Space Satan
Arcane
One thing we are considering is allowing you to manually override which species should be growing on a planet, for situations like this. Basically giving a specific species priority for a particular planet. Even 'mining worlds' will rarely be completely 100% mining jobs though.
Newly growth pops get a default Stratum based on species rights, usually Worker in a regular empire.
Growth Speed is a base amount affected by modifiers, to which immigration is added. Food surplus doesn't directly affect it anymore, though there might still be ways to boost growth by spending food.
There is no more manual building of Pops. You just have to set up a Robotics Plant and disable/demolish it if you want to stop building robots.
Battle Thralls are supposed to be 'free' in most aspects other than the fact that they are required to perform military service.
Caste System has been replaced with the Stratified Economy living standard (only available to Authoritarians) that prioritizes Specialist and especially Ruler pops at the expense of workers. It's more or less the same effect, just without having to keep track of which Pops are or are not enslaved. Either way, Migration controls are no longer forced expect on purging pops.
Yeah, giving rights to robots is going to massively increase housing and luxury needs, so it isn't something you can just do without preparing for it (or suffering the resulting chaos).
will all robots become sapient as soon as you research synths now, or can you make some robots sapient and others not?
They become sapient, but you have to manually choose to give them citizen rights.
The migration system is really a whole lot less complex than some of you guys seem to think it is, at least in terms of how you interact with it. The gist of it is:
- Planets with free housing, high stability and/or free jobs get immigrants
- Planets with overcrowding, low stability and/or unemployment get emigrants
- Which species will grow on your planet, and how your species demographics change over time, depend on your species rights and diplomatic treaties
There's a lot going on under the hood, but how you relate to it is mostly whether you want to focus on growth through immigration or not.
Each species gets a 'demographical weight' based on factors like citizen rights, growth speed modifier, etc. This is then modified by their current numbers on the planet, with weight being reduced the more of them there already is. Finally a bit of randomness is applied, and highest weight is picked. For example, if you have 10 Humans and 10 Blorg, it will be a roughly 50/50 chance to get a Human or a Blorg, but if it was 2 Humans and 10 Blorg, you'd be guaranteed another Human unless there was another major factor such as the Humans had only Residence rights, which adds a large weight decrease in being picked for next pop.
Part 4 will mainly be about Hive Minds and Machine Empires and how they work in the new system. They have their own Stratum, but they're not social classes, just different broad categories of roles for Drones (mainly there for interface organizing reasons).
There are Merchant Ruler Pops as well, among others.
Defensive Armies come from Jobs now, yes.
It depends on the slavery type. Chattel Slaves have a productivity bonus and require less housing/luxuries, but can only work menial jobs. Domestic Servants have no bonus but can also work as Entertainers and have a special Servant job instead of unemployment. Battle Thralls also have no production bonus but can work all types of jobs, etc.
No, but domestic servants will be able to work other jobs if said jobs are empty and have no non-Servant pop to work them.
Also some changes to sectors is announced.