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Stellaris - Paradox new sci-fi grand strategy game

Olinser

Savant
Joined
Nov 1, 2018
Messages
977
Location
Denial
2.2.4 FINALLY has SOME performance and AI fixes.

It's utterly ludicrous that it took them 3 full patches to get their update to the state where you can actually finish a game.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,702
Location
I cum from a land down under
Insert Title Here
Okie, you boys convinced me. I'll go with LeGuin, despite it's many daunting new micro-management features that will probably turn my brain into one giant single wrinkle instead of the many. I prolly won't even make it to mid-late game where the lag supposedly makes it unplayable on 2.2.2. As for the brain dead AI in LeGuin, that's good! I need all the help I can get :?

Your biggest fear should be falling asleep while playing, and possibly damaging your face as it impacts your keyboard/desk...
 
Joined
Mar 16, 2016
Messages
450
Just loaded my old ultra lagging 2500+ save in 2.2.4 test branch - it's actually playable now. Now i wonder about AI improvements. Maybe i will need to start using ecumenopolis vs AI?
 

Olinser

Savant
Joined
Nov 1, 2018
Messages
977
Location
Denial
AI has definitely improved. But has it improved enough not to micromanage sectors?

It will NEVER be good enough to not micromanage.

Their AI couldn't handle the sectors efficiently before, when they only had FOUR resources to worry about (mineral, energy, food, research) to worry about. They were still incredibly inefficient, but it was manageable by putting down all buildings yourself immediately and turning redevelopment off. The AI still made stupid choices with pop placement when it was growing, but you could basically ignore a world after you had put down all buildings.

They couldn't get the AI in an acceptable state for that much simpler system, and now they have to manage ELEVEN resources (mineral, energy, food, commercial goods, alloys, housing, amenities, exotic gas, crystals, motes, research), and with the idiocy with complex/menial jobs further gumming up the works planets are effectively never going to be in a state where you can ignore them, and the sector AI is never going to be able to manage them.

Given their track record there is absolutely zero chance they ever get sector AI to work with the new sector and resource system. Welcome to micro forever.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
should i begin a game with 2.2.3 and wait for the late game 2.2.4 patch improvements?
also a space dwarf empire would be imperial/militaristic/materialistic?
 
Last edited:
Joined
May 11, 2007
Messages
1,853,713
Location
Belém do Pará, Império do Brasil
should i begin a game with 2.2.3 and wait for the late game 2.2.4 patch improvements?
also a space dwarf empire would be imperial/militaristic/materialistic?

My suggestion is to wait, because 2.2.4 is the patch with the big performance and AI improvements. From what I heard, it has 2.1-tier performance.

You will be pretty much playing Megacorp as it should have been released in December.

They just a micro-patch to fix the Crisis micro-issues (only 1500 micro-issues remaining!), also a bug with planetary features.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
Well i colonised with robots and its going quite well this far,got 3 planets with robots that make all the stuff i need.also got one planet with pops i got from a trader caravan.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
the ai is super duper passive,all my neigbors hate my guts but they never ever declare war on me even when they can crush me.this is with the AI mod and 2.2.4.

link to multiple crisis mod?
 
Last edited:
Joined
May 11, 2007
Messages
1,853,713
Location
Belém do Pará, Império do Brasil
Got back on this game.

I think the AI needs to get more aggressive and opportunistic. Its bizarre to border an AI with Overwhelming Fleets and Economy and Superior Tech, and not get rushed. A fucking Devouring Swarm can only sit there and keep insulting me because I have two 2k Starbases on its two paths to my domains. Then agian, it was kind of busy battering another pretty strong civilization.

How to prevent Ai attacks:

1. Build chokepoint Starbase.

2. Fortify it to about 1k or so. Should make the AI leave you alone for decades. Add more fortification if the AI is insulting you or doing more claims.

Is the good build out yet? The one fixing performance when gates open up?

Yeah 2.2.4 is out. I noticed a good performance enhancement, but it needs more.

Also 2.2.5 beta is bugged right now. The AI is building fuckloads of precincts again.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,239
Location
Space Hell
Should AI breach your chokepoint you are in real trouble. A lot of players overrely on starbase defences but once they fail, they tend to collapse. If starbase with defense platforms aredestroyed then once you capture it it will not have buffer of platforms, which are super-expensive.
 

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