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Tavernking's RPG Project

Discussion in 'Codex Workshop' started by Tavernking, Mar 10, 2019.

  1. Tavernking Don't believe his lies Shitposter

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    348
    From the man who brought you 'Would you tolerate an RPG that places Strength caps on female characters?' 'Petition to remove the hitpoint health system from all future RPGs' and 'Everyone on RPG Codex needs to shut up and listen to me’ comes a whole new type of role playing game.

    This is a turn-based, party-based, open-world hardcore RPG. Center to the design philosophy of this game is the concept of 'unfair, unpredictable and unforgiving.'

    Unfair: You are a guest in these cruel harsh lands. You are not a superhero who slaughters hundreds of enemies in a single afternoon without batting an eye. You're a vulnerable commoner who has never held a sword in his life, and the difficulty of combat reinforces this notion.

    RNGesus rules with an iron fist here. Even the mightiest of knights in peak condition can be instantly killed by a single lucky arrow, shot by a frail peasant boy who has never even used his bow before.

    Unpredictable: Thousands of random events offering a wealth of choices and multiple outcomes. Hundreds of NPC companions, some are romanceable, some will follow you into battles, all with unique personalities and likes/dislikes, they will leave the party if they don't like what you're doing.

    Unforgiving: Death is quick and irreversible, you cannot reload old saves. Death is permanent, no second chances.

    I have been making little games since I was 13 years old, which have been played by over 100,000 people. I began designing this RPG project in 2015, making several prototypes along the way.

    Here is a screenshot of the last prototype (this is all getting trashed and remade):

    Show Spoiler

    [​IMG]


    Monthly updates to follow.
     
    Last edited: Mar 19, 2019
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  2. Nathaniel3W Rockwell Studios Developer

    Nathaniel3W
    Joined:
    Feb 5, 2015
    Messages:
    394
    Location:
    Washington, DC
    Hey! I remember this project. You started off with a bunch of portraits that everyone disliked. Then you bought some new portraits that are a lot better. Are you planning on trashing and remaking those too?
     
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  3. Tavernking Don't believe his lies Shitposter

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    348
    Unfortunately the portrait artist went AWOL after he did those five portraits. So I'll need a new artist (this time I won't recruit one from 4chan)
     
    • Funny Funny x 2
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  4. d1nolore Learned

    d1nolore
    Joined:
    May 31, 2017
    Messages:
    275
    Don't dwell too much on the graphics an stuff, they are good enough. Just focus on making the game fun and having a playable release.
     
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  5. Tavernking Don't believe his lies Shitposter

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    348
    Nothing to show for this first update, I will be sharing more about my RPG project and where it's heading.

    I've developed games before and I'm pretty sure my 'overly-ambitious game ideas' phase is over, I'm being careful to make sure everything isn't too hard for one man to make. However, I've never worked in 3D before. I've been playing around with the Unity, Unreal, and Godot engines and I'm still yet to choose one.

    The biggest problem right now is acquiring 3D assets. I think I'll learn how to make low poly models in Blender. The size of characters in this game will be tiny, there's no point making detailed characters when they'll be squeezed down to the size of Age of Empires 2 soldiers.

    ---

    Now about my long term plans - the game will be free. I love the fact that 100,000 people from around the world have already played my shitty old games, I love that I got to share my creativity and passion with such a wide audience too. Now I'm going to make something truly impressive.

    Remember in the first post how I said the game was open-world. The free version of the game will have 90% of the content where you rise from peasant to adventurer to baron. There will be a day-one DLC covering the other 10%, where you rise from baron to duke to king, build your own settlement and manage it. So the DLC will only be late-game content that won't affect the early-game or mid-game at all.

    Curious to hear what people think about this, let me know?

    No more updates until I have some screenshots to show, which will be a few months.
     
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  6. Mastermind Arcane Patron Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
    Messages:
    19,438
    K
     
    • Friendly Friendly x 1
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  7. deama Arbiter

    deama
    Joined:
    May 13, 2013
    Messages:
    1,686
    Location:
    UK
    Nice portraits.
     
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  8. Aemar Learned

    Aemar
    Joined:
    Aug 18, 2018
    Messages:
    359
    Surely some of the Codexers would want to pirate it, despite that.
     
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  9. Druidpeter Literate

    Druidpeter
    Joined:
    May 19, 2019
    Messages:
    20
    Late game DLC sounds like a nifty idea! It depends on if you're trying to maximize profits, though. Most people who play a game, never reach late game, and so have no incentive to purchase the DLC, and even long time fans who enjoy playing a lot might not reach late game for a long time, especially with swift and merciless permadeath.

    If you're going to be using RNG overwhelmingly, might I suggest you look into using Normal distribution curves for your random number generators? Normal Distribution Curves approximate real life random chance far better than uniform distribution curves, which often can produce jarring and clunky user experiences. Especially when used en masse. :D
     
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