Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
When?!?!?!

Steam leak showed their target date was August 8, 2019, though that can certainly be pushed back.
Roguey, use your powers for good and stalk the hell out of the developers.
I doubt it will work, considering the devs are obviously under protection of the Great Old Ones.

What would happen instead is Roguey driven into the edge of madness, although considering his nature it's more likely he will just fall into the abyss.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,269
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/games/779290/announcements/detail/1591375610574426640
UPDATE 2 - A Detailed Look at Crafting and Rest
4 Jul @ 8:38pm - 1C_Dan
23dbe8282b1a0152097b880a5d0d1fc10fe6c2ed.png


We salute you, Guardant of our Disastrous Salvation

In this most damnably auspicious update, we'd like to welcome you to our chambers of torture, where we churn out the abomination that we call Stygian: Reign of the Old Ones. Let's descend down the labyrinth without further ado.


Here in this update, we'd like to start off by talking about some of the game systems and have a look at the Crafting System.

There are three main skills associated with Crafting: Science, Medicine and Survival.

With the help of your Science skill you can discover (or learn) blueprints of gadgets and contraptions. With the sufficient Science skill value and the right components you'll be able to craft a variety of items from electric lanterns to prototypical weapons.

With Medicine you can discover (or learn) formulas of mixtures and drugs. With the sufficient Medicine skill value and the right components you'll be able to craft a variety of items from cocaine to pheromone cocktails.

And lastly, Survival gradually unlocks new survival recipes which can aid you in your desperate struggle such as ammo belts and handmade backpacks.

Here are some examples of crafting:

bb9e79902afa9d2791cff0f0fa0c935bebe17fa4.png


Check crafting demonstartion video here:


Lastly, there are two types of components which you'll be using to produce your much needed items:

Specific Components: If the plan requires a specific item and that item only, it falls into the category of Specific components
Components with Crafting Traits: If the plan requires an item with a crafting trait, any item that bears the same trait will suffice.


For example; If a plan requires an item with the Alcoholic trait, any kind of liquor or even pure alcohol itself will suffice to fill that particular slot. With this approach, we wanted to open up the way for a flexible system that enables situations like using the clothes you wear to make bandages. And we somehow feel that you'll find yourself in grim situations like this pretty often...

Now let's talk about the Resting system, which is essential for survival in these tumultuous times.

As you probably know, resting in Stygian is not just a mere tool for refilling your depleted stats in the blink of an eye, but a defined side system of preparation, risk assessment and research. We, the folk at Cultic Games tend to do all these before going to sleep, don't you too?

First things first! Let's have a look at our Rest Screen:

1dc7bc9dde0d649a76ac18dcd8a9951ffc3d5486.jpg

Outsider does not socialize

In Stygian, resting also represents the idle time your character and companions spend before going to sleep (or leaving for the Dreamlands). Each character has 5 Rest Points to allocate to a variety of activities which are connected to the acquired skills.

The descriptions of our Rest Activities are as follows:

Note: "Gouging your own eyes out" activity is discarded in the current build for balancing reasons.

Socialize: The character spends her time socializing with a companion, increasing the sanity of both party members.
Related Skill: Speechcraft

Keep Watch: The character stays awake and alert to possible dangers. Decreases the encounter chance while resting in Danger Areas.
Related Skill: Survival

Psychological Treatment: The character provides therapy to a mentally disturbed companion, raising the sanity of the target.
Related Skill: Psychology

Medical Treatment: The character provides medical treatment to herself or a companion, raising the health of the target. Requires Doctor's Bag.
Related Skill: Medicine

Weapon Maintenance: The character performs maintenance on weapon to improve its performance until the next rest.
Related Skill: Firearms or Melee

Physical Exercise: The character performs a series of physical exercises to improve physical endurance and ease the mind until next rest.
Related Skill: Athletics

Gambling: The character takes part in a gambling session in a suitable rest area, gaining Cigs in the process. If things go right..
Related Skill: Subterfuge

Scout: The character scouts the surrounding area for an escape route in case of ambush. The progression escape route will be opened more easily should the party get attacked.
Related Skill: Stealth

Reconnaissance: The character investigates the area to find the best spot to camp, providing a tactical advantage should the party get attacked.
Related Skill: Investigation

Pray: The character prays to the God of her faith, raising the sanity of the character. Requires a religious item.
Related Belief System: Divine

Read: The character reads a book or other publication in relation with her belief system, raising the sanity of the character. Requires a book.
Medical Research: The character searches for a formula by examining medical components in the inventory.
Related Skill: Medicine

Scientific Research: The character searches for a blueprint by examining science related crafting components in the inventory.
Related Skill: Science

Occult Research: The character studies a chosen tome, manuscript or artifact to gain more insight on the forbidden arts. Occult research is used for learning new spells along with identifying the powers and maledictions of artifacts.
Related Skill: Occult

Rest More: The character spends her remaining idle time by resting more, gaining additional health and sanity points.
Related Skill: None

60fc78573b38e725587fafc87926694329ce4acd.jpg

This is the reporting screen that pops up after deciding on the activities

Feel free to throw away any questions you might have ladies and gentlemen!

Until we set sail for the black unknown with the elder race from the stars...

Team Cultic
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,821
Don't care at all about crafting in RPGs, but those are some anxiety inducing resting options. I love it.

Oh, and Lovecraft's wife is a companion? Wonder if we'll have the opportunity to flirt with that Jewess. :love:
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
922
Strap Yourselves In
I thought when the team sleeps they will be taken into the dreamland? Wasn't that a stretch goal that they passed during the kickstarter?
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,269
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I thought when the team sleeps they will be taken into the dreamland? Wasn't that a stretch goal that they passed during the kickstarter?
From their old kickstarter update:
From the beginning, Dreamlands has always been a concept that thrilled us. We definitely want to set sail for the realm of sleep to witness the wonders and horrors waiting beyond the wall of sleep.

We are well aware of the fact that we've completed our campaign very close to the Dreamlands stretch goal. Therefore we wanted to reward your decisive efforts to see the Dreamlands in Stygian. Even if time and resources won't allow us to implant the whole Dreamlands content to the core game in spite of making Stygian as polished as it can be, we'd like to assure you that our first major expansion will include the Dreamlands and it will be considerably cheaper for our backers whose pledges include a copy of the game.

In addition to that, there is going to be at least one Dream Quest in the core game, in which we'll be laying the foundations of the Dreamlands mechanics.

Dunno what the situation is with it nowadays.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,205
Location
SERPGIA
Mandela Effect infected RPG Codex and Stygian!
I knew I already saw those forbidden screenshots someplace, sometime, somewhere...


Update about resting, character screen and Grimoire!

https://www.kickstarter.com/projects/1698219403/stygian-a-lovecraftian-computer-rpg/posts/1911130

Rest Activities or How I Learned Getting Ready for the Dark Times Ahead

Greetings fellow Cultists of the Dreaming Sheikh!

In this update, we'd like to share some detailed information about our Rest System. As you probably know, resting in Stygian is not a just a mere tool for refilling your depleted stats in the blink of an eye but a defined side system of preparation, risk assessment and research. We, the folk at Cultic Games tend to do all these before going to sleep, don't you too?

First things first! Let's have a look at our Rest Screen:


Outsider does not socialize


In Stygian resting also represents the idle time your character and companions spend before going to sleep (or leaving for the Dreamlands). Each character has 5 Rest Points to allocate to a variety of activities which are connected to the acquired skills.

The descriptions of our Rest Activities are as follows:

Note: "Gouging your own eyes out" activity is discarded in the current build for balancing reasons.

Socialize: The character spends her time socializing with a companion, increasing the sanity of both party members.

Related Skill: Speechcraft

Keep Watch: The character stays awake and alert to possible dangers. Decreases the encounter chance while resting in Danger Areas.

Related Skill: Survival

Psychological Treatment: The character provides therapy to a mentally disturbed companion, raising the sanity of the target.

Related Skill: Psychology

Medical Treatment: The character provides medical treatment to herself or a companion, raising the health of the target. Requires Doctor's Bag.

Related Skill: Medicine

Weapon Maintenance: The character performs maintenance on weapon to improve its performance until next rest.

Related Skill: Firearms or Melee

Physical Exercise: The character performs a series of physical exercises to improve physical endurance and ease the mind until next rest.

Related Skill: Athletics

Gambling: The character takes part in a gambling session in a suitable rest area, gaining Cigs in the process. If things go right...

Related Skill: Subterfuge

Scout: The character scouts the surrounding area for an escape route in case of ambush. The progression escape route will be opened more easily should the party get attacked.

Related Skill: Stealth

Reconnaissance: The character investigates the area to find the best spot to camp, providing a tactical advantage should the party get attacked.

Related Skill: Investigation

Pray: The character prays to the God of her faith, raising the sanity of the character. Requires a religious item.

Related Belief System: Divine

Read: The character reads a book or other publication in relation with her belief system, raising the sanity of the character. Requires a book.

Medical Research: The character searches for a formula by examining medical components in the inventory.

Related Skill: Medicine

Scientific Research: The character searches for a blueprint by examining science related crafting components in the inventory.

Related Skill: Science

Occult Research: The character studies a chosen tome, manuscript or artifact to gain more insight on the forbidden arts. Occult research is used for learning new spells along with identifying the powers and maledictions of artifacts.

Related Skill: Occult

Rest More: The character spends her remaining idle time by resting more, gaining additional health and sanity points.

Related Skill: None


The report screen you get after deciding on the activities


Our next stop is the updated Character Screen, ladies and gents. We aimed to create a detailed yet streamlined and functional design.


Blue highlights indicate the statistics affected by the character element you hover your cursor over


The right portion of the screen is dynamically designed to allow the viewing of Secondary Statistics, Perks and Abilites or ANGST tabs while preserving the primary statistics area of the screen. With this approach, we wanted to make the attributes, skills and other core character data always visible while checking other statistics such as perks for easier stat comparison and character progression.

No, we're not done yet. We wanted to conclude our update by delving more into the realm of the unknown. At your discretion, we present you the Grimoire of Stygian:


Seeing any "magic torpedos" around?


Nothing further will be discussed about this issue since we already meddled with the dark forces enough...

Until the next update cult brethren!

Continue dreaming the glorious fall.

Team Cultic
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,205
Location
SERPGIA
Well first, I wouldn't doubt the words of Chosen Ones by Old Ones and they did say some examples of crafting. So there is anywhere between 1-101 more crafting blueprints alone then what we saw. Also secondly, dunno whether this is old news or new news (it's 4 days old), but it's good news, if you ask me:

Game length of single playthrough expected by Cthulhu's Devs to be: 12-15 hours , replayability and many different ways to bring and take suffering is focus
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,821
Good scope control especially given the reception of its combat. :M
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,974
Was hoping for something more like 25-30 hours with good replayability, but oh well.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
In my experience, when devs don't try to bank on the epic length promising over 600 hours, they tend to underestimate it because they don't account for people getting stuck, messing around or grinding stuff. I remeber e.g. Dragonfall was supposed to be in the 15-20 hour range; or Voidspire Tactics description said 8-10 hours, when it took me closer to 15 without even engaging with all of the side content. So I'd say the dev's estimate of 12-15 should read as more like 15-25 for the first playthrough.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
When one is a playing a game that's under the watchful eyes of the Great Old Ones, the time frame where one is experiencing it is blurred, that it matters not if a playthrough last 10, 20, or 7000 hours. What matters is that one is playing by the Great Old Ones's rules, and it ends when They want it to end.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom