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Stellaris - Paradox new sci-fi grand strategy game

Discussion in 'Strategy and Simulation' started by Perkel, Aug 6, 2015.

  1. Space Satan Arcane

    Space Satan
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    They are adding it to 2.0 patch. It will be late-game tech.
    Planetary shieds will prevent use of planet destroyers in Apocalypse according to dev stream.
    Stellaris already have it. It is called civics and goverments. MoO2 also had most of it's traits working as +10% or such.
    Life-seeded, post-apocalyptic, syncretic evolution etc. How that does not fit your description of a race start?
     
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  2. coldcrow Prophet Patron

    coldcrow
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    I think the main problem with stellaris is the tedious and boring nature of it's underlying systems, be them combat, economy or UI.
     
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  3. LizardWizard Arbiter

    LizardWizard
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    Tile management is the main thing that I feel just doesn't work and inevitably why I stop playing. Just tedious garbage. The game needed Vicky's Pop system and an actual economy.
     
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  4. Preben Savant

    Preben
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    POP system is the most retarded feature of Stellaris. You wind up spending 80% of your time switching from planet to planet and upgrading buildings. But hey, at least we have something to do when the game slows down to a crawl even on high-end rigs due to bad UI implementation.

    I was initially charmed by Stellaris. It was the very first game since MoO2 that actually brought in a score of fresh ideas into the space 4X genre. But now it's flaws are evident. To make matter worse, the Swedes prefer to shovel in more features rather than fix or rework things that actually make this game borderline unplayable.
     
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  5. Space Satan Arcane

    Space Satan
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    Devs actually said that tile system is not something that could never be a subject to change, but now they are more concerned about war not working as they want
     
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  6. Jimmious Arcane Patron

    Jimmious
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    Stellaris Codex multiplayer mayhem when? 24-25th of February? whatevername can join and try his almighty one planet extravaganza
     
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  7. Preben Savant

    Preben
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    Wiz said he doen't like, so there's some hope.
     
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  8. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Hordes in EU4 radically alter the way the primary game resource (mana) is generated. No starting option does that in Stellaris. There's no equivalent of a "raiding" race or a race that exists solely on plunder. I was kind of hoping the marauder empires were human-playable for this reason, but that would take effort from Paradox.

    Destroying planets is a core feature of every notable 4x space game since Star Wars A New Hope was released. Which is all of them. Would you prefer is colonization was stripped out of EU4 and relegated to DLC?

    They don't seem to be in any meaningful way.

    What kind of response is that? "Generally accepted good and fun feature in previous 4x grand strategy games can't be added to grand strategy games in $CURRENT_YEAR"? I can see calling ship-level experience superfluous but the rest?

    I don't consider +10% to bullshit meaningful in any fashion. That's the "we want to pretend you have options but in reality everything plays the same because we couldn't be bothered to balance giving players choice" route. In MoO when you create a race you choose between -50%, +50% and +100% as a general rule. You have traits like Subterranean/Aquatic which increases planet sizes (Stellaris climate is virtually meaningless), Tolerant to ignore pollution (no equivalent of Stellaris), stuff like Omniscient or Telepathic or Stealthy which just throw a massive curveball at the whole thing, separated combat bonuses between attack and defense (which encouraged different strategies), and so on. There's exactly zero MoO races that can be recreated in Stellaris unless you think a massively rich race overflowing with cash, able to rush-buy buildings and ships on the spot and bribe civilizations to do what they please is somehow equivalent to a Stellaris race with +15% energy output who builds 15% less energy buildings and 15% more mineral buildings, leading to no effective gameplay change.

    Stellaris ships have jump limitations, not range limitations.

    Play a good game like MoO, it's not vague.

    I'm well aware they are in the works. It's the next $20 DLC. Everything is in the works!
     
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  9. Muty Prophet Patron

    Muty
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    Wasteland 2 BattleTech
    count me in. make a thread in codex playground if you are serious. I don't have time to organise a game but I will def join one for the lulz
     
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  10. Lone Wolf Arcane

    Lone Wolf
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    Hold on, 'radically'? They get some monarch points from razing, yes? Like, a month's worth, per point of development. Which also destroys said development. Otherwise, they still get monarch points from their monarchs.

    How is that a more varied gameplay experience than, say, playing as a Fanatic Purifier? Or Driven Assimilator? In the first instance, you don't get to engage in any diplomacy whatsoever and get 'mana' (unity) for destroying enemy ships/conquering planets. In the second, you're trying to assimilate the whole galaxy and get 'mana' (unity) for doing so.

    ... Okay.

    The point was that the game is based on Paradox's definition of 'grand strategy', which doesn't involve tactical combat. And if tactical combat isn't involved (which it isn't), what's the purpose of ship capture, for example?

    Why even mention ignoring pollution, when Stellaris doesn't have pollution to ignore? As for the rest, in Stellaris the bonuses aren't all in the traits selection screen. There are government, civic, tradition, ascension, gene modding/robo-modding bonuses on top of that. If you want to build an obscenely Energy or Mineral rich race, you can. It doesn't necessarily happen at the game setup screen. If you're really aching for this sort of customisation upfront, though, try the Unified Traits and Xenology mods. As well as the Cultural Overhaul. You can build basically anything you want. And yes, there are +50% bonuses (with drawbacks), as well as interesting curveballs, as you say.

    Sort of? Wormholes have range limitations.

    I have. It was good. Stellaris is good, too. More than one thing can be good.

    So don't buy it. I don't know what to tell you.
     
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  11. Jimmious Arcane Patron

    Jimmious
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    I am serious and might make a thread.... If I see more interest here. We tried once with Ulminati ( :( ) like a year ago but interest faded away and it never happened. Maybe 2.0 will create the spark?
     
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  12. Muty Prophet Patron

    Muty
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    I ran a few eu4 games some years ago here and it was insane. I think that we can get enough people onboard for the expansion.

    P.S. I haven't played a paradox game for more than 5 minutes for the last 1.5 years but I still buy every dlc for eu4 and ck2 when it comes out
    :negative:
     
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  13. Grif Learned

    Grif
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    Seek help, man.
     
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  14. Stavrophore Liturgist

    Stavrophore
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    But why? Are you shitting money? You could always donate to poor polish fag like me:positive:
     
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  15. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Hordes in EU4 have almost no income (50% minimal autonomy floor almost everywhere on top of needing to field more expensive cavalry) and virtually no mana surplus (yes they get regular mana but they are horribly penalized in tech unless they are able to conquer higher-tech neighbors). They also have the constantly ticking down horde unity that is only refilled through plunder. A consistent conquering of new territories and razing to keep up with tech is essentially the only way to not fall behind and be crushed by both outside forces and internal revolts and weakness.

    FPs and FPs mk2: Electric boogaloo are indeed nice additions. Basically the same as repulsive from MoO2, which is why I didn't list repulsive as a major race customization option that Stellaris lacks. However they have little to do with changing the internal economics the way Hordes do in EU4, they are merely a diplomatic block. The unity bonuses for assimilation/purification are dreadfully small to the point of being meaningless.

    ... Okay.

    The point was that the game is based on Paradox's definition of 'grand strategy', which doesn't involve tactical combat. And if tactical combat isn't involved (which it isn't), what's the purpose of ship capture, for example?

    Because Stellaris needs more interesting mechanics like that? MoO2 had a much more interesting economic system due to pollution and finding different strategies to deal with it were important. The Stellaris equivalent seems to be consumer goods but consumer goods are implemented in a painfully weak non-nonsensical attempt to curb big empires so that crappy players have an easier game.

    I'm going by starting options, if we're including in-game bonuses then MoO has even more things that put Stellaris to shame.

    Tell Paradox to make finished full-featured games on release for $60 rather than 4 years after release for $160?
     
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  16. Muty Prophet Patron

    Muty
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    Not really, but a paradox "expansion" costs me more or less what I pay for lunch every day and I do it because I am/was big paradox fanboy and a strategy game fan in general so I prefer to support companies that still actually make strategy games at all. So this plus delusions that I will have time soon to sit and play ck2 or eu4 in the near future.
     
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  17. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    I would like to join in multy too, but I am a corsair of the high seas.

    Man that's some expensive lunch there
     
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  18. Muty Prophet Patron

    Muty
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    Wasteland 2 BattleTech
    Welcome to Western Cuckrope
     
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  19. Jimmious Arcane Patron

    Jimmious
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    Dude where do you eat lunch for 20 euros? Maybe you need to lower your standards :p
     
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  20. Mark.L.Joy Savant

    Mark.L.Joy
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    Dafuq, I can get a all you can eat buffet for the average Paradox DLC.
     
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  21. Muty Prophet Patron

    Muty
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    The center of one of the most expensive cities in Germany
    :negative:
    Yeah 20 euro is a bit much, but for example I paid 19 today for lunch. That doesn't happen every day tho, usually what I pay is between 10-15 euro. For comparison a doner kebap from the turks is 5 euro and a double whooper menu in burger king is 8 something I think. So if you want to eat a proper meal for lunch its not really possible to go under 10 except if your company has a canteen where the meals are subsidized and go for around 5 euro.

    Anyway not to derail the thread too much, I just wanted to point out that richness is relative. Last time I was in Zurich a fucking doner costed 12 euro...
     
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  22. Muty Prophet Patron

    Muty
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    Wasteland 2 BattleTech
    Wtf why racist, I actually like eating doner. its just that I would rather not do it for lunch.

    :prosper:
     
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  23. Jimmious Arcane Patron

    Jimmious
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    I'm also in Germany but more than 10 euros for lunch means you eat something reaaally fancy :P
     
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  24. Stavrophore Liturgist

    Stavrophore
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    Germoneys and their first world problems:P
     
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  25. Gaius maximus Arbiter

    Gaius maximus
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    how big should be the galaxy to avoid the lategame slowdown?600-800 stars?
    also what settings for challenging gameplay?
     
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