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KickStarter Stellar Tactics, a sandbox sci-fi RPG - now available on Early Access

Discussion in 'General RPG Discussion' started by Roqua, Feb 16, 2016.

  1. sstacks Arcane

    sstacks
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    Finally getting a chance to put some time into the alpha version game courtesy the game dev.

    Here are some starting and character creation screens.

    My first thought when I saw the character creation was Traveller level of creation, however it is not as overwhelming as it may seem on first glance, everything is just on one screen. Which is actually kind of nice.

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  2. Aothan Magister

    Aothan
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    I feel as though everyone should have +6 perception -_-;
     
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  3. Nekot-The-Brave Prestigious Gentleman Arcane Patron

    Nekot-The-Brave
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  4. sstacks Arcane

    sstacks
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    This video features beginning game play and a combat sequence.

     
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  5. Nekot-The-Brave Prestigious Gentleman Arcane Patron

    Nekot-The-Brave
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  6. sstacks Arcane

    sstacks
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    FYI Don will be on the show talking about Stellar Tactics on Oct 8th :)
     
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  7. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    A short story: http://www.stellartactics.com/jhemm/

     
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  8. Jimmious Arcane Patron

    Jimmious
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    They really need to do something with the font/colour of the text and UI. It looks really bad, at least for me. Like someone is spraying it with random colours and deliberately chose the worst font possible
     
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  9. vmar Learned

    vmar
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    I'm cautiously hyped for this game, since I'm desperate for more scifi rpgs, but I'm a little concerned about the zombie virus thing. Really hoping that most of the game isn't killing space zombies, cause that's not really what I'm looking for. Probably going to wait for some early impressions once it hits EA tomorrow.
     
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  10. Bubbles I'm forever blowing

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    Sad that we couldn't find somebody on the staff to preview the game. I would've done it, but I'm still slightly busy with other coverage.
     
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  11. Neki Learned

    Neki
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    Looks interesting enough,Gonna be cautiously hyped.

    I Wonder if i can fuck blue aliens:M
     
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  12. cpmartins Cipher

    cpmartins
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    Oh, just got in and saw this. i'm getting the EA, fuck being careful.
     
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  13. vmar Learned

    vmar
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    After skimming a few gameplay videos I saw fights against humans, space creatures and stuff that wasn't just zombies so that's a relief. I like how you can aim at a specific body part. The dialogue seems to have a lot of exposition dumps though.

    EA in 4 hours, will probably get it tonight or tomorrow.
     
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  14. Nekot-The-Brave Prestigious Gentleman Arcane Patron

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  15. xxxCatholicKillahxxx Scholar

    xxxCatholicKillahxxx
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  16. Jinn Arcane

    Jinn
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    Excited to hear what you guys who get early access think of it! It looks really promising, and the prospect of spaceship battles is a huge draw for me (though I don't believe they are in the early access yet).
     
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  17. Aothan Magister

    Aothan
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    looking forward to early impressions

    I've been generally interested in this title but have also become a bit reserved about the freedom of respeccing, which is always a part of games I think should at least come at some cost, but the respeccing in this game can even happen during combat which is surprising, nonetheless still very interested and would like to see this turn out very well
     
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  18. vmar Learned

    vmar
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    In combat with the first enemy, the enemy disappeared. Not a line of sight issue because the zombie is (was) standing right next to my entire squad before she just vanished. So uh...not exactly the best first impression. Gonna try reloading I guess.

    edit: Zombie reappeared when I moved my soldier, think it was a bug that had to do with the squad's vision ranges or something since you can change the direction your squad is facing, but 3 of the characters were facing the direction where the zombie was. Oh well, it's EA so not a big deal.
     
    Last edited: Sep 23, 2016
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  19. veevoir Klytus, I'm bored Patron

    veevoir
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    More impressions needed, feed the thread!
     
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  20. Drowed Arcane

    Drowed
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    Yeah, I'm interested in it too. It sure looks good.
     
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  21. Feyd Rautha Cipher Patron

    Feyd Rautha
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    Pillars of Eternity 2: Deadfire
    Bought it from the site as specified above. It's nice if as much money as possible can go to the dev. It's also possible to leave a tip.
     
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  22. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  23. Freddie Savant

    Freddie
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    This looks very interesting. Waiting for impressions about how playable this is at the moment.
     
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  24. vmar Learned

    vmar
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    Just finished up the first part of the EA, where you leave the ship. Quick impressions:

    -Mouse is generally buggy, moving the mouse feels a little choppy and there are some pathfinding issues. Sometimes you'll tell your squad to move a couple steps and they'll either stand in place or take off running the other way. Opening containers is a 50/50 if the click will register or not, sometimes I have to switch characters before I can give orders or open containers/doors.

    -Combat seems pretty fun, although most of the enemies I fought were zombies. There are some zombies that can throw fireballs which shakes things up a bit, and I saw 2 boss encounters, both of which were a decent challenge, and one of them against a human+zombies which was the best fight so far. I had to reload once on the final one and make use of stun grenades and better positioning after failing the first time.

    -Combat is surprisingly fun so far, even though most of the encounters up to this point contain enemies that just rush you. Still I had fun setting up chokepoints and using leg shots to slow the enemies down, arm shots to give them an AP loss, etc. I really think once the game opens up and you fight more varied stuff it will be pretty awesome.

    -Character creation has some depth to it, plenty of skills, stats, etc. Since there are 4 party members I tried to spread their weapon skills out to give as many weapons as possible a try, so I had a char for pistols, smgs, rifles, and shotguns. Near the beginning when you get your equipment it gives everyone a pistol and a primary weapon based on your stats, except for an smg for some reason, so I haven't got to try it out yet. One strange thing is that my pistol character has better accuracy with the rifle than the pistol, despite starting with 4 points in pistols and 0 in rifles. Hopefully in the final version you'll get to actually open the weapon lockers and pick your stuff manually, now it just auto-equips you.

    -Cover is important on some of the fights, you can crouch behind boxes so enemies can't hit you, use the environment to kite enemies around, etc.

    -Some spelling errors, and the writing is...ok. I'm more interested in the TB combat and exploration anyway so I don't really mind.

    Overall I'm enjoying it, and I definitely want more, I think there's potential here for this game to be a lot of fun. Hoping the EA isn't over too soon. The bugs and spelling errors are easy to overlook since it's a pre-alpha and the dev seems pretty dedicated, he released a patch within like an hour of the release last night and he's working on more.
     
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  25. StaticSpine Arcane Patron

    StaticSpine
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    This looks awesome, won't play the EA version but will most likely buy it to support the devs.
     
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