Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Steam is (NO LONGER) charging for mods now lmao

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
It doesn't even work in this industry. What's Microsoft's cut for making Windows? Don't ATI and nVidia deserve a bit of sugar out of each Skyrim sale as well?
:lol::lol::lol:

"It's sort of like having the world's largest ball of yarn and deciding you're going to unravel it," he said. "Everything is so tied together that in some ways it's almost impossible to do.
 

Lucky

Arcane
Joined
Apr 28, 2015
Messages
672
It's extra bizarre because going by their own logic, 'they', meaning senior management, didn't make anything, the programmers, writers, artist, designers, testers, etcetera, did. Yet somehow I doubt that that group is getting the lion's share of all the profit made on this game. More likely is that a sizable amount of them got fired the moment they weren't needed anymore or got burned out doing constant crunch time.

It's pretty apparent that they see mods as just another source of income and don't care at all about the damage that commercialising them would do to the modding community. They'll definitely try it again with either Fallout 4 or the next Elder scrolls game, accompanied with lots of news articles on why modders need to work for money. Here's to hoping that it'll only result in their own game's community falling apart and a disastrous drop in lifetime sales.
 

Bruticis

Guest
Modders don't deserve a cent for a game they had jack shit to do with developing. They should fall to their knees and suck the cocks of each and every employee of Bethesda and BEG for 10% at BEST. Color me surprised a forum filled with euros would be screaming bloody murder about this.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
46,221
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Im really interested to see how they plan to provide mods for consoles since it looks like it would be either a clusterfuck or very limited with only recolors of equipment/added locations using existing assets.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Modders don't deserve a cent for a game they had jack shit to do with developing. They should fall to their knees and suck the cocks of each and every employee of Bethesda and BEG for 10% at BEST. Color me surprised a forum filled with euros would be screaming bloody murder about this.
:1/5::0/5:
 

Riso

Arcane
Joined
May 22, 2007
Messages
1,249
Location
Austria
The only thing Valve and Bethesda did with Skyrim was give you an implicit promise not to sue you for selling your work while offering absolutely nothing in return. There's no support to be had or ability to do more with it like for real licensed products.

Game sequels are paid for by the dev/publisher and that is why they indeed deserve most of the profit to recoup development costs. They also do not require the original product to work.

A mod however is made unpaid, requires the original product to be usable and has no support whatsoever. A mod prolongs sales of a game beyond it's natural date, enhancing the value of the product.

I would give the the modder 50% of the profit, with the rest going to the dev/publisher and sales platform. All mods however would have to be vetted by first because you can't just risk people getting ripped off with outright scams or people deciding to put in other licensed worlds (Disney/Games Workshop) that would cause more trouble.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,684
Location
X-COM Base
The only thing Valve and Bethesda did with Skyrim was give you an implicit promise not to sue you for selling your work while offering absolutely nothing in return. There's no support to be had or ability to do more with it like for real licensed products.

Game sequels are paid for by the dev/publisher and that is why they indeed deserve most of the profit to recoup development costs. They also do not require the original product to work.

A mod however is made unpaid, requires the original product to be usable and has no support whatsoever. A mod prolongs sales of a game beyond it's natural date, enhancing the value of the product.

I would give the the modder 50% of the profit, with the rest going to the dev/publisher and sales platform. All mods however would have to be vetted by first because you can't just risk people getting ripped off with outright scams or people deciding to put in other licensed worlds (Disney/Games Workshop) that would cause more trouble.

Good luck with that, valve doesn't curate anything on steam these days, anything i mean anything can get on steam with greenlight or other means(publishers). They simply dont care anymore, money is good for them, quality is not important. Competing for views with shovelware games is really fun these days.

What shovelware u ask? unity store bought(or stolen) assets/scripts shovelware http://store.steampowered.com/search/?developer=Digital Homicide Studios Soon Steam will become the new google play, a garbage store, or maybe somebody will wake up, i doubt it...
 
Last edited:

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,074
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Give me a break,when Valve curated the store all the morons were crying why this game is not on steam why that game is not on steam ,when this third is on Steam.Now that they left that to people to sort it out you cry for all the shit that is on it.
 

Riso

Arcane
Joined
May 22, 2007
Messages
1,249
Location
Austria
Good luck with that, valve doesn't curate anything on steam these days, anything i mean anything can get on steam with greenlight or other means(publishers). They simply dont care anymore, money is good for them, quality is not important. Competing for views with shovelware games is really fun these days.

Curating mods is not Valve's job so why bring them in besides payment. Publisher/dev has to.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,684
Location
X-COM Base
Give me a break,when Valve curated the store all the morons were crying why this game is not on steam why that game is not on steam ,when this third is on Steam.Now that they left that to people to sort it out you cry for all the shit that is on it.

Thats true, i remember that in the past, but dont be a troll, ok? There has to be a minimal check/qa/curation, so not every unity package sold on assets store, see Unitz, is released every week as a game on Steam.

Greenlight would work, if the gamers will actually have a gaming culture, which most of dont, and also if they will be well informed by a healthy online gaming press, which is busy circle jerking themselvs on the lastest "cool game". So in which Utopia Greenlight would work?

TIP: Think before you post
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
The Codex without trolls...what would that site look like?
Infinitbot endlessly posting news to no one, aimlessly doing as he was programmed to do. Elsewhere, the pornsters in GD continue fellating each otherl.And everything else is silence.

We could call ourselves the Porndex! Oh, no wait, site name's already taken.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
3,953
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Because it went so well last time.

Anyway, my popcorn is ready

3727820.gif
 

Bruticis

Guest
Good, don't bow down to euro trash retards that bitch incessantly about evul korporationz. These twits aren't paying customers, they just steal every game the minute it hits wut ever gay ass file sharing dork thingiemabob is popular.
 
Joined
May 6, 2009
Messages
1,876,044
Location
Glass Fields, Ruins of Old Iran
lmao - this is still the last News items in the Workshop section:

Removing Payment Feature From Skyrim Workshop
April 27 - Alden

We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.

>we'll be chewing through that

S0Qsv8eb.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom