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KickStarter System Shock 1 Remake by Nightdive Studios - actually a remake again

Discussion in 'General Gaming' started by LESS T_T, Nov 10, 2015.

  1. Max Heap Arbiter

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    I don't know. I just don't see the point of it really.
    SS1:EE is pretty good as it is.

    I thought the first Unity Demo was a pretty nice remake, changing certain things in the level layout but all in all keeping the spirit of the first game alive.
    I'd have taken that. Like this?
    ....meh.
     
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  2. Trithne Augur

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    Well that was the original idea.

    And then they got too big for their britches and got grandiose ideas about remaking the whole thing, with new and modern RPG mechanics and completely redesigning the whole station from the ground up, and changing engine.

    Then they ran out of money and had to dial it back.
     
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  3. Perkel Arcane

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    Something tells me half of people in this thread don't know that they are doing now 1:1 remake of original with minimal changes after they shut down their "remake" that was gonna change a lot original.

    IIRC This is what people singed up for.
    They are now delivering what they were supposed to do when they got money.
    Also that unity demo was 1:1 level design so maybe you should actually play SS1 if you played it at all...
     
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  4. Latelistener Cipher

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    They're doing the same, just on UE4 now.
     
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  5. Perkel Arcane

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    ?? I think they actually went back to Unity. UE4 was for their remake project which got shut down.
    From what i understand UE4 is better to create graphically intensive games than Unity but Unity beats it with productions speed.
     
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  6. DJOGamer PT Magister

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    Perkel they are sticking with Unreal, which is a good call.
     
    Last edited: Oct 10, 2018
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  7. Latelistener Cipher

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    They've been sharing screenshots for like a year. There is even a small icon in the top left corner:

    Show Spoiler
    [​IMG]

    Switching to UE4 was one of the main suggestions on Kickstarter and that's the only positive thing that came out of their "detour".

    UE4 is using C++ as the main language, while Unity is using C#. That's the major difference between them, so you can't just switch engines, and if you really need to it's better to do that early. In short, C# is easier, but C++ allows you to do more and efficiently. Also, both engines have different interfaces and workflow so it takes time to adapt. For example, UE4 has Blueprints.
     
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  8. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.kickstarter.com/projects/1598858095/system-shock/posts/2338125

     
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  9. LESS T_T Prestigious Gentleman Arcane

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    Codex 2014


    [​IMG]
     
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  10. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.kickstarter.com/projects/1598858095/system-shock/posts/2366471

     
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  11. LESS T_T Prestigious Gentleman Arcane

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    Wonder why they didn't include this in the update:



    [​IMG]


    And what?



    Clues indicate that Otherside may be considering a spiritual successor to Thief for their next project. Are they going to compete their partner, or what? [​IMG]
     
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  12. agentorange Arcane Patron

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    someone please bomb them if they announce a thief "remake"
     
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  13. Trithne Augur

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    The decks are the wrong way around and that is making me irrationally angry
    :fight:

    Also I cannot rate my own post autism. Someone help me out here.
     
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  14. Wunderbar Arcane

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    you need to be a madman to try to remake something like Thief with its huge levels, complicated ai and such. It's pretty much impossible.
     
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  15. zwanzig_zwoelf Graverobber Foundation Developer

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    Maybe he was talking about turning Thi4f into a less shitty game.
     
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  16. udm Arcane Patron

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    Nah Thief's AI isn't hard to recreate. TDM replicates it almost 1:1 with the 5 states of alertness. Same with the maps: if they use a brush-based editor like DarkRadiant, it should be easy to copy TDP and TMA. DromEd brushes are quite easy to measure even on maps with weird geometry, and given enough time, it's a very doable task, even for the more intricate maps like Bonehoard.

    Of course, that would be too much to hope for, since Squeenix is probably going to look at that retarded PC Gamer article about which PC games are too "old" to play, and just strike TDP and TMA off the list :(
     
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  17. unfairlight ヽ(✿゚▽゚)ノ Patron

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    Don't praise things that shouldn't be praised. Thief's AI was not good nor complicated and everything it did, The Dark Mod did better.
     
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  18. LESS T_T Prestigious Gentleman Arcane

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    I think this mutant model is always constant (with some modifications, like eyes here) over the three iterations of this project.
     
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  19. J_C One Bit Studio Patron Developer

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    This, please. Don't let them touch Thief! :negative:
     
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  20. zwanzig_zwoelf Graverobber Foundation Developer

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    The remake is looking good, they even updated the protag's and SHODAN's design for the modern audience.
     
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  21. LESS T_T Prestigious Gentleman Arcane

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    Somehow missed this tweet from the last day of last year:



    *shots fired*

     
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  22. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker


    https://www.kickstarter.com/projects/1598858095/system-shock/posts/2390063

     
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  23. Average Manatee Prestigious Gentleman Arcane

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    Requiring the light on the door to be pressed and putting the light on the left side feels uncomfortable. Just from a kinesthetic, world-simulationist perspective. Most people are right handed, you want to have it consistently on the right. If I have to hit a specific part of the door to open it I feel like I'm touching it myself, I wouldn't want to cross over to the left side of the door with my hand 50% of the time.

    I never got the sense that that part of doors was supposed to be a button in SS1. I figure it was just a "is this door working? Is there breathable atmosphere on the other side?" type indicator.
     
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  24. Morgoth Arcane

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    Man I find this remake so unnecessary, and ugly. Re-creating that '90s VGA graphics style and color palette into a modern engine just doesn't work with me.
     
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  25. Father Foreskin Learned

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    One part i would really like see redesigned is the cyberspace. It sucks both in the original and the ee. Its hard to control, the enemies look stupid and its generally faggy. The other thing gay about the original is that you are "hacker". Thats so fucking 90's shit. I dont want it to be modernized to internet-bully, leaker, shitposter or whatever evil people online are now. Just make it soldier or janitor or whatever.
     
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