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KickStarter System Shock 1 Remake by Nightdive Studios - actually a remake again

Discussion in 'General Gaming' started by LESS T_T, Nov 10, 2015.

  1. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Bashing trashcans and midwife monsters. Boring.
     
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  2. Deadman Arcane Patron

    Deadman
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    Enemy animation is too samey and stiff, AI is kinda primitive, there doesn't seem to be any variety in enemy behaviour (I am not talking about advanced tactics from brainded zombie, just some variation in how they move, attack and stuff), which make combat look repetetive and bland.

    The foggy bloom is terrible, it ruins the atmosphere and look like vomit. Is it early 2000's or the current year? Maybe if it is disabled the game will look better? Unity version looked much better...
     
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  3. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    It's not just you; I noticed something weird about the lighting too.
    The whole area is super dark ... one can't even see the corner of the room dead ahead. Yet at the same time there are garish, super bright lights everywhere. This really does seem like a recipe for eye strain.
     
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  4. Trithne Augur

    Trithne
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    For comparison, this is the same area in the original game:
    [​IMG]
     
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  5. ciox Learned

    ciox
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    Congrats, you've just been acquainted with glow(TM)... it doesn't emit light, it doesn't have reasonable intensity, it doesn't have a reason to be there... it just is. Sometimes simultaneously in the foreground on your hands, ahead on the clothes of the monster you're fighting, and in the background art all at once.
     
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  6. Latelistener Cipher

    Latelistener
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    He keep saying it like "it didn't feel like System Shock" has something to do with why he "shut things down".

    The only reason why they went back is because they flushed all the money they got from Kickstarter on the pre-production of this new vision, but investors wanted to finance the original remake instead.
     
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  7. Invictus Arcane The Real Fanboy

    Invictus
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    The new gameplay video seems damn promising; sure the animations and music need a little work but the core System Shock vibe is there
    I truly hope this comes through
     
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  8. Infinitron I post news Patron

    Infinitron
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    https://www.kickstarter.com/projects/1598858095/system-shock/posts/2458665

     
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  9. MasterLobar Angry OtherSide Refugee

    MasterLobar
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    After having had a closer look at what Nightdive published so far, I believe we may be in for some disappointment when the final product is out.

    The prototype and the latest video that looks so stunning is from the medical level, and was produced when ND aimed at a much more ambitious remake of the game. After their trial with Unreal failed, they scaled that down to a much less ambitious remake.

    That can clearly be seen in the videos on Youtube where they show later stages of the game, e.g. the research level. These levels don't look nearly as detailed and modern as the medical level.

    Instead, it looks like this is only a polishing of the 20 year-old graphics. It clearly uses the same graphical blocks all the time, like the old game did, as can be seen here:



    To me, that doesn't look like a modern remake. It rather looks like an optically polished SS1 enhanced edition. That's why they can make it with such a low budget.

    It might still be worthwhile to play. It will have modern controls, AI and enemies, so it will be an entirely different experience. Not saying it's going to be bad.

    But later levels aren't going to look and feel so great as the (showcase) medical level.
     
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  10. Invictus Arcane The Real Fanboy

    Invictus
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    It all looks good to me really, I rather have them just do a straight up update than a reimagining
     
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  11. Nano Prestigious Gentleman Arcane Patron

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    Everything's looking fab. Definitely looking forward to this.
     
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  12. ciox Learned

    ciox
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    From the streams I recall them planning to drop a fair amount of enemies, weapons and hardware, so everyone hoping for an "update" or "tune-up" of the original game will get their wish, just maybe not in the intended way.
    The game will definitely not be a carbon copy of the original with updated graphics, even after the big realignment of priorities, it just won't have some massive unnecessary new features shoved in like crafting.
     
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  13. MasterLobar Angry OtherSide Refugee

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    Yes, that's probably correct. As I said, it might be a good end product, but at this point, I am not sure if it is going to be worth $30 for me. 100% same graphics (polished), levels, logs, story, enemies...otherwise just a generic FPS.

    If they sell in the $30 range, it probably wouldn't be enough for me to buy and play it all over again.
     
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  14. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    It's quite obvious that these levels are in the grayboxing stage.
     
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  15. MasterLobar Angry OtherSide Refugee

    MasterLobar
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    Just watched a SS1 let's play and it reminded me of a question I always wanted to ask the SS1 pros: On level 6 (executive level), right when you step out of the elevator (coming from level 3), on the right-hand side in the middle of the room, there are some papers on the ground. But these papers are always destroyed, because a cyborg immediately throws a grenade at you and that destroys the papers.

    Is there any way how these papers can be saved? And what's on them?

    Thanks, everyone!
     
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  16. ciox Learned

    ciox
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    I don't remember that part at all but a reflex patch would probably help.
     
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  17. MasterLobar Angry OtherSide Refugee

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    It's right after 1:05 in this video.



    The papers in the middle of the room get destroyed by the grenade thrown by the cyborg. I never managed to kill the cyborg before that happens.

    A reflex patch is a good idea and could do the trick. I also think there is a second elevator that connects the executive level with the flight deck, so one might use that elevator and approach the cyborg from the other side. Sadly, I don't own the game anymore :(
     
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  18. Infinitron I post news Patron

    Infinitron
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  19. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    I "cheated" and looked it up on the level editor, it's this: https://shodan.fandom.com/wiki/Groves_Advertisement
     
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  20. MasterLobar Angry OtherSide Refugee

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    Ah, so it's not that important. That means it's likely a design error that the cyborg destroys it. I thought it might be some sort of puzzle and the papers might tell you something important (a code, maybe) and you have to figure out a way how to kill the cyborg before they destroy it.

    Thanks everyone :)
     
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  21. Lemming42 Arcane

    Lemming42
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    I know it's still pre-alpha, but the gameplay video doesn't inspire much excitement (although there's also enough good stuff to keep an eye on the project). Never been sure why everyone considers SS1 to be a moody atmospheric horror thing, as exemplified by the weird "cinematic" music everyone else has already pointed out.

    You're on a space station filled with literally hundreds of things trying to kill you, you've only got 6 hours to get out of there before Earth gets destroyed and/or the station explodes, there's a crazy AI chasing your every step, and you're running around with a plasma rocket launcher for most of the game. The tone for me was always straight-up cyberpunk action. Adrenaline-fuelled Die Hard in space, not a game where you mope around dark corridors with scare chords playing while getting spooked by skeletons, and the original frantic soundtrack reflects that. I really hope they don't take it in an atmospheric horror direction.

    The weapons don't look like they feel fun to use at this point either. I guess it's been a rule for well over a decade now that guns in FPS games must feel like water pistols and melee must feel like hitting things with a cardboard tube, but the enemies could at least flinch or stagger a bit more.
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker


    lul
     
    Last edited: Apr 2, 2019
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  23. DeepOcean Arcane

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    Because people think System Shock 2 was the original intention of System Shock 1 when they are very different games.
     
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  24. Trithne Augur

    Trithne
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    That's pretty much the long and short of it. Even during the kickstarter there was a lot of noise about making it like SS2, and a lot of the backers didn't seem to have actually played the original, just 2.
     
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  25. CyberModuled Learned

    CyberModuled
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    At this point all I can say is that I'm glad Night Dive have already fully patched the original Enhanced Edition with mouse look, widescreen, and quicksave so I don't have to care about this remake in the slightest because it just looks like SS1+100x Bloom.
     
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