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KickStarter Star Traders: Frontiers - space sandbox game by Trese Brothers

Discussion in 'General RPG Discussion' started by Taka-Haradin puolipeikko, Jan 3, 2017.

  1. lukaszek the determinator

    lukaszek
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    smuggler riding big ass ship and nuking xenos? sounds about right
     
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  2. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    I maxed out the freighter for 700k. It's cheap on fuel, only 1 per AU and has good armor. I have the Titan in the drydock now and the best engine for it uses 3 fuel per AU.

    In ship combat, there are three skills that increase damage and protection. Most ships cannot even land a hit with that.

    As to ground combat, you just need high level people, especially sniper and swordsman.
     
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  3. Humanophage Arcane

    Humanophage
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    Do people actually play this on hard with permadeath "the way it is intended"? Seems like a colossal waste of time given how time-consuming everything is and how random it is. The difficulty comes from not proceeding very slowly in a game that is already excruciatingly slow because of the clunky interface. I.e., if you decide to fly long distance instead of stopping at a planet every 20 seconds as I pointed out above, you quickly run out of auto-wins and the game hits you with some random huge damage to morale, which prompts your most irreplaceable specialist like e-tech to leave.

    Starting over is distinctly not fun, unlike in actual rogue-likes. You have to click through the dialogues all over again, distribute a ton of skill points all over again, do the basic FedEx quests again, etc. Yet there's no real difference due to randomisation. It's a traditional game that pretends to be a roguelike in order to artificially inflate its difficulty (in contrast to e.g. Pathfinder: Kingmaker, which just has difficult fights).

    I keep giving it a second try because it seems the underlying mechanics are good, but it's just a depressing funnel for time on permadeath. You spend 10 hours only to lose them to some boring random rubbish that you didn't notice because you were a bit tired rather than some notable opponents or anything of the sort. Then you start over and do the same thing again. It's a bit like Battle Brothers on steroids.
     
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  4. Morkar illiterate

    Morkar
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    Humanophage
    For me the permadeath/roguelike aspect of the game is more for playing a specific built without paying attention to / ignoring the storyline. Personally I think the game is best played as a traditional rpg without the roguelike element.
     
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  5. lukaszek the determinator

    lukaszek
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    its me saying it so you should react like if dalailama, pope, putin and trump together showed at your doorstep to tell you how to live your life.

    I played on highest diff, permadeath. Small crew. This game is meant to be played in deterministic way. "Oh no I was screwed by RNG". No, it means your luck finally depleted. You are meant to play like if each challenge was to be failed.
    If you cant afford faction to be hostile, dont. Spend some time and keep everyone at least neutral.
    If you cant fight xeno - dont. If you dont collect rumors its on you that you encountered them. You should get skip the void fairly quick.
    Avoid sectors you would need to spend too many get out of jail cards on. Btw those cards work even on scripted mission encounters. I was able to harbor furgitive for a long time and casually continue flying around while avoiding bounty hunter.

    Once you realize you were playing rng game instead of deterministic one, you will be able to enjoy high diff
     
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  6. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    But these are really slow, if you are on a tight schedule (taking many missions, doing story vignettes) thats a downside.

    I do agree that there doesn't seem to be much you can spent your money on once you've gotten some success. Like, I am not that far into the game (third era has just begun), I have the ship of my choice maxed with everything that I wanted and now ..? There seems to be little to work towards little to late game other than amassing a large amount of monies?
     
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  7. Humanophage Arcane

    Humanophage
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    One question: how many hours did you spend on it?

    RNG must lead to interesting diversity in restarting. For example, in Civilization your strategy is highly contingent on geography and starting resources, and these vary a lot from one game to another. Early exploration and adaptation is one of the most fun parts because that's when you devise your strategy. In ADOM, a lot depends on your starting equipment and attributes, and you can do many different things early on. I do not see much diversity in Frontiers start. You just do the same quest line over and over, unless you want to ignore the big rewards at your peril. It's the same issue as with Battle Brothers on permadeath. You have to sit through the tedium for hours to get going.
     
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  8. lukaszek the determinator

    lukaszek
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    steam shows 127h. afaik its easier now as you can restard game after prologue right? When I was doing it there was a lot of tedium. Cant say that once I learnt my ropes there was RNG involved, unless you count getting random precious cargo as such. Otherwise you just keep executing your plan.
    Fighting fatman was always a bit of mystery moment as you get only one try and if you fail you must restart. That sure took some time to get right
     
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  9. Saduj Arcane

    Saduj
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    50% off on Steam for next 46 hours.
     
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  10. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    What are you even talking about, the Faen questline? You can easily just ignore it and do whatever the hell you want.
     
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