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Game News Stoneshard now available on Early Access

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Feb 7, 2020.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Ink Stains Games; Stoneshard

    As promised, Ink Stains Games' extremely cool roguelike Stoneshard was released on Steam Early Access today. For the first time players will be able to discover what lies outside the bounds of that free prologue. Here's the launch trailer and an excerpt from the Early Access FAQ explaining what comes next:



    Approximately how long will this game be in Early Access?
    We expect the Early Access to last for 1.5-2 years.

    How is the full version planned to differ from the Early Access version?
    We’ve always envisioned Stoneshard as an expansive, ambitious game - that’s why we are yet to implement many additional features. Right now our roadmap includes the following:
    • Constant content updates (new skill trees, weapon types, enemy factions, etc.)
    • Expanded global map and new settlements
    • Stealth mode
    • Bosses
    • Caravan
    • Improved AI
    • Changes and improvements to some of the existing systems
    • Improved optimization and stability
    • Crafting, cooking, and alchemy
    • A fully fledged story
    • And much more
    Will the game be priced differently during and after Early Access?
    Yes, we plan to increase the game’s price as we add new content and mechanics.
    Stoneshard Early Access is available on Steam now for just $15, with a 10% launch discount until next week. Also, 15% off discount coupons appear to be widely available. Seems like a good deal.
     
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  2. Xunwael Educated

    Xunwael
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    Really like the way the combat flows in this. When your turn-based game barely feels turn-based, you've done something right.

    It is kind of dull right now though. Prologue is great, just barely-survived several times during it. The hypercharged EXP gain really helps too. But after I made it through and everything slowed down, 4 hours later my first near-death (and indeed actual death) was when my (by-then dangerously overconfident) pyromancer ran into melee with a bear in the woods during a rainstorm in the middle of the night while fighting two brigands, and only because I didn't know the bear could follow me to the next zone. Seems like it's leaning heavily into its town-only saves to give the combat tension. But you actually need to have tension to begin with for that. I should be in at least some risk of dying during normal fights, not just when I sleepwalk straight into it like a muppet. Y'know, I can zone into three enemies with a glass cannon and still be in no risk of danger. I think I got like three wounds the entire run up to that point.
     
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  3. Catacombs Arbiter Patron

    Catacombs
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    Purchased. I'm stoked to see how this evolves.
     
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  4. Sacibengala Savant

    Sacibengala
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    I'm find it really cool. And hard, but I'm a noob. I just found how to save. You need to sleep at the tavern.
     
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  5. Eli_Havelock Novice

    Eli_Havelock
    Joined:
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    Lesson learned: Beware the bear.

    [​IMG]

    No more than a minute after I clicked on this article I received a -15% coupon for Stoneshard on Steam. SHILL MODE - ACTIVATE! (I'll give it a try.)
     
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  6. szaretrilby Barely Literate

    szaretrilby
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    The game seems cool, something I will definitely buy at some point, but i have some gripes with the trailer. It essentially takes 1,5 minute to say: "Look - it's a rougelike with nice graphics and permadeath (unless you want it) :shittydog:"
     
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  7. Van-d-all Savant

    Van-d-all
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    On one hand I applaud their honesty, on the other it still sounds optimistic.

    On more serious note I'm curious to see how will they manage to mix the large planned game scale with roguelike elements, since ultimately those things can require quite the opposite approach, as noted by Sunless Sea devs for instance. Long story short, if individual runs take hours instead of minutes, badly designed roguelike elements tend to get tedious.
     
    Last edited: Feb 7, 2020
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  8. Iluvcheezcake Savant

    Iluvcheezcake
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    Bought it solely on Codex recommendation. Did not play, will wait for full version :)
     
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  9. Drowed Arcane

    Drowed
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    The game looks and feels great, at least from what little I've played. But I don't like to play games in EA, so I'll wait for the full version to really test and have a real/final opinion about it. But what's already there is promising, it's a pity that the final release is that far from now.
     
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  10. Catacombs Arbiter Patron

    Catacombs
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    FYI for those interested: Interesting gameplay and good graphics. Only gripe is the inability to save at any point, including on exit. The only place is at a tavern. The dev said in the Steam forums the current game engine doesn't support saving.
     
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  11. Sacibengala Savant

    Sacibengala
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    Save anywhere is not a must, in my opinion. But at least save on exit should be in, even if it is only to save your char progress, not the dungeon one.
     
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  12. Elex Scholar

    Elex
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    i hope.
     
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  13. underground nymph Educated

    underground nymph
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    Important question though is whether we will be able to rob them caravans at last.
     
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  14. frajaq Arbiter

    frajaq
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    its good, but still wish I could create my own character
     
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  15. Catacombs Arbiter Patron

    Catacombs
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    Make the Codex Great Again!
    Agreed. At least save on exit. Not all of us have the time to waste getting back to a tavern, whether it's a few seconds away or 15 minutes away, just to not lose progress.
     
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  16. Mordru Novice Patron

    Mordru
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    I got really into this last night. After a couple of tries I beat the prologue boss only to find that the real boss was the game freezing bug that happens after you defeat him. Will wait for a few more patches... Great game though!!
     
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  17. Mordru Novice Patron

    Mordru
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    That bug was fixed :)
     
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  18. Eli_Havelock Novice

    Eli_Havelock
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    So far the look and feel are great, good environment interactions. The prologue boss is still imbalanced towards melee, but other than that it seems like the game is playable through the usual magic/melee/ranged variants.

    That sounds like a convenient excuse for what seems to be an intentional design to keep people from save file scumming at locations other than the safe zones.
     
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