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KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

Taka-Haradin puolipeikko

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https://af.gog.com/forum/general/ga..._in_the_future_part_2/post10138?as=1649904300
New company: Cultic Games for STYGIAN: Reign of the Old Ones (release date 2019-09-26, demo on their homepage):
"Stygian: Reign of the Old Ones" is a supernatural horror roleplaying video game which takes place in the strange worlds of Howard Phillips Lovecraft. Stygian will draw the player into a bleak journey from a ruined Arkham to the very depths of the Abyss. The gameplay experience promises a mix of rich role-playing and turn based tactical combat in an authentic illustrative 2D graphical style.

In Stygian, you'll be able to create your character from scratch with a robust selection of archetypal backgrounds with different origin stories, attributes, skills, traits and lastly belief systems which determine how your character replenishes lost sanity, also presenting unique dialog choices.

The narrative of the game is strongly connected to the works of H. P. Lovecraft. In your quest, you'll use the haunted violin of Erich Zann to lure a fiendish deity and convince the poor wretched protagonist of "The Outsider" to join your party among many others.

The heavy burden of fighting a desperate battle with forces beyond recognition will haunt you to the end of the game. Physical combat will be scarce and difficult, spellcasting will have deep and dangerous consequences, sanity loss will leave its marks on characters as mental illnesses and sometimes the best solution will be running away from the terrors that lurk in the night.

Stygian embraces the original themes of pulp and weird fiction, incorporating them into the computer roleplaying genre, promising a fresh (or putrid from another perspective) breath of air for roleplaying fans.

History

Your former life was in bliss of ignorance until you've awakened to the darkness waiting to devour our very existence on the doorstep of our fragile dimension. Something terrible left its eons old slumber and the reality as we know it, collapsed. The town of Arkham was pulled to somewhere not from this world and its residents are in the shadow of absolute terror. As a survivor of the catastrophe you should investigate the strange occurrences in the city and survive the rising darkness physically and mentally, if possible...

Feature List

• A hand drawn 2D world which reflects the mood of Lovecraft and cosmic horror.
• Quests and storylines which capture the iconic themes of Lovecraft. Take part in your favorite horror stories and shape their outcome according to your role-playing style.
• Weirdest of companions will accompany you in your accursed journey. Lonely antediluvian of 'The Outsider', a dead WW1 soldier reanimated in the hands of Herbert West, a psychic narcissistic cat from Ulthar and many more will be among your eccentric cast of companions.
• Sanity and the mental state of the character will have influence on the dialog options. Mental conditions create benefits as well as hindrances. Sometimes being mad in a mad world helps!
• Belief Systems determine how your characters handle the challenging reality around them and help regenerate lost sanity. Belief Systems also offer unique dialogue options thus extending the roleplaying possibilities that players can explore. A rational character gains sanity after completing a research on a mythos creature while a divine believer gains sanity after converting a lost soul to the path of God.
• A unique spell system which sometimes takes more than what it gives. The black magic of Stygian is very potent but will cost you your mind, health and sometimes your very soul. Being a master of the true occult is not like flinging colorful missiles from your finger tips.
• Turn based strategic combat in beautiful 2D Heroes of Might and Magic-like perspective.
• 8 different archetypes with completely unique prologue stories and specialities to breathe life into the Lovecraftian archetypes.
• The struggle is not for saving the world, that battle is lost already. Follow your personal goals for salvation or vendetta in a doomed world.
 
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Roguey

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Congrats for getting on GOG, I was anticipating a rejection considering how long it took.
 
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I was thinking of an aristocrat for my ne'er do well jack of all trades master of none first playthrough, but since it starts with a companion I'll probably play a detective or gangster
 

V_K

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It would be kind of funny to create a female character and then choose the old guy with a beard as her portrait.
16369.jpg

Come to think of it, this does look kinda like an old woman with a beard...
 

Prime Junta

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damn I must've been pretty hyped about this during the KS, pledged way more than I remembered... fucking cultist mind control, hope it'll be worth it
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Click for interview: https://www.gamereactor.eu/stygian-requires-to-player-to-find-his-or-her-own-meaning/

Stygian requires to player to "find his or her own meaning"
Creative director Can Oral talked to us in depth about the Lovecraftian tale of "horror, loss, and madness".

The website for Cultic Games' Stygian: Reign of the Old Ones describes it as a "Lovecraftian RPG of horror, loss, and madness", and with that tagline in mind we just had to learn more about the game from lead designer and creative director Can Oral when we talked to him at Gamescom.

"We define Stygian as an old-school role-playing game of horror, loss, and madness," he reiterated. "It's a Lovecraftian game. It takes place inside the mythology of Howard Phillips Lovecraft, but it also tells the story of alternate history."

"The Old Ones, they get awake in 1920s, and the world is dead, and the player should find his or her own meaning, role-playing [their] character throughout this devastated town."

In the full interview below Oral talks about the use of 1920s art style to depict the "indescribable" content, and dives deeper into other elements of the horror game.

Does this look like a wild ride?
 

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