We take a closer look at the collaborative CRPG that introduces a whole new team of companions and lifts the (toilet) lid on the nasty pirate city of Luskan.
BY Matt Chapman
As we’ve just ably demonstrated, Dungeons & Dragons long ago expanded beyond its pen-and-paper roots to embrace a digital world. Those decades of development have led to a new videogame that offers an all-new way to enjoy the shared D&D storytelling experience.
Sword Coast Legends does, of course, include a single-player campaign, which centers on a guild called the Order of the Burning Dawn. One night, during a routine job escorting a caravan, your character has a startlingly bad nightmare. Next morning the caravan is attacked by mercenaries, and from there begins a mystery that questions your involvement in these events, shakes the position of your guild and seeks the origin of those nightmares.
Yet it’s the ability to create unique customizable adventures, in the same way Dungeon Masters do for the tabletop roleplaying game, which will keep players engaged long after that single-player riddle has been solved. Collaboration is the keyword here. As with the classic tabletop RPG, a DM doesn’t set his sights on decimating a party, but seeks to challenge up to four players in a non-adversarial and fun way. Setting up a dungeon, populating it with creatures and choosing its mood theme for lighting and fog is just the start.
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“The dungeon is created randomly based on the parameters the Dungeon Master has set. But once you’re in there, the DM has to be attentive,” says Tim Schwalk, design director at n-Space. "A DM can change encounters to make them easier or harder, based on how the party is doing. If they’re struggling, the DM can take enemies away, or demote them and make them a little bit weaker. Or if the party is finding success, the DM can promote creatures and give them a buff to make them a little bit tougher. And if there are certain enemies the DM sees you’re struggling against, they can remove them or add more. So if you’re having trouble dealing with fire, they can add additional enemies that deal fire damage.
"They can also drop traps to make your time a little more difficult, lock and unlock doors based on how you’re doing, make rooms secret so you have to search around to find treasure, and drop enemies anywhere they want."
The actions of those enemies can be controlled by a Dungeon Master in a similar way to real-time strategy games. That’s particularly helpful when you want to make sure that the creatures don’t gang up on a character. "If a DM wants to have these three guys go over this way and have those two guys come that way and the other guy just attack your wizard, they have that amount of control," says Schwalk. "So it really replicates that experience on the tabletop of keeping things balanced and challenging for the players. You’re going to do what makes sense for the encounter and for the party."
A DM can even possess enemies to take direct control of their actions. "And that makes them very difficult," adds Dan Tudge, Director Sword Coast Legends.
COASTAL PATH
As you'll have guessed from the name,
Sword Coast Legends takes place along that iconic coastline – all the way from the sewers in the city of Luskan, as far East as the Evermoors, and down into the Underdark. If a setting doesn’t already exist, Dungeon Masters will be able to create their own using an existing environment as a template.
Tudge says his team wanted to make sure their writing was well grounded in that region’s lore, so it feels like you’re actually in the Forgotten Realms. “Jay [Turner] and I are always sitting in his office saying, ‘this junk lute should be from Cormyr or we should really be talking about this from Neverwinter because that’s where it happens,” he says.
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Fans of the Forgotten Realms will also get to see much more of Luskan than its sanitary system. The city has appeared in a number of recent novels by R. A. Salvatore and the character of Jarlaxle has lived there for a while. Tudge is aware it’s a city that hasn’t been greatly explored in a computer roleplaying game before, calling it “our Baldur’s Gate or city of Neverwinter.” Turner has an even better description for it: “It’s a dirty, nasty pirate city, so that’s all kinds of fun.”
Chris Bromby, Art Director at n-Space, says that plenty of areas within the Luskan city walls will feature in
Sword Coast Legends. “We have this whole cemetery area that’s pretty cool and is its own little biome. And we have all the unique interiors throughout the city that you can go inside and explore, including the Cutlass and the staples of the city that have been talked about in books but you’ve never seen what they look like,” he reveals.
COMPANIONS
One of the elements that made classic CRPGs such as
Baldur’s Gate and
Icewind Dale so good was their use of companions. Fans of those franchises should steel themselves for a nostalgic buzz, as
Sword Coast Legends includes plenty of formidable and unforgettable characters to help you on your way. Schwalk calls them a diverse array of personalities that you’ll be carrying through the Forgotten Realms.
CHARACTER SHEETS
In celebration of these new allies, Wizards of the Coast has brought five of them to life for use in the tabletop roleplaying game. Tap the button below to see these digital creations (Bryn Lightfingers, Hommet Shaw, Illydia Maethellyn, Jarhild Stoneforge, and Larethar Gulfrin) transformed for use in tabletop play.
See them now
“We looked at a lot of those old titles and the thing that resonated with us most strongly – not just as their creators but also as players – was the companions,” admits Tudge. “All of my most memorable moments, in the
Baldur’s Gate series in particular, center on my interactions with those companions.”
DEMON DAYS
Sword Coast Legends is available for preorder now but the team at n-Space won’t be resting on their laurels once it does go on sale. They’re already working on the first expansion pack, which will be based on the
Rage of Demons storyline set to sweep the wider Dungeons & Dragons world later this year. If you were having any difficulty with the
‘Legends’ part of the game’s title, the inclusion of one iconic D&D superstar will instantly put your mind at rest.
“Renegade drow ranger Drizzt Do’Urden is going to be in the
Rage of Demons expansion pack. You will meet and interact with Drizzt in that campaign,” says Tudge. “We got quite a bit of feedback from the community and I actually was surprised by how many fans there are of Drizzt – he’s definitely a huge character. I was always a fan but I didn’t realize there were as many people who were as excited as I was.”
We count ourselves among that number and can't wait to go adventuring alongside Drizzt when the
Rage of Demons expansion pack launches later this year.
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