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Stargate: tactical combat game

Discussion in 'Strategy and Simulation' started by kris, Oct 18, 2012.

  1. kris Arcane

    kris
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    Nope, there is no specific game I talk about. Just the concept and not based on the movie and TV series. When playing XCOM I came thinking how the setting was pretty good for a tactical, although a bit silly, then I instead tried to come up with a setting that would be perfect for a tactical game in the same vein. What I came up with was Stargate and not the specific setting.

    Just think about it, with some form of Stargate you can send your forces on tactical missions to different places. You can find artifacts that you either use or use for research. funding comes from your goverment, but can be also increased by offering protection. by going to different places you can meet different kind of opponents. IMO, this is more or less the perfect set-up for a tactical combat game. You could even put in basbuilding in the different worlds/places that you go to. You can have different scenarios for different places.
     
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  2. Metro Arcane Beg Auditor

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    Damn you the thread title got my hopes up! That said every licensed Stargate game has been fucking horrible/went bankrupt.
     
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  3. dnf Pedophile Dumbfuck Shitposter

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    If my memories seems to be trusted, there is a good 2d Stargate for the Snes
     
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  4. kris Arcane

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    A real stargate game would not work as well. you have established characters that can't die.
     
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  5. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    This is actually a very good idea, I got a similar one when I read a X-COM/Stargate crossover fanfic once. I imagined a X-COM-ish Stargate game, pretty cool. Tomorrow I may post some more ideas.
     
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  6. curry Arcane

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    I wonder how much the license would cost
     
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  7. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Alternate continuity / use them only as base personnel.
     
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  8. Tzaero DEPARTED Patron

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    Some alternate continuties could add to the gameplay.

    -Stargate found by the Nazis, searching the galaxy for Aryans and artifacts aswell as doing what Nazis do.

    -Stargate in America during the cold war, your performance and technology you research and take back changes what happens on earth leading to an alternate outcome.

    -Stargate found by a private individual, eventually gets used by a corporation who uses it to get an edge in the tech market. Manage business empire on earth while defeating the goauld, your just a philanthropic rich guy.

    -Stargate in egypt was taken away, Stargate eventually found in antartica, international organization formed very similar to Xcom.

    -Stargate found by the British just before the Suez crisis, help Britain get it's rightful place in the world while filling out all the paperwork.

    -Stargate after a Nuclear war, manage the survivors on a new colony world, build a colony, acquire resources that can help get the Tauri start anew.
     
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  9. racofer Thread Incliner

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    [​IMG]


    [​IMG]
     
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  10. Gozma Prestigious Gentleman Arcane

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    Also every gate in the universe somehow leads to a biome similar to what is in driving distance from Canadian subsidy-TV studios
     
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  11. The Brazilian Slaughter Arcane

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    First you gotta think if the enemies the SGC fights are dangerous in tactical combat and emergent situations.

    Jaffa seem to be utter cannon-fodder, they would make nice early game enemies, big in numbers, higher than human hp, low armor (chainmail vs guns lol), crap accuracy, decent firepower but melee lethality. The focus in battles against them would probrably be able to ward them off, fullfill the mission and escape before the enemy's starshipss bombs you. A good way to make them more mainstay is to make the Goa'uld mimmick your tactics and weaponry if their losses against you get turn you from annoyance to serious problem. If the player gets friendly with Free Jaffa, he could get the oportunity to recruit Jaffa, who would be awesome heavy weapon operators thanks to their enhanced strength, and their symbionts also make them harder to kill.

    The Goa'uld make dangerous enemies because of their fucking force-field (does it blocks air? I found it awesome that the guys who designed Apoc perceived this classic forcefield weakness. Gotta love Stun Grenades.), superior strength and endurance and Kara-Kesh might be good for melee combat. Of course, if the player doesn't do the job fully, the Goa'uld appears again after a stint in the sarcophagus, which might make Goa'uld assassination missions tense, especially if you're being swarmed by Jaffa. (kill the snake for realz or flee before being overwhelmed?)

    There's also replicators, which are like ultra-Jaffa in their cannon-fodder ness, but going hi-tech against them will fuck you because they will steal any tech you have which they don't, then they will have YOUR tech and you're fucked. They could also serve as a looming menace; if the player fails to stop them, they may fuck over the Asgard and come over to the Milky Way, adding another player to the game.

    The Asgard don't seem very hostile to me, and being busy with the Replicators might make them have no interest in fighting you, but I think the possibility of fighting them should be here, especially if the player is ultra-ruthless as fuck. Also, the Asgard are frail as fuck, which means that a bunch of shock-troopers with primitive technology could kick their asses in ground combat and steal their super-tech, like a more pathetic version of Sectoids but no psi. Of course, if you do it WRONG, Asgard Beliskners appear on Earth, find you and END you, unless you have any sort of defense against them (you probrably don't, at least not until end-game). Alternatively, you can help the Asgard, get a Protected Planet Treaty, which buys time until the Gua'uld think themselves strong enough to say "fuck the treaty" and swarm Earth.

    The Nox are... well, the Nox. I can't see them even appearing in the game, beyond chiding your "agressive" mentality. Fucking hippies. Job, haircut, get both, faggots. Same with the other pacifist non-interventionist faggots races.

    Other advanced human planets could prove to be good foes/friends. Tollans are polite, neutral and heavily armed, but dismisse of "primitive barbarians" ; Aschen are humourless assholes that will be either isolated enemies or dangerous allies at best, but got good tech. And so on and on.

    A good idea is to create a big "Galaxescape" where you can also control star ships to fight enemy fleets, send missions though transport ships (yes, you can send troops though ships AND the gate together) or even bombard enemy worlds into oblivion.

    That's actually a very good idea and a excellent way to make every game different. Every one seems to have interesting dillmas and possibilities. You could be able to choose or maybe its random?




    That's a limitation that needs not apply to games.
     
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  12. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I've had the exact same thought, it's a universe ripe for an X-Com style game.

    You even have the stealing alien tech and researching it aspect.
     
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  13. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    That's not true at all. The only ones they send people through have biomes that can support human life, but they often show or reference the fact that many gates go to worlds that are not habitable or just hanging out in space.
     
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  14. deuxhero Arcane

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    Just have SG-1 out of the main focus. The other 8+ SG team were never consistent with their makeup for the most part (SG3's CO was a prominent side character, as was his replacement) from what I recall.

    But yeah, alternate canons are already in play in the SG verse, and starting from the beginning would be better than try to fit it into the existing canon.
     
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  15. The Brazilian Slaughter Arcane

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    The cool thing would be adapting it to emergent situations. Alternate starts, diplomacy, etc.
    A good idea would be ongoing conflicts (Goa'uld vs Goa'uld, Asgard vs Replicators) so the player could interfere. Having a X Goa'uld become Supreme System Lord because the player thought killing his big rival a good idea would be a very interesting consequence.
    I remember there was a situation in the show with the NID folks who went around stealing technology from other peoples, even potential allies. The option should be there.

    Which number of troops would be good? I think 4 soldiers in a SG-team is too few, they can barely cover their six, much less deploy heavy weaponry. I would say 10, 12 or 14 would be best, perhaps with MALP (X-COM-like Tank) option. SG troops aren't as cannonfoddery as X-COM, but they fight much more enemies. X-COM usually fights 8 to 25 foes, whereas the SG usually fights hordes of Jaffa. Seems more adequate in keeping up with enemy numbers. There's also the fact the player could use the Sarcophagi to resurrect the troopers that don't get shot in the head/atomised... at the price of their sanity, of course. I got this X-COM-ish mental image of SG having a bunch of loonie and off-their-rocker troopers who have died so much its a fact of life for them.
     
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  16. Hellraiser Arcane

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    Is there anyone who played XCOM and watched Sg-1 that didn't ever get this idea? Honestly?

    Although something else that might have been awesome would be a Goa'uld: Total War. Engage in millenia of interstellar conflict, forge alliances to eventually backstab your allies, enslave millions, re-purpose ancient artifacts, piss off the Asgard, come back after seemingly defeated by the Tau'ri multiple times.
     
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  17. kris Arcane

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    Personally I am not a big fan of the Stargate universe in itself, I would make something else, something with many varied enemies.
     
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  18. Deakul Augur

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    fuck this fucking thread title and fuck you op :rage:
     
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  19. Lightknight Liturgist

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    Nope.


    Yeah, and then you get the same watered down shit as Atlantis *shudder* or even worse - Universe. Stargate SG-1 pretty much worked solely on the strength of the team casted. As soon as the first one of the four left - it was pretty much doomed.

    It wouldnt work that well with Stargate specifically. IMO, one of the strengths of X-Com in general, is the presence of actual Earth in need of protection. With Stargate, the setting would require the majority of combat scenarios to be off-world. And so you would do what - preventive measures ? It would work better if enemies actively endangered lives of people on our side of the gate, something which even original show never quite pulled off. Mostly Earth was endangered by the way of "hurr durr, we are dumb shoot-firsty ask-latery USians, we travel in space and mess lots of shit up so the entire galaxy is mad at us" method, which is pretty dubious (while still being very realistic, though) IYAM.
     
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  20. Tzaero DEPARTED Patron

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    This thread just shows the lack of games with random content at it's core.
     
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  21. SoupNazi Arcane Patron

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    Sounds like Canada to me, p. much.
     
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  22. Modron Arcane

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    Don't worry parts of it are thawing.
     
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  23. eklektyk Erudite

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    so depressing.....
     
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  24. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    But Earth DOES need protection, or else Goa'uld Ha'taks/Wraith Hiveships/Endless Replicator Hordes/Vanir/Ori/Whatever will come to the Earth and pound it to dust or invade.

    So the game would be about going on Stargate missions to fight enemies, steal and sabotage their resources and tech, foil any plans, stop any Goa'uld from turning into Supreme System Lord, contact new civilizations and establish diplomatic relations with them, with the end-goal of giving Earth the necessary power to defeat all its enemies before the Planet is destroyed or conquered.
     
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  25. Metro Arcane Beg Auditor

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    ^ That. And as mentioned above you can just eschew canon by using some of the other SG teams. I'm sure there isn't a series Bible covering SG5 or whoever. I'm afraid I'm going to need Beau Bridges' voice acting as General Landry commanding the SGC and Walter the gate dialer dude. Of course, since you could just date it at present time you could put anyone in charge of the SGC and explain it away as canon. Unfortunately the series/franchise pretty much died with Universe being cancelled and I doubt we see another television incarnation for a long long time. However, that also begs the question: what developer would actually want to use this IP?
     
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