20 more? But then there’s that next ship a few months later. You rinse and repeat a few years, and it’s easy to see how passionate backers can balloon from that first $60 into the thousands. It’s sunken cost fallacy monetized to an incredibly clever degree, and no apology is needed for that. It’s up to individuals to control their spending. To borrow a quote, “It’s not personal, it’s strictly business.” And at least the game’s return value keeps increasing in kind.

    Even so, it’s difficult to dismiss that the new Warbond Only LTI is a textbook definition of an anti-consumer move, and it certainly isn’t the first step in that direction. Warbonds, the term for cheaper ship SKUs that can cannot be purchased with store credit, have become a case study in devaluing old money.

    …Why sink development costs into something 100 people will buy when the profit from minimizing the expense of one purchase is so much greater?
    Using past purchases (a definition which includes giftcards) often covers only 85% the cost of a new ship compared to pulling out your wallet, presented as a roughly 15% discount on Warbonds. Now, with the case of the A2 Hercules gunship, there is the addition of the free Tumbril tank — a $100 value on it’s own, bringing your previously spent pre-order money down to 75% value, on top of missing out on Lifetime Insurance, a feature many backers consider a point of pride.

    You can see the appeal. Marketers have been writing this book for decades. Isn’t it so much more pleasant to think about as a nice discount, with LTI and a free tank thrown in?[​IMG]
    Backers have not let this go unnoticed, and in my estimation, nor should they. This same tactic, which depends on the sales of the few outweighing the discontent of the many, are what have led to gross cost inflation in other video games for years.

    Consider Rockstar: In 2009, a $40 microtransaction in Grand Theft Auto IV would get you two complete multi-mission story expansions with new characters, voice acting, weapons, and vehicles. By 2015, a $40 microtransaction in Grand Theft Auto V would give you the purchasing power for one car. Sure, it angered fans — but why sink development costs into something 100 people will buy when the profit from minimizing the expense of one person’s purchase is so much greater? Customers voting with their wallets can be ignored.

    The danger comes from ignoring small pushes along the way as companies hedge their bets on how far customers will bend before they break. Most recently, EA finally achieved that devaluation breaking point with Battlefront 2, whose $20 lootcrates gave only a distantly remote chance of unlocking the new characters they promoted, and were incredibly difficult to earn in game. After extreme backlash, EA rolled it back — but not out of the kindness of their hearts. They had pushed the profit margin as high as the could, and could now comfortably set it just below that marker, confident in their market research.

    It should come as no surprise that many feel “The Pledge” has been skirted, if not ignored.
    Cloud Imperium has not nearly approached this level of customer squeeze yet, but the move marks a keen understanding of maximizing backer spending, and left uncontested these devaluations might be a sign of things to come. The laws of business would predict it, and only Chris has the power to ensure the pledge is upheld, and only so far as the game’s investors allow.

    As for the argument that Cloud Imperium is justified in devaluing the purchasing power of old pledges as the game’s ongoing development is still in need of finances, I’m not sure I buy it without knowing what CIG’s margins are. For me, a question is begged: is the near $200 million of steady backer funding predicated on a respectful way of doing business not enough? And if not, why is CIG of all companies so cash strapped that a sales decision must be made that would be known to upset a sizable portion of of Star Citizen’s active backers? The decision to open 5 studios was on them. It should come as no surprise that many feel “The Pledge” has been skirted, if not ignored.

    [​IMG]
    These aren’t pleasant subjects, but they are worth considering and entirely reasonable to air publicly. At the end of the day, the only people who can determine when anti-consumer decisions cross the line are the backers themselves. And to reiterate: I do not think this devaluation is malicious in spirit, or a poor reflection on the morals any of the individually talented people at CIG — it’s just the natural, if not inevitable, flow of every day business.

    For my part, I say debate on. As much as I passionately love and believe in the game, community, and people working at CIG including Chris, I would prefer if my dollars invested in the game are just as valuable as a newcomer’s the entire duration of the pre-order period. (Yes, pre-order — not pledge. Not this far along.)

    Should the backers take devaluation in stride, let us hope that like with so many other companies our personal love for the people and game do not lead to a bad deal.

    After all, Cloud Imperium itself is just a company, and for a company this subject isn’t personal. For a company, it’s strictly business.
     
    • Funny Funny x 1
    • I found this text to be too long and as such I didn't read it I found this text to be too long and as such I didn't read it x 1
    • Informative Informative x 1
    ^ Top  
  6. Deathsquid Learned

    Deathsquid
    Joined:
    Jan 18, 2018
    Messages:
    382
    I like how every image in that article is a concept image and just one vehicle, a Space Halo Jeep is actually in the game early pre-alpha build.
     
    ^ Top  
  7. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
    Joined:
    Nov 8, 2007
    Messages:
    6,207
    Location:
    The island of misfit mascots
    There's a connotation of fucking, but it varies between countries, cities and age-groups.

    Women are more likely to use it where I'm from, largely because they regularly use 'girlfriend' without any connotation of fucking, and so some use boyfriend the same way. The non-fucking version is always phrased so that either the context of the preposition makes it clear that 'X' is neither your exclusive boyfriend/girlfriend, nor exclusively your boyfriend/girlfriend - saying 'my boyfriend/girlfriend' is assumed to mean fucking, but 'a boyfriend/girlfriend of mine' might not be. It's usually used by people in more morally conservative sub-communities, where there's enough gender segregation that having a friend if the opposite gender is noteworthy (like 'an aerospace engineer friend told me that...') and that people won't make the mental leap unless you actually specify the gender (e.g. person 1: "All guys are interested in is looks", person 2: "I don't know, I've got a boy-friend I've known since we were kids, and he only ever dates well-educated women".

    Think "boy-friend" vs "boyfriend". I still hear a lot of 60+year olds using it in the non-fucking sense, same for people who didn't go to uni and are in gender-segregated jobs.

    One thing seems universal though: if the speaker is married, or in a long-term relationship, theynever use it in the non-fucking sense. By that stage, they've learnt that it's the type of verbal slip that really agitates your loved one, even if they know you didn't mean anything by it, because it shows a lack of respect for their feelings & your relationship, and so they don't do it.....

    .....or they do it anyway because they're the type of fucked up psycho-tramp that, when in a long-term relationship with a specific guy she really likes, starts quietly stressing out about whether she's still as attractive to generic 'guys' that she doesn't particularly like, because it's doubly debilitating if even those guys don't find her attractive, and if her guy thinks she's beautiful there must be something wrong with him, and they need to compensate by giving the impression that they've got multiple guys on the go while maintaining plausible deniability to the guy they're actually with, but that only goes so far, and....

    YEAH: THAT GUY'S DEFINITELY GETTING CUCKED
     
    ^ Top  
  8. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    14,819
    Location:
    Bulgaria
    Thanks for the clarification mate :salute:.
     
    ^ Top  
  9. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
    Oct 6, 2012
    Messages:
    1,871,507
    Location:
    Roanoke, VA
    Grab the Codex by the pussy
    Was digging through my old YouTube favorites and found this, figured those of you still lurking in this thread for whatever reason would get a kick out of it:

     
    • hopw roewur ne hopw roewur ne x 3
    • Prestigious Prestigious x 1
    • WTF am I reading WTF am I reading x 1
    • Nuke it from orbit Nuke it from orbit x 1
    ^ Top  
  10. Grotesque ±¼ Patron

    Grotesque
    Joined:
    Apr 16, 2012
    Messages:
    3,577
    Divinity: Original Sin Divinity: Original Sin 2

    It has a name.
    It's called the edgy newfag syndrome. :)
     
    • Agree Agree x 1
    ^ Top  
  11. Deathsquid Learned

    Deathsquid
    Joined:
    Jan 18, 2018
    Messages:
    382
    Oh yeah the Furry coalition, I actually wonder if they're still around or if they're more sane than the whale-kin.
     
    ^ Top  
  12. aweigh Arcane

    aweigh
    Joined:
    Aug 23, 2005
    Messages:
    14,603
    Location:
    Puerto Rico
     
    • Participation Award Participation Award x 1
    • I found this text to be too long and as such I didn't read it I found this text to be too long and as such I didn't read it x 1
    • Fabulously Optimistic Fabulously Optimistic x 1
    • :M :M x 1
    ^ Top  
  13. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    4,685
    This reminds of me that recent Raph Colantonio tweet harkening about gameplay innovation over graphical fidelity. Basically all this shit is walking from point X , picking up a box from point Y and slowly walking it back to point X.
    :negative:
     
    • Agree Agree x 2
    • incline incline x 1
    ^ Top  
  14. aweigh Arcane

    aweigh
    Joined:
    Aug 23, 2005
    Messages:
    14,603
    Location:
    Puerto Rico
    I can't fucking wait to move that box!
     
    • Doggy Doggy x 2
    • gimme dem dolla bills gimme dem dolla bills x 1
    • Funny Funny x 1
    ^ Top  
  15. potatojohn Arcane

    potatojohn
    Joined:
    Jan 2, 2012
    Messages:
    2,223
    That looks so fucking janky

    Reentry effects start 1000km above surface

    White HUD color so you can't see it in the atmosphere (where you really need it)

    Ship hovers right above surface with no thruster effects or any dust being kicked up

    Ship door opens, sinks in the ground. Then the physics engine kicks in and bumps the ship up. Player walks up and looks back and sees ship is now balanced on the cockpit and the door with the ship legs in dangling in the air

    Physics bugs out when the player walks back into the ship

    Player places down box with animation but the box snaps into a different position

    After take off and panning around the ship, some ship parts flicker in and out of existence

    Door hydraulics clips through the wall when opening

    Player slows down to a stop when not EVA thrusting, but no counter-thrust is visible

    Ship has thruster effects visible but not moving away from the player
     
    • Brofist Brofist x 5
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  16. Shackleton Arbiter Patron

    Shackleton
    Joined:
    Dec 29, 2011
    Messages:
    730
    Location:
    Knackers Yard
    Codex 2016 - The Age of Grimoire Make the Codex Great Again!
    Can anyone take this shit seriously? To be fair, it looks a lot better than the last footage I saw in terms of presentation and smoothness. But is that really what they want to show? Picking up a fucking box and walking it into your spaceship?

    In the true spirit of autism that Star Citizen exhibits, I would also like to add I am intensely triggered by the heart rate staying around 56-57 even when carrying a box in the most stressful way possible, (holding it at the sides, arms away from the body) and when going out into space. That shit's going up to 80-90 at least under those conditions, even accounting for exceptional physical conditioning. [​IMG]

    :fight:
     
    • Brofist Brofist x 1
    • Funny Funny x 1
    • (autism) (autism) x 1
    ^ Top  
  17. Fedora Master Magister

    Fedora Master
    Joined:
    Jun 28, 2017
    Messages:
    2,895
    If I wanted to ferry cargo from A to B I could just play ED, a game that's been out for years now and slightly less janky.
     
    • Agree Agree x 1
    ^ Top  
  18. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    24,780
    Location:
    Apple Strudel Food Inspection GmbH
    Dat framerate.
     
    ^ Top  
  19. Gerrard Arcane

    Gerrard
    Joined:
    Nov 5, 2007
    Messages:
    7,124
    >video title says 60FPS
    >video is 60FPS
    >game is actually 30FPS

    :balance:
     
    ^ Top  
  20. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    9,728
    It's the future and our interplanetary UPS apparently can't afford a dolly?
     
    ^ Top  
  21. Deathsquid Learned

    Deathsquid
    Joined:
    Jan 18, 2018
    Messages:
    382
    I must once again remind y'all of the stellar fanbase of this game and their literary masterpieces. I mean I think I posted it before but this is "stop teh poisson", "doom marine fanfic" and "love may bloom on the battlefield" levels of amazing so I can't help it.

     
    • WTF am I reading WTF am I reading x 3
    • Funny Funny x 1
    • M'lady M'lady x 1
    ^ Top  
  22. Deathsquid Learned

    Deathsquid
    Joined:
    Jan 18, 2018
    Messages:
    382
    Goddamn it, now I have to find the highlight reel of Gamescon 2017 demo.
     
    ^ Top  
  23. TalesfromtheCrypt Arcane

    TalesfromtheCrypt
    Joined:
    Feb 19, 2005
    Messages:
    4,209
    :) Hey man, I will be forever in your dept if you could explain what this refers to.
    It rings a bell and I can vaguely remember it was hillarious, but I can't make the connection in my mind and google is no help at all. Old Codex lore?
     
    ^ Top  
  24. Deathsquid Learned

    Deathsquid
    Joined:
    Jan 18, 2018
    Messages:
    382
    Really old Codex lore, I can try to dig that up tomorrow or so, but it was some forum RP gone wrong. A 'dexer went ahead and "RPed" that something, an apple or some shit, was poisoned, and then everyone else was forced to react that they were actually dying and that was an actual line from one of the players.
     
    • Brofist Brofist x 1
    ^ Top  
  25. MaskedMan very cool Patron

    MaskedMan
    Joined:
    Jan 9, 2008
    Messages:
    1,864,610
    Oblivion larping
     
    • Thanks! Thanks! x 3
    • Brofist Brofist x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)