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Vapourware System Shock 3 by OtherSide Entertainment - apparently dead

Discussion in 'General RPG Discussion' started by LESS T_T, Dec 8, 2015.

  1. Glic2000 Educated

    Glic2000
    Joined:
    Nov 16, 2018
    Messages:
    71
    Re: SS3 trailer, I'll bite:

    Terri Brosius was excellent as usual. But SHODAN's face looks silly when it's animated. The enemy design looked straight out of generic Dead Space territory. I guess I think SS should be more creepy than gory, and this was trying too hard to be gory.

    Animations looked twitchy and janky in a way that might have been intentional, but also just looked low budget. The lighting was also a bit flat and washed-out looking. Weapon effect looked generic and goofy.

    Overall not TOO bad but pretty generic in a Half-Life clone meets Dead Space clone sort of way.
     
    Last edited: Jan 29, 2020
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  2. Efe Arbiter

    Efe
    Joined:
    Dec 27, 2015
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    He used to be such a sweet kid.
     
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  3. MasterLobar Angry OtherSide Refugee

    MasterLobar
    Joined:
    Feb 17, 2019
    Messages:
    347
    Location:
    Killorn Keep
    Wait, are you saying what we saw in the teaser wasn't real "pre alpha gameplay" ???

     
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  4. Katana1000S Angrier OtherSide Refugee

    Katana1000S
    Joined:
    Oct 31, 2018
    Messages:
    111

    Good God.

    I have a serious stalker with Efe now :( If I did post that, wonder when? must have been in a generous mood from early times, know better now.

    Efe, you have descended into new depths of creepiness now stalker boy, your behaviour is beyond shill and fan boy troll, its out for petty revenge shilling/trolling now, inc hours of going over others posts to find flaws, utterly pathetic public behaviour from you, you should be ashamed.

    Just how low can you go in your fervour to favour anything from these incompetent morons?
     
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  5. Katana1000S Angrier OtherSide Refugee

    Katana1000S
    Joined:
    Oct 31, 2018
    Messages:
    111
    I doubt there was any real gameplay footage in Maggots video share, and we are supposed to believe this game was more than half way finished ... a claim they made well over a year ago, perhaps nearer 2 years ago, pure lies and deceptive marketing.
     
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  6. MasterLobar Angry OtherSide Refugee

    MasterLobar
    Joined:
    Feb 17, 2019
    Messages:
    347
    Location:
    Killorn Keep
    It was almost exactly one year ago:

     
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  7. Efe Arbiter

    Efe
    Joined:
    Dec 27, 2015
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    Thanks for exposing his lies.
     
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  8. MasterLobar Angry OtherSide Refugee

    MasterLobar
    Joined:
    Feb 17, 2019
    Messages:
    347
    Location:
    Killorn Keep
    After OS has laid off almost their entire staff, it will be interesting if Starbreeze will still write into their audited reports that they "expect" their entire investment in SS3 to be repaid or if the language will change.

    Their Q4 2019 is due on Feb 11.
     
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  9. Kin Corn Karn Arcane Developer

    Kin Corn Karn
    Joined:
    Dec 13, 2019
    Messages:
    16
    The in-game scenes showed real gameplay, we didn't even have any cut scenes. Core systems were nearly done. What we were way behind on was content.
     
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  10. MasterLobar Angry OtherSide Refugee

    MasterLobar
    Joined:
    Feb 17, 2019
    Messages:
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    Location:
    Killorn Keep
    Kin Corn Karn With "content", do you mean story/lore, level design, enemies, NPCs, puzzles etc.? Could they create that content with the very small team that's still left over a much longer time period than originally envisioned? (basically what Nightdive does with the SS1 remake)
     
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  11. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,961
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Randomly peeked into OtherSide forum and found this post from ten minutes ago: https://forums.otherside-e.com/t/corporate-responsibility/10266



    lol wth
     
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  12. agris Arcane Patron

    agris
    Joined:
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    3,812
    Grown fucking men made that? What is wrong with people.
     
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  13. Kin Corn Karn Arcane Developer

    Kin Corn Karn
    Joined:
    Dec 13, 2019
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    It wasn't complete enough that it could be handed off without any engineering support, and everyone on the content side is no longer with the studio.
     
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  14. Katana1000S Angrier OtherSide Refugee

    Katana1000S
    Joined:
    Oct 31, 2018
    Messages:
    111
    Sorry Kin Corn Karn, its appreciated about your whistle blowing of course, but as far as I can see, all you are trying to do is damage limitation for your old company and your pride, without revealing your identity ... we all know who you really are.

    Underworld Ascendant was pure SHIT and SS3 by you and your old colleagues was shaping up to be even worse SHIT.

    I honestly hate to see stuff like this fail and people lose jobs, but surely ... it was right SS3 was culled, they really did say it was half way finished about a year ago, you are trying to do damage limitation by saying a part of it was half finished ... you must think we are fucking gullible idiots.

    Please.
     
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  15. Kin Corn Karn Arcane Developer

    Kin Corn Karn
    Joined:
    Dec 13, 2019
    Messages:
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    The only reason I'm posting is because I saw so much confusion about the state of the company and the project I thought some first person information would be welcome. I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline.

    Was the failure of the project right? It's hard to say. If Starbreeze hadn't gone into crisis I think we would've delivered something interesting with some fresh and innovative gameplay, but a much smaller game than what people were expecting and inevitably disappointing for a sequel to such a beloved franchise.

    Those high expectations drove a lot of expensive experimentation. We were a small team and knew we couldn't compete with current immersive sims in production quality and breadth, so we had to be creative and clever and weird. And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for.
     
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  16. Terenty Learned

    Terenty
    Joined:
    Nov 29, 2018
    Messages:
    628
    So System Shock 3 is officially abandoned?
     
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  17. Harthwain Scholar

    Harthwain
    Joined:
    Dec 13, 2019
    Messages:
    543
    The guy says "it wasn't even complete enough" and you say he's "doing damage limitation"? Seriously? I get being upset, but you're losing contact with reality at this point.
     
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  18. Kin Corn Karn Arcane Developer

    Kin Corn Karn
    Joined:
    Dec 13, 2019
    Messages:
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    I don't actually know what's going on, but the team is no longer employed there.
     
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  19. Efe Arbiter

    Efe
    Joined:
    Dec 27, 2015
    Messages:
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    any chance you could get warren or paul to drop a couple lines here?
    just a small piece about either UA or SS3 and flee afterwards, no need to put up with katana that way
     
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  20. Kin Corn Karn Arcane Developer

    Kin Corn Karn
    Joined:
    Dec 13, 2019
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    That's not something I can do, but it wouldn't hurt to ask for an update on the official forums.
     
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  21. Katana1000S Angrier OtherSide Refugee

    Katana1000S
    Joined:
    Oct 31, 2018
    Messages:
    111
    (I know I fucked up this one and had to edit, but FFS Efe boy :(

    I remember the days of sensible Underworld suggestions there, a lot of us got banned for it ... are you serious Kin Corn Carn?

    The official forums :)

    Howls of Derisive Laughter
     
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  22. Max Heap Arbiter

    Max Heap
    Joined:
    Jul 21, 2011
    Messages:
    393
    That would be an economical decision.
    But we are talking about the company that virtually threw away 90% of this and made a worse looking game:



    Probably because the assets would clash with the quality they'd eventually settle for and/or they couldn't afford the rest of the game being on the same level of quality.

    Going by that the SS3 trailer could be 90% "marketing" assets. Though it's a bit too diverse for that I guess.
    But don't worry! I'm certain there is SOME way to still fuck those assets up somehow!
     
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  23. MasterLobar Angry OtherSide Refugee

    MasterLobar
    Joined:
    Feb 17, 2019
    Messages:
    347
    Location:
    Killorn Keep
    Do we? Must have missed it, could someone enlighten me?
     
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