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4X Stardock CEO thinks Civilization VI will be released in 2016

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,659
CiVs problem is simple. The game is way too aggressive. It's a war game. Instead of being a game where you could aimlessly wander, as its predecessors were, everything is about gaining wins.
That has to be the most idiotic post I've ever read.

PS: And it's sad that there is a tiny speck of truth in it. Fuck me.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,044
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I never got the hate for Civ V. Is because it finally had combat that is not just stack vs stack?
I liked that change.
Sure the game had bugs and crappy AI at relase but after DLCs etc it's pretty fine imo

Less complex, retarded AI can't handle the new tactics, obscenely long turn times, tacked on gameplay mechanics that don't have much to do with the rest of the game and are easily ignored, bland samey nations, building tall is objectively better than building wide, boring lategame

All I want is Call to Power 3...
 

Beastro

Arcane
Joined
May 11, 2015
Messages
8,088
they actively punish you for expanding.
Civ IV did it too. By increasing the maintain cost as you expand. Its not a bad idea at all. No more city spamming.

Prolly because how CivIII early game was pretty much non-stop expansion until all the land is filled. It got silly at certain points.

My memory is big hazy but from what I recall the cities had to be build a certain number of tiles away from your Capital to minimize corruption. So you always ended up have a realm that consisted of 3 circles of cities or something. Every single time. Terrain meant jack shit.

You also you had to specialize a city building settlers and another one to do workers, before you could do anything else.

What a shit gameplay. Civ 5 gets a lot of flack but even the vanilla version is ahead of that borefest.

I never did that autistic shit. I placed cities where I wanted to and corruption wasn't an issue until I was too large that it didn't matter much.

Then again towards the end of playing it I just created custom scenarios that had all governments but despotism have low to no corruption effects so I could play without submarines and the bug they never bothered to fix that let ships unable to see them start combat by wandering into a subs square, triggering a war.
 

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