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Decline Sword Coast Legends Pre-Release Thread

Discussion in 'General RPG Discussion' started by Infinitron, Feb 6, 2015.

  1. himmy Arcane

    himmy
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    Well, I think the recent urge in good cRPGs moved the resting point of the popamole-incline axis from waaaaay down in the action territory somewhere closer to the centre.
     
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  2. Havoc Cheerful Magician Patron

    Havoc
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Hours upon hours spent playing with friends on RP servers. Only that.
     
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  3. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    "Co-op game that allows you to play single player" is very, very different from "singleplayer game with optional co-op." The first one is a bunch of retardedly bad multiplayer games, the last one is Baldur's Gate and Divinity: Original Sin.
     
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  4. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    The nuance is that they have a seprate campaign for single player, but well, who knows. Will wait and see.
     
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  5. Perkel Arcane

    Perkel
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    isometric/top down view for one
    seemingly some tactical combat
    adaptation of D&D rules
    locationas that don't look like tileset cardboards nwn style shit
    At worst it will be shit RPG, nothing new.

    Well if it will be something else than NWN it will be automatically better game. NWN was piece of horrid shit as a game. Cool toolbox for mp though.
     
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  6. Durante Learned Patron

    Durante
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    I'm intrigued but not enthused.

    The company track records involved don't inspire much confidence, but then again they are better than inXile's before Wasteland 2.

    It's at least nice to see a PC game like this funded by someone other than kickstarter backers.
     
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  7. Metro Arcane Beg Auditor

    Metro
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    Coop in Divinity was stupid. I'm sure coop here will be worse.
     
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  8. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    So did NWN. And Dungeon Siege. And many other terrible games.

    Perkel: Where have you been for the last 10 years..?:

    Almost every shovelware action RPG is top down.

    I don't see anything whatsoever that seperates this "tactical combat" from standard co-op fare so far. Do you?

    Look to the Neverwinter MMO or Demon Stone to see what "adaption of D&D rules" means. The very fact that they're saying "adaption" probably means it will look nothing like actual 5E rules.

    Most co-op games don't have NWN-style tilesets.

    Some are saying they're "optimistic." Right now I see 0 reasons to think that it will be anything but shit. I'm an optimistic guy. I like hoping for the best. So if someone can quote just one tidbit to make me optimistic about this game, my attitude will change in a second.

    Probably not. Divinity wasn't designed with co-op in mind. Singleplayer was the focus. By all accounts so far this is the opposite.
     
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  9. Durante Learned Patron

    Durante
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    There's a total of what, 5?, RTwP co-op games ever made, and this looks to be another entry in that short list.

    I'd count that as something.
     
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  10. Jaesun Fabulous Moderator Patron

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    :keepmymoney:
     
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  11. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    D:OS was definitely designed with co-op in mind. Unless you like arguing with yourself.
     
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  12. Ramireza Savant

    Ramireza
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    How many Quickslots Baldurs Gate have?
     
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  13. Durante Learned Patron

    Durante
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    Not nearly enough.

    DA:O was great in that regard.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I think it's worth mentioning that this appears to be a PC-exclusive.
     
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  15. Xenich Cipher

    Xenich
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    Well, that isn't the important aspect here because in BG the quick bar was really just a convenience bar for a very limited number of abilities and spells you used constantly. Most spells were accessed through sub menus.

    Now looking at the screens, it leads me to wonder...

    Notice how there doesn't appear to be other sub menus on the screen. That is, they don't seem to have easy access to other spells. It makes it look like the only spells you will be using are the ones on your hotbar.

    It really isn't a lot to go on, I mean... they have to have fast access to more of the spells right? Maybe there is a right click sub menu, hot key, or something I am missing on the screen. /shrug
     
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  16. Xenich Cipher

    Xenich
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    So... no console planned in the foreseeable future?
     
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  17. Ramireza Savant

    Ramireza
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    I saw the Trailer... and uuh... now i am Skeptical. For me this looks like a dumbed down Ifinity Engine Game in Shitty 3D. And the praised MP "Features" just cries out : "Um, well, we didnt have the recources/Talent to create an 50+ Hours Campaign with intessting quests, so take our MMO´esqe D&D B-Movie Adaption and tell your own stories with our great Dungeon Master Module!"

    :killit:
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't see any mention of "console" anywhere: https://swordcoast.com/about
     
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  19. Shannow Waster of Time

    Shannow
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    Well, this turned out more interesting than I'd imagined. Of course, speculation was serverely hampered by "action RPG". Which, judging from the teaser, it is not.

    And while it's too early to judge, the camera looks like it could be bearable. Another positive, is that they skipped the whole "camera needs to be up the protagonist's arse" and instead go for the (isometric) birds-eye-view that's most suited for this kind of game.

    I'd phrase it more positively.
    This game wouldn't exist without the recent incline. Publishers have finally realized that there is a market here. Unfortunately the same fucks who ignored said market for a decade are still in charge. This means it looks like they'll be trying to sabotage what could, in theory, turn out good.
    They go for the Sword Cost. Why? "It's the region everyone knows and loves! it's like medieval Europe! It's got Drizzt in it!"
    They go for co-op. Why? "Everybody is doing it! Nobody'll play it if it's not co-op! And we will have to provide much less content, the players will provide their own content! Everybody wins!"
    They go for adapted rules. Why? "We checked these "rules". Seems very wordy and complex. We don't want to obfuscate the system. The rules should be stream-lined." (This is still speculation, but why be optimistic about it?)
    They go for a barebones base-game that's built upon with DLC. Why? "Mobile and f2p games have shown that if you provide the bare skeleton of a game, players will spend more in micro-transactions than they would on a full-priced full/complete game. We earn more with less effort, and the players can configure the game/dlc to their liking. Everybody wins!"


    While these are also my fears, I hope everything turns out better than expected.
    How will we have flame wars about some 3rd-rate studio doing a money-grab and it turning out as good/better than PE? This is only possible, if LotSC turns out at least "ok". Think of all the drama we'll miss out on, if LotSC turns out as shit as we're expecting...:oops:


    LOL, no.
     
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  20. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    So is WoW, it doesn't get anyone excited.
     
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  21. bonescraper Guest

    bonescraper
    Not based on actual PnP mechanics, but inspired by them. Another Neverwinter MMO.

    [​IMG]
     
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  22. JohnTheRevelator Arcane

    JohnTheRevelator
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    Screenshots sure do look pretty. Shame it's RTwP though.
     
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  23. Metro Arcane Beg Auditor

    Metro
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    INSPIRED!
     
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  24. Xenich Cipher

    Xenich
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    Yeah, that has snake oil written all over it.
     
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  25. Xenich Cipher

    Xenich
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    Well, it may only be console in spirit then.
     
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