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Take the Red Pill

Discussion in 'TCancer News & Content Comments' started by Jason, Mar 1, 2010.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
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    10,682
    Location:
    baby arm fantasy island
    <strong>[ Interview ]</strong>

    <p><a href="http://kriegsimulation.blogspot.com/2010/02/exclusive-interview-with-red-pills.html" target="_blank">Real and Simulated Wars</a> spoke to WarfareSims about their upcoming air and naval sim, currently with the working title <a href="http://www.warfaresims.com/?cat=126" target="_blank"><strong>Red Pill</strong></a>.</p><blockquote>Q: Many strategists have argued that blue water navies are becoming obsolete. Whether you believe that or not, there is an increase in interest on littoral naval operations. Is "The Red Pill" battle ready for littoral combat?</blockquote><blockquote>A:  We are aware of this emphasis shift and we have paid extra attention to getting the intricacies of littoral and low-intensity conflict right. As examples:</blockquote><blockquote>* Sensors and comms/datalinks are correctly affected by land mass (both for clutter and LOS-blockage), as well as weather conditions.</blockquote><blockquote>* The CEP-based model for anti-surface weapons gives tremendousmodeling flexibility. You can really appreciate the difference between shooting with a gun at a huge capital ship and trying to hit a nimble speedboat with the same weapon. The smart little guy has a lot better odds in Red Pill than in any other past air/nav wargame.</blockquote><blockquote>* Weapon effect and damage modeling is overall improved, since in the littoral/low-intensity arena you're dealing a lot more with guns, rockets, mines and small guided weapons rather than large one-shot ship-killing monsters. We are also looking at improved modeling of things like fire, flooding, secondary explosions etc. but these arestill preliminary.</blockquote><blockquote>* Improved AI and doctrine options, more flexible contact detection, classification  & ID levels, more flexible VCs (we are looking into non-kinetic VCs as well)... all sorts of individual little things that, when coming together, can make a big difference in a scenario.</blockquote><p>Spotted @ <a href="http://kriegsimulation.blogspot.com/">Real & Simulated Wars</a></p>
     
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