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Fallout Starting Fallout 2 soon

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,538
Location
Romania
Hi guys.
I recently finished Fallout 1 for the first time with a char focused on speech, sneak and lockpicking. It ended well, hmmm, not on such a high note, I still have some stuff to explore and try out but right now I made a new char focused on sneaking, energy weapons and repairing (really regretting this skill choice) and going a bit differently than before.
With 10 luck I spammed a portion of the map until I grabbed the alien blaster, I went to the casino, pressed 4 and 1 repeatedly until I made 30k or so, bought ammo from the gun runners, killed some deathclaws to get some levels, bought the combat armor and yeah, already at the military base. Other locations discovered, most of the quests done and so far, only level 7 or 8 I think.
Now, as the title reveals, I'm going to start Fallout 2, hopefully soon but I have some questions and, well came to ask the experts.

1. I want to make a char specialized on sneaking, stealing, lockpicking. Special 1,1,1,1,10,10,10. Absolutely no combat skills or ability whatsoever.
Am I royally boned if I do this? Pros, cons? Any mandatory fights?

2. Science skill - does it work like in NV? Hacking, turning off various systems, or turning them against enemies.etc.?

3. What's the level cap?

4. What's the max value of a skill? In Fallout 1 it was 200. Is it the same in this one?

5. Any time limit like in Fallout 1?

6. Any stealth boys? It's something else when you sneak with a stealth boy shooting the alien blaster like some kind of Predator, in Fallout 1.

7. Anything else I should know?

That's about it. I played a little bit of Arcanum before starting with Fallout and I got to the first town where you can help a guy rob a bank at night and I noticed that I didn't have any stealth skills or abilities (it took me some time to get used to the interface and the controls and all of that stuff, even with the patches) and I saw I had a bomb or grenade and said WTH and threw it at the door and it went off destroying it and I was like "we're Deus Ex-ing here". I had to stop after that but really can't wait to play it again, fully. If this game has such DX/Prey/Thief/SS/Dark Messiah/Dishonored elements..... I think I'm going to like it, a lot. Also, just remembered, you can open windows and go through them as well if you can't through the door.....so cool.

TL,DR - too bad, read it.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,688
Location
Perched on a tree
1. I want to make a char specialized on sneaking, stealing, lockpicking. Special 1,1,1,1,10,10,10. Absolutely no combat skills or ability whatsoever.
Am I royally boned if I do this? Pros, cons? Any mandatory fights?

If you do this, you have to use sfall to get full party control, relying on AI during combat is suicidal and you'd miss out a lot of xp if you tried to avoid too many fights.

You'll also need Marcus and Cassidy in your party to crush things.

Last but not least, 1 endurance ?
Well, you're going to be shot at, i foresee game over screens in your near future.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Strength 1 and Charisma 1? So... you don't want to carry anything with you? Are you anti-materialistic or something?
Maxing out SPECIAL stats from the start is also not the best thing since you can get upgrades during the game. Though Agility is probably worth maxing from the start.

It sounds to be more pain that it's worth it. You can do a similar character that doesn't completely suck at everything else. This would be more for trying after you know the game. But hey, try it and see how it goes, I guess.

to get full party control

What party with 1 Charisma?
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,538
Location
Romania
Strength 1 and Charisma 1? So... you don't want to carry anything with you? Are you anti-materialistic or something?
Maxing out SPECIAL stats from the start is also not the best thing since you can get upgrades during the game. Though Agility is probably worth maxing from the start.

It sounds to be more pain that it's worth it. You can do a similar character that doesn't completely suck at everything else. This would be more for trying after you know the game. But hey, try it and see how it goes, I guess.

to get full party control

What party with 1 Charisma?
You can get something similar to implants in FONV, in FO2 as well? Cool. They give +1 or more to a special stat?
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
There's implants for +1. Perks too, but maybe you have other plans for perks.

You can also get like +3 (at least) to Luck.

Fallout 1 has implants too, by the way.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,538
Location
Romania
Ok so if combat is unavoidable I may have to make some changes. Luck and Int absolutely stay at 10. Maybe get str 5 or 6 (what's the minimum required for guns?), end stays at 1, well 2 with gifted, charisma at 1 but if I'm using guns I need per to be pretty high, agi maybe 9 and get the small frame perk......hm.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,538
Location
Romania
What party with 1 Charisma?

Right, my bad, i'd go for : 3,3, 4, 8, 8, 8, 8 with speech and 2/3 other tagged skills amongst barter, pick locks, gamble.

Repair, science get covered by books as well as outdoor man and medical skills which you don't need too high anyway.
Is stealing any good? Any unique items that can be obtained using it?
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Ok so if combat is unavoidable

I think most of it is avoidable, but probably not with 1 Charisma.

Is stealing any good? Any unique items that can be obtained using it?

It's good... if you want to fight. If you want to be a pussy sneaker, then... umm, what do you want to steal? Stimpacks, I guess?

Honestly, no combat, no charisma... you're missing out on the coolest things about Fallout and choosing the lamest and least developed: sneaking. But it's your choice.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,538
Location
Romania
Ok so if combat is unavoidable

I think most of it is avoidable, but probably not with 1 Charisma.

Is stealing any good? Any unique items that can be obtained using it?

It's good... if you want to fight. If you want to be a pussy sneaker, then... umm, what do you want to steal? Stimpacks, I guess?

Honestly, no combat, no charisma... you're missing out on the coolest things about Fallout and choosing the lamest and least developed: sneaking. But it's your choice.
That's why I'm asking. It's a shame the stealth portion is underdeveloped.
Another question: if you have charisma 1 and tag and put points into speech......would it work? For dialogue options I mean. In FONV it's a dump stat and you can speech your way all the way through even with 1 point in charisma.
And between guns and energy weapons, any recommendations? Is there a BB gun in the game? Is it as good as the NV version.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Charisma is used occasionally in dialogue, but speech is more important. I supposed you can pump speech even if you have low charisma.

Small guns can get you from the start to the end.

Oh and if you expect Science to be used as much as it is in NV where every other house has a terminal to hack in order to fill out the quota of skill uses.. well, you'll be greatly disappointed.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Maximum level is 99, you'd end the game way earlier, in around 24-30 levels.

Maximum skill number is 300, but you barely need above 130-150% in most used skills. Science is useful in some checks but you can only use it to turn turrets against your enemies in one specific scenario.

No, you can't totally escape the combat or killing by arranging unfortunate occasions to taste the game fully. The good news are, your stats aren't that important for combat.

The stat-skill conjugation in Fallout 2 is retarded. For example, melee and unarmed fighters have no good benefit for high ST because damage and skill modifier is too small. For carrying the weight you can abuse your other companion. Melee/unarmed characters in general don't need that high physical stats (ST/PE/EN with AG being an exception) and rely on high skill numbers because of how retarded the combat system in this game is. It's recommended to have aliquot number in stats. 2 or 4 in each is alright. On the other hand, great Perception is good for small guns and energy weapons. Big guns enthusiasts can get away with average-above average PE. Throwing is useless even as secondary combat stat.
Agility is good to have in high numbers but it's an overrated stat. About 8 is fine, you can raise it two times or rely on drugs. Drugs in general are broken in this game, they give you so much desired stat boosts in difficult combat scenarios. Or sex scenarios.:M Effects are stacking if you use them multiple times, you can get juicy perks by getting your strength or perception to six with drugs.

Sorry, no stealth devices.

Time limit is 13 in-game years, the game engine is retarded like that.
 
Last edited:
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
For example, melee and unarmed fighters have no good benefit for high ST because damage and skill modifier is too small.
Another problem is that over 10 ST it stops scaling anyway so given that you will have constant bonuses from armour and can use drugs(addictions are a bitch tho) melee really gets shafted.
 

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