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Decline Sword Coast Legends Pre-Release Thread

Discussion in 'General RPG Discussion' started by Infinitron, Feb 6, 2015.

  1. Shevek Arcane

    Shevek
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    I thought healing spells were conjuration in dnd.
     
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  2. ArchAngel Arcane

    ArchAngel
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    Vampiric Touch heals :D
     
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  3. Bubbles I'm forever blowing

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    Because it runs on Computers.
     
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  4. twincast Learned Patron In My Safe Space

    twincast
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    Well, if you wanted to specialize in healing above all else, you wouldn't play a wizard to begin with, of course. My actual point was not that necromancers are big on healing or whatever, but that there is nothing inherently evil about them in D&D, even if in clichéd practice evil wizards and necromancy more often go together than not.

    Used to be. I could've sworn they changed it with 3E, but maybe it was CrapE or 5E. Been ages since I actually played D&D, and I never played a wizard in P&P. Or maybe it actually happened the other way 'round? *shruggity*
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    As far back as AD&D:

    http://baldursgate.wikia.com/wiki/Cure_Light_Wounds

     
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  6. ArchAngel Arcane

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    Hmm, it was changed to Conjuration in 3e and it seems it was changed to Evocation in 5e ..
    In 3e that was probably explained by you summoning energy from the Positive Energy Plane, but I got no clue how it fits Evocation.
    EDIT:
    From 5e PHB: Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds
     
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  7. Shevek Arcane

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    It was conjuration in 2E and 3E. Google says cure wounds is evocation in 5E.

    Edit: It was necromancy in adnd? Never noticed that.
     
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  8. GarfunkeL Racism Expert

    GarfunkeL
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    And the reason they changed it was exactly because "necromancy = evil" regardless of the inherent logic of "necromancy = manipulation of life energy" that it was originally based on.

    This discussion is more interesting than the game will ever be.
     
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  9. ArchAngel Arcane

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    :bro:
     
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  10. ArchAngel Arcane

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    It seems they toned down HP and damage of characters as can be seen in the E3 trailer. Cooldowns are still in :(
     
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  11. pippin Guest

    pippin
    But if we're working under this logic, paladins shouldn't be restricted to any alignment, because they are champions of a cause which happens to be of a religious nature. And if you want to dig deeper, if you have a cleric, then you don't need paladins at all.
    D&D is largely influenced by christianity, and even then most cultures look negatively on anyone who would like to disturb the eternal slumber of the dead. I do think necromancers should be considered "evil", at least in settings where life and death are more or less "real". If we were talking about more abstract settings like Planescape, then you could twist the meaning of necromancy because life and death also have different meanings. But this is FR, which is like 1:1 Medieval Europe.
     
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  12. agris Arcane Patron

    agris
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    They're launching in September and can't answer questions about:
    • subraces
    • DM campaign creation (is it even possible to create one from scratch using game's tilesets?) including modifying existing monsters, items etc,
    • if there is a SCL-approved common gaming server
    • if we can connect directly to others without their potential service via TCP/UDP
    • where characters are stored in either of the above scenarios
    • how DM created content can be saved and shared

    Add in the cooldowns, lack of resting, the GM threat gimmick, DLC-ing content like items and monsters (lol yea, they're gonna let you create your own and host them on the net to subvert their DLC profits) and I'm left to wonder: why the fuck do ya'll care about this game?

    Show Spoiler
    from: http://www.dagonslair.com/dossiers/sword-coast-legends-interview-dan-tudge/
     
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  13. Shevek Arcane

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    Well to some , not me, it has that moment to moment gameplay they crave in RT. Hearing all the complaints against PoE's engagement, you would think the combat in this game would get a large portion of this forum cheering.
     
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  14. ArchAngel Arcane

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    They said subraces will be in the game (they are a small change, there is no reason to not have them), but don't want to comment on subclasses which is a big deal in 5e since 5e has no prestige classes. We don't even know if they implemented feats or skills.
    I smell a big disaster with this game.
     
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  15. Spectacle Arcane Patron

    Spectacle
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    This game is clearly a blatant cash grab. They know very well that actual RPG fans and D&D players aren't going to like a lot of things about the game, so they avoid mentioning anything concrete about those features, making vague promises instead. And the console versions have surely been planned for a long time, they don't just happen.
     
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  16. Bubbles I'm forever blowing

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    Since the game has a console UI, I seems likely that it was planned as a console game.
     
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  17. Zombra An iron rock in the river of blood and evil Patron

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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Huh, this thread is still active? Anything cool going on with this title or should I continue to think of its announcement as a not very interesting bad dream I had once?
     
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  18. Bubbles I'm forever blowing

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  19. getter77 Augur

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    The constant PR Mode as opposed to enthusiasm for what should be an easy thing to trumpet, being the first "full on" D&D game tied to the latest and greatest in a great while, really grates at and erodes confidence as it reeks of selling for the sake of sales as opposed to trying to get support for a vision enacted and hard wrought works yet to come from this team of developers.

    There's just no sense in doing things this way anymore, if there ever truly was, when it is so plainly apparent from crowdfunding and whatnot that by and large the core audience isn't going to be receptive to such a fruitlessly needless chase for an accurately crystallized rundown of a game they can look forward to diving in on at release---all that'll happen is folks getting pissed off once the jig is up on all the hopes for it they were totally projecting on it, which the devs seem to love seeing fester as far as all the various NWN folks this game apparently brought back from the abyss, save for a slim number that'll just trumpet it regardless so long as it is technically sound and a wave of contention they can ride about on.
     
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  20. Telengard Arcane

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    Never forget, all Kickstarter proved was the core audience is roughly 500,000 souls (which everybody already knew). That, while the popamole core is 5,000,000 strong. If one can avoid pissing off the traditionals and nab a few sales from them before they get pissed, who cares if they later get pissed. They're a tenth the size of your audience, so their squeaks of complaint won't even register against the roar of loving popamolers.

    After all, Dragon Age (remember these are Dragon Age devs) is from a publisher that would bin a developer with Kickstarter-level sales so fast it would make the Flash look like a snail. And these SCL guys are teamed as an actual dev house looking to earn normal sales and wages.
     
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  21. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
  22. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
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  23. vonAchdorf Prestigious Gentleman Arcane

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    :|
     
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  24. Bubbles I'm forever blowing

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    :salute:
     
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  25. LESS T_T Prestigious Gentleman Arcane

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