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Temple+ Support archive

Discussion in 'ToEE Modding' started by gazra, May 2, 2015.

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  1. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Looks like the cause is that your iGPU doesn't support hardware transformations and lighting.

    Please try this version:
    https://ci.appveyor.com/api/buildjobs/kys0pesbn69rwl47/artifacts/TemplePlus-0.1.0-pre+837.zip

    You should extract it to
    C:\Users\<USERNAME>\AppData\Local\TemplePlus\app-1.0.5

    Where <USERNAME> is your username.

    Also, please make sure you have up to date drivers for your GPU.
     
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  2. Gord Arcane

    Gord
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    It appears that since installing the latest patch (1.05, which is done automatically, anyway), I can't load any old saves.
    Whenever I try, ToEE crashes instantly.

    I was able to start a new game, save in Hommlet and load that one, but old saves, regardless of whether they are from Temple+ or normal patched ToEE+Co8 will crash.
     
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  3. Sitra Achara Arcane Patron

    Sitra Achara
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    Strange, I can load any old save just fine. Can you upload the logfile, crash dump and a sample save?

    Edit: Oh, I think I broke Craft Wand by mistake. Issuing fix.
     
    Last edited: Apr 11, 2016
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  4. Gord Arcane

    Gord
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    Installed the latest update, still no luck.
    Now I can load pre-Temple+ saves, but still no (1.03) saves from Temple+.
    Loading an pre-Temple+ save and trying to save that crashes the game, as well.

    Edit:
    Send you a mail with the files to the gmail address from your OP.
    Didn't get any pop-up about a crash dump being created, though.

    Edit2:
    Seems pre-Temple+ saves aren't working completely either. Temple+ loads them, but sometimes crashes when I try to do various thing (e.g. enter the menu by pressing the escape key, right click character portraits). Not sure why it's working sometimes and other times not...
    At least in that case it is creating a crash report.
    Will send you another mail with the files from that crash.
     
    Last edited: Apr 11, 2016
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  5. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Derp, I forgot to fix the same error with the Craft Wand Set Level thing. Fixed now in 1.0.7. And also added Quivering Palm :)

    MonkFeatures.jpg
     
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  6. Gord Arcane

    Gord
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    Great, seems to be working again!
     
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  7. Heinous Hat Learned

    Heinous Hat
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    Time to roll a fresh monk :)


    Sitra, is there a way to reinitialize data for specific maps after editing a .mob (without starting a new game)? From past recollection, you could make edits to mob files and then push those changes by deleting the cached data in the data\maps folder. Things seem to operate a bit differently now...
     
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  8. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Temple+ now ignores those cached files. Saves the huge wait at startup.

    I haven't tested, but I think you can just edit the mob? It might not affect existing saves though, since they contain a dif file for altered mobs. Otherwise it's the same.
     
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  9. Heinous Hat Learned

    Heinous Hat
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    Yeah, that was my experience. I spruced up Jaroo a bit so he looks more like his portrait... green robe, beard etc. Model ID change in the proto shows up on restart, but editing his gear in the mob required a new game.

    I figured something was different when I deleted the original cache files and they stayed gone.
     
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  10. Pugmeister Educated Patron

    Pugmeister
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    It's possible he operates a bit differently because he's a vendor. Maybe his inventory got flagged as "changed" and stored to the save-game, so editing his inventory in the mob file will only show up in a new game.
     
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  11. Heinous Hat Learned

    Heinous Hat
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    Hmm, that's an interesting point. I never think of Jaroo as a vendor, as he primarily sells services. I'll see whether it goes differently when editing mobs composed of strictly creature/item objects.
     
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  12. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Sorry to say but after going through the latest log, it looks like your GPU just doesn't meet the minimum requirements (lack of pixel shader 3.0 support). From a bit of googling I see it's a common problem with many other games, and not a recent one at that.
     
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  13. Kogaion Literate

    Kogaion
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    Oh well, at least you tried..
    I'll see if I can sort my gpu out and I'll try again. Just don't know when.
    Thank you for your support

    Kogaion
     
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  14. Banichi Novice

    Banichi
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    Is this the right thread for bugs now? Two combat issues I noticed that are reproducible entirely within the Tutorial (TemplePlus-1.0.8, vanilla GoG - no Co8):

    I can now do a 5 foot step and then move within the same turn. No "you have already moved" floater. I'm sure that's new and not a vanilla bug.
    Yep. Fixed in v1.0.10.

    Ready vs. Approach is (differently) buggy. I know there were issues before so this might be related but it seems a bit different. It seems as though after one successful retreat (5footstep) then ready vs. approach, followed by interrupting a monster's turn, sometimes if you complete your turn and then get another turn before the monster you can consistently skip the monster's turn again by readying with the same character repeatedly (your other PCs still get their turns). I even saw it skipping the monsters turn when my PC who had previously readied just ended turn repeatedly without readying again. I guess this may just be another aspect of the well-known bug that I hadn't encountered before.
    Seems to be alright now :P

    And another I would only notice on a brand new game: the "Next Tip" button on the Tip of the Day dialog doesn't change the displayed tip. It does do the visual flash and clicking sound so that could be an issue with the data..
    Fixed for v1.0.21
     
    Last edited by a moderator: Sep 10, 2016
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  15. Banichi Novice

    Banichi
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    I've noticed that when attacking with a two-handed weapon while a buckler is equipped the extra .5 strength damage bonus is lost. Is that a feature or a bug? :)

    (I can't see it explicitly mentioned in any of the online 3.5e resources so I'd assumed it'd be correct to keep the 1.5x strength modifier damage bonus)
    FIXED (1.0.9)
     
    Last edited by a moderator: Apr 20, 2016
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  16. rashiakas Savant Patron

    rashiakas
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    Two Handed sword and buckler should work like this: All attacks are made with a -1 due to buckler penalty. If you attack, you lose the bucklers ac for that turn. Otherwise, nothing should change, so losing the 1.5 mod on strength is a bug.
     
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  17. Banichi Novice

    Banichi
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    Unexpected issue at Emridy Meadows. For all I know this is intended but it's different to every other playthrough..

    Show Spoiler
    When I loot the rainbow rock.. no ambush by skeletal priest and co. This time is unusual in that the PC is much higher level than I typically take to EM, and is the first CE character I've played.. but I thought I'd better check if there's an issue with the script firing. I can provide a save if that's helpful.
     
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  18. Sitra Achara Arcane Patron

    Sitra Achara
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    Is that with vanilla GoG too? Because the Skeletal Priest is a Co8 addition... (another Livonya masterpiece!)
     
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  19. Banichi Novice

    Banichi
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    I'm probably confused again. There seems to be an awful lot of NC in the "no NC" version of Co8.
     
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  20. Sitra Achara Arcane Patron

    Sitra Achara
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    Yes. Same lady with a different dress. :)

    A vanilla bug, fixed for v1.0.9 :)

    That's why it's labeled Standard and not "Non-NC" :P

    http://www.co8.org/forum/showthread.php?t=7737

    You can disable much of 'involuntary' NC in co8_config.ini (though I think that file may have to be relocated now with Temple+).
     
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  21. Banichi Novice

    Banichi
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    Yay :) although with attacks cancelling the AC bonus bucklers don't look terribly useful compared to Combat Expertise.

    Heh, "Many players don't even know that they are mods."

    I'll try to keep that in mind. This is my first non-Co8 playthrough that managed to leave Hommlet.
     
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  22. sneakycold Novice

    sneakycold
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    Hi guys just wanted to ask if is it normal to alt + click to sell "not sell-able" items to merchants? also why does some of my custom portraits are rotated 180 degrees?
     
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  23. Pugmeister Educated Patron

    Pugmeister
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    > I'm probably confused again. There seems to be an awful lot of NC in the "no NC" version of Co8.
    I am not really into that either to be honest.

    > also why does some of my custom portraits are rotated 180 degrees?
    That might be a bug. How did you add your custom portraits? Can you attach them somewhere?
    We only tested the image loading routines with the TGA files that ship with the game. If you added custom files, it's possible our routines don't account for sth special about them. Can you upload the exact files you are using somewhere? (Don't upload to imgur or some other image hosting service, since they will modify and convert the files)
     
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  24. Sitra Achara Arcane Patron

    Sitra Achara
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    I've used the IWD portrait pack without issue and so has Heinous Hat so I doubt it's a strictly speaking a bug. That said there might be a different behavior wrt "invalid" portraits, like ones that lack the transparency layer or whayever it was that ToEE required.

    As for alt-selling items that normally wouldn't be bought, I guess it's technically a bug, but I personally like being able to get rid of such items conveniently (usually when you press "Loot All" and as a result loot worthless items like boots or clothes), so I think I'll keep it that way.
     
    Last edited: Apr 20, 2016
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  25. Nicebrain Educated Patron

    Nicebrain
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    Codex 2012 Serpent in the Staglands Project: Eternity Torment: Tides of Numenera
    My paladin does not seem to get any spells per day, I did not get any at level 4 anyway. But that was version 1.07 or older, today at version 1.09 when I got to level 5 no new spells to cast showed up.
    I can see the spells in the spellbook, but I cant memorizer any of them.
    Fixed (v1.0.10)
     
    Last edited by a moderator: Apr 28, 2016
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