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Take Command Napoleon

Discussion in 'TCancer News & Content Comments' started by Jason, Mar 6, 2007.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
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    10,682
    Location:
    baby arm fantasy island
    <strong>[ Update ]</strong>

    <p><a href="http://lordz.thelordz.co.uk/index.php?index" target="_blank" title="Lordz">The Lordz Modding Collective</a> and Lord Roglea are combining their knack for modding and unnecessary royal titles to bring us <a href="http://www.madminutegames.com/MadMinuteBB/viewtopic.php?t=6450" target="_blank" title="TCN">Take Command Napoleon</a>, a Napoleonic mod using the <a href="http://www.madminutegames.com/" target="_blank" title="TC2M">Take Command: 2nd Manassas</a> engine. Unlike the Lordz previous <a href="http://lordz.thelordz.co.uk/index.php?id=5,0,0,1,0,0" target="_blank" title="NTW2">Napoleonic Total War 2</a> project, this one will focus on single-player rather than MP.</p><blockquote><p> We are especially happy to tackle this project as we hope it will appeal to our fans in a totally new way. Where NTW1 and NTW2 are the premier Multiplayer Napoleonic games in existence, Take Command: Napoleon will be the premier Single Player game in existence. Don't worry about internet speeds or abnoxious players or cavalry rushes or corner camping or any of aspects of MP we don't enjoy; instead, fire it up and play whenever you want!

    Take Command Napoleon: Chapter 1, The Peninsular War will include the British army (including Spanish and Portugese troops) and the French army. More armies may be added in successive chapters. </p></blockquote><p>Read the <a href="http://www.madminutegames.com/MadMinuteBB/viewtopic.php?t=6450" target="_blank" title="TCN">rest of the thread</a> for several work-in-progress screenshots. </p>
     
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