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KickStarter System Shock 1 Remake by Nightdive Studios - actually a remake again

Discussion in 'General Gaming' started by LESS T_T, Nov 10, 2015.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    They are placeholders and going to be replaced with new textures (and additional geometry) faithful to the original AFAIK.
     
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  2. crakkie Arcane

    crakkie
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    Those are some sweet doors.
     
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  3. cvv Arcane Patron

    cvv
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    They had a chance to reimagine how SS1 would look like if Doug Church and the rest of LGT were young and made it today. Instead they just did an embarrassing, ugly, unimaginative reskin or the original. I played the enhanced version of the original 2 years ago, it was fine. Nobody asked for this and if they did they are boring nostalgiafags.
     
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  4. Latelistener Cipher

    Latelistener
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    They wanted to, but they didn't find anyone who would invest into their "progressive" concept. Investors instead were happy to finance their original concept they promised on Kickstarter. Since the money they got from KS were already gone that was the only option for them to keep the project afloat.

    Why they couldn't just make what they promised first and then do whatever they want with the profit made from the remake? I wouldn't mind playing the game they showed, despite my low expectations - after all they aren't even Arkane, not to say about LGT. Now they're working using somebody else's money and will have to share the profit.
     
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  5. Max Heap Arbiter

    Max Heap
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    So basically it's just enhanced edition 2.0?
     
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  6. Tweed Savant Patron

    Tweed
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    I'd be so fine with that, so long as they don't turn into a slow paced slog like the original demo seemed to be.
     
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  7. Max Heap Arbiter

    Max Heap
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    I don't know. I just don't see the point of it really.
    SS1:EE is pretty good as it is.

    I thought the first Unity Demo was a pretty nice remake, changing certain things in the level layout but all in all keeping the spirit of the first game alive.
    I'd have taken that. Like this?
    ....meh.
     
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  8. Trithne Augur

    Trithne
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    Well that was the original idea.

    And then they got too big for their britches and got grandiose ideas about remaking the whole thing, with new and modern RPG mechanics and completely redesigning the whole station from the ground up, and changing engine.

    Then they ran out of money and had to dial it back.
     
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  9. Perkel Arcane

    Perkel
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    Something tells me half of people in this thread don't know that they are doing now 1:1 remake of original with minimal changes after they shut down their "remake" that was gonna change a lot original.

    IIRC This is what people singed up for.
    They are now delivering what they were supposed to do when they got money.
    Also that unity demo was 1:1 level design so maybe you should actually play SS1 if you played it at all...
     
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  10. Latelistener Cipher

    Latelistener
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    They're doing the same, just on UE4 now.
     
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  11. Perkel Arcane

    Perkel
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    ?? I think they actually went back to Unity. UE4 was for their remake project which got shut down.
    From what i understand UE4 is better to create graphically intensive games than Unity but Unity beats it with productions speed.
     
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  12. DJOGamer PT Arcane

    DJOGamer PT
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    Perkel they are sticking with Unreal, which is a good call.
     
    Last edited: Oct 10, 2018
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  13. Latelistener Cipher

    Latelistener
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    They've been sharing screenshots for like a year. There is even a small icon in the top left corner:

    Show Spoiler
    [​IMG]

    Switching to UE4 was one of the main suggestions on Kickstarter and that's the only positive thing that came out of their "detour".

    UE4 is using C++ as the main language, while Unity is using C#. That's the major difference between them, so you can't just switch engines, and if you really need to it's better to do that early. In short, C# is easier, but C++ allows you to do more and efficiently. Also, both engines have different interfaces and workflow so it takes time to adapt. For example, UE4 has Blueprints.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.kickstarter.com/projects/1598858095/system-shock/posts/2338125

     
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  15. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014


    [​IMG]
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.kickstarter.com/projects/1598858095/system-shock/posts/2366471

     
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  17. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Wonder why they didn't include this in the update:



    [​IMG]


    And what?



    Clues indicate that Otherside may be considering a spiritual successor to Thief for their next project. Are they going to compete their partner, or what? [​IMG]
     
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  18. agentorange Arcane Patron

    agentorange
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    someone please bomb them if they announce a thief "remake"
     
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  19. Trithne Augur

    Trithne
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    The decks are the wrong way around and that is making me irrationally angry
    :fight:

    Also I cannot rate my own post autism. Someone help me out here.
     
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  20. Wunderbar Arcane

    Wunderbar
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    you need to be a madman to try to remake something like Thief with its huge levels, complicated ai and such. It's pretty much impossible.
     
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  21. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Maybe he was talking about turning Thi4f into a less shitty game.
     
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  22. udm Arcane Patron

    udm
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    Nah Thief's AI isn't hard to recreate. TDM replicates it almost 1:1 with the 5 states of alertness. Same with the maps: if they use a brush-based editor like DarkRadiant, it should be easy to copy TDP and TMA. DromEd brushes are quite easy to measure even on maps with weird geometry, and given enough time, it's a very doable task, even for the more intricate maps like Bonehoard.

    Of course, that would be too much to hope for, since Squeenix is probably going to look at that retarded PC Gamer article about which PC games are too "old" to play, and just strike TDP and TMA off the list :(
     
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  23. unfairlight Self-Ejected

    Self-Ejected
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    Don't praise things that shouldn't be praised. Thief's AI was not good nor complicated and everything it did, The Dark Mod did better.
     
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  24. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    I think this mutant model is always constant (with some modifications, like eyes here) over the three iterations of this project.
     
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  25. J_C One Bit Studio Patron Developer

    J_C
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    This, please. Don't let them touch Thief! :negative:
     
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