AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I'll take some screenshots of my own setup today and post them.
So how do alternate signs work? Considering that in vanilla holding the block button+dpad left/right lets you switch between signs already without going into the bullet time menu I would've gone with hold block+button press = instant sign cast, hold block+hold button= alternate sign so it wouldn't even require remapping anything else, if I felt there was something wrong with vanilla layout.I spent like two hours making a custom controller layout for Witcher 3. This ini file will make:
RightBumper/R1 = Sprint
RightThumbstickButton = Quick Item Use
And the real showstopper, I went and looked at some of the scripts made for "Instant Sign Casting" and I managed to make a layout that doesn't need a 3rd-party mapping program by abusing the D-Pad's holding functions (which they coded in a patch):
If you press once:
Left D-Pad=Quen
Up=Igni
Right=Telekinesis one
Down=Trap one
LeftThumbButton=Mind Control one
If you keep D-Pad held down:
Up (held down) = Consume whatever is in there
Down (held down) = consume food/potion
Left (held) = Steel Swd
Right (held) = Silver Swd
Autists can't help themselves.Don't mess with all of those graphic mods, the base game is fine and has good natural looking lightning.
Few games benefit from that crap in my opinion.
Why does everyone keep saying popamole lately?
I'm not that crazyPics or it didn't happen.
Are you using any special settings for STLM or for draw distance?STLM in conjunction with Volumetric Clouds can get fairly close to early trailers, but for the first playthrough I recommend vanilla anyway, it looks great. Although volumetric clouds and HD Reworked are probably good to have even on first play.
How does this button set up work? I only managed it to work once, when the bringing up of the minimap with witcher senses was a separate mod.You should add friendly HUD so you can have clean view (and you can set some button to bring HUD up with Witcher senses).
How does this button set up work? I only managed it to work once, when the bringing up of the minimap with witcher senses was a separate mod.You should add friendly HUD so you can have clean view (and you can set some button to bring HUD up with Witcher senses).
You forgot about tactical depth of instant coating your sword with the same infinite oil. Also sometimes you're not hit and have full mana and you can cast Aard or Igni.Default W3 combat:
Cast Quen.
Hit.
Get Hit.
Go back to "Cast Quen."
Are you using any special settings for STLM or for draw distance?STLM in conjunction with Volumetric Clouds can get fairly close to early trailers, but for the first playthrough I recommend vanilla anyway, it looks great. Although volumetric clouds and HD Reworked are probably good to have even on first play.
Here are a couple of nightly screenshots from me:
STLM off:
STLM on:
it needs W3:EE, but that's it.Witcher 3 needs no mods. It is divinely inspired
yeah, but now you'll have to also aim while you do it.Didn't the EE mod also make it where you can choose what kind of attack you perform like short, medium, and long? Because that's annoying as hell when I try to hit a distant enemy and I hit the one nearer me, or I do a medium lunge to a long distanced enemy and they've been standing still the whole time.