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StarCraft 2 at StrategyCore

Discussion in 'TCancer News & Content Comments' started by Jason, Oct 6, 2010.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    <strong>[ Review ]</strong>

    Our cousins over at <a href="http://www.strategycore.co.uk/articles/reviews/starcraft-ii-wings-of-liberty-campaign-review/" target="_blank">StrategyCore</a> spent some time with the single-player campaign for <strong>StarCraft II</strong>, giving it a <a href="http://www.strategycore.co.uk/articles/reviews/starcraft-ii-wings-of-liberty-campaign-review/" target="_blank">score of 8/10</a>.<blockquote>There&rsquo;s no doubt about it &ndash; Wings of Liberty is a near-perfect example of what RTS games should be. The actual RTS portion of the game is superb, comprising a wide-yet-manageable variety of units and upgrades along with enough surprises from the AI to keep you entertained and challenged in equal measure.

    This shining example of excellent gameplay is let down somewhat by the story element at times which, despite great cinematics and a twisting plot, tries a little too hard to be a western in space, with some obvious efforts made to borrow a little atmosphere from the excellent TV show Firefly among others. That&rsquo;s an admirable goal, however the writing and acting just aren&rsquo;t as good as you feel they&rsquo;re trying to be and, coupled with some occasional pieces of bad editing and extremely convenient plot points, it jars you away from an otherwise very immersive experience at times.</blockquote><p>Spotted @ <a href="http://www.strategycore.co.uk/">StrategyCore</a></p>
     
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  2. MetalCraze Arcane

    MetalCraze
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    Jul 3, 2007
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    Location:
    Urkanistan
    With a perfect example being an RTS with huge non-linear tech-trees, dynamic destructible cover, positional damage, formations, terramorphing and so on?
     
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