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Temple+ Support archive

Discussion in 'ToEE Modding' started by gazra, May 2, 2015.

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  1. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Ah, it's because of that weird thing where they get a base of 0 spells for levels 4-5. Fixed for next release (1.0.10).
     
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  2. Aothan Magister

    Aothan
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    I'm troubled no one else is playing enough Paladins to note this before now (my game is still crashing at startup)
     
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  3. Sitra Achara Arcane Patron

    Sitra Achara
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    Have you submitted a logfile / crashdump? I don't recall that you have, and we can't help you otherwise.
     
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  4. Aothan Magister

    Aothan
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    not as of yet, originally I first checked the forums and found similar earlier complications reported from another poster so I've waited to see if their fixes also applied but as of update 1.07 there is still a crash within two or so minutes of startup. Once I have a little more time I'll try a few attempts and then afterwards if nothing else can work send in a crash file
     
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  5. Dr. Bak Novice

    Dr. Bak
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    As I recall these feats are not core, so some expanded content accessible through SRD is already implemented.
    Many rpg boards tend to make a distinction between core and SRD since the latter contains some 3.0, psionic and other 'less-tested' material.
    I would say these 4 feats specifically are not game-breaking (not in the same fashion as Knock-Down is) but i understand some players would like to choose to include non-core improvements, maybe as a module.
     
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  6. Aothan Magister

    Aothan
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    just started a game with the 1.07 patch, in-game update went to 1.09 and this appears to have solved the early crash problems from before
     
    • Brofist Brofist x 1
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  7. Sitra Achara Arcane Patron

    Sitra Achara
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    Fair enough. I'll keep those in, however, since some people might have picked them already and I don't want to ruin their game. In the future I intend to handle things of that nature via a 'House Rules' configuration page.

    On that note, I'm currently expanding the list of craftable item effects - are the ones listed below core or not?

    http://www.d20srd.org/srd/magicItems/magicWeapons.htm
     
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  8. Dr. Bak Novice

    Dr. Bak
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    I think it's safe to say that all features listed under the column 'Core Rules' of the d20srd homepage come from the core rulebooks.
    The only exceptions would be the following:
    -swift/immediate action rules (from Miniatures Handbook)
    -the Razor Boar and Skorpionfolk monsters (from Monster Manual II)

    So the answer is yes, all magic weapons that you linked are core.
     
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  9. Gramfist Barely Literate

    Gramfist
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    How do I get the game to use a higher resolution? When I launched the game from the Temple+ installer everything was nice and small but, when I ran it afterwards from the game shortcut on my desktop, it went back the old resolution. Did I not install Temple+ right or do I have to run it from the installer each time I play the game? Or is there something else I have to install to get a better resolution? Thanks in advance.
     
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  10. Sitra Achara Arcane Patron

    Sitra Achara
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    You shouldn't have to reinstall. Can you post a logfile? When you open the configuration utility from the start menu, what does it say? Also, are you perhaps using or have used a "manual" Temple+ installation (unpacked files to ToEE folder, as it was in the beta)?
     
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  11. gates007 Novice

    gates007
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    Hi, thanks for the hard work. I am only getting update upto 1.0.9. I see the change log is at 1.0.10. Has the download been updated to 1.0.10? Thanks
     
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  12. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Haven't released 1.10 yet, it'll be out this Friday. We'll generally be releasing on Fridays so we have the weekend to issue hotfixes if needed.
     
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  13. gates007 Novice

    gates007
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    Thank you for prompt reply. Really looking forward to it!
     
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  14. Dr. Bak Novice

    Dr. Bak
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    Bug Report
    Windows 10, Co8 8.1.0 Standard, Temple+ 1.0.9

    - Stunning Fist doesn't state any prerequisite in the feat selection panel, but it might be just a typo
    Fixed for 1.0.20

    - Weapon Focus, Weapon Finesse, Reckless Offense, Quick Draw and Exotic Weapon Proficiency are selectable as 1st level feats for a wizard, even if they require +1 Base Attack Bonus at least
    doesn't happen in vanilla
    Fixed for 1.0.20

    - Wizards are proficient in all simple weapons, even if they should be proficient in only 5, this makes Simple Weapon Proficiency feat redundant (and can't be selected)
    doesn't happen in vanilla
    Fixed for 1.0.14

    - Wizards must select 2 spells when they level up but if all the spells up to that level are already known, the character gets stuck in the level up panel, since it cannot skip the spell selection step. here's a savegame
    Fixed for 1.0.15 (will allow you to skip spell selection if your level 1 Wizard has over 20 level 1 spells)

    Lilyanne has been too greedy and now she'll stay a level 1 pawn for the rest of her life. :smug:
     
    Last edited by a moderator: Sep 9, 2016
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  15. Banichi Novice

    Banichi
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    (TemplePlus v1.0.9, vanilla GoG - no Co8)

    1. My PCs don't seem to have movement limited by (spider cast) webs, despite failing saving throws and/or strength checks. Seen both cases happen at either deklo grove or the moathouse tower. They do get a -4 DEX penalty when webbed. (both PCs are dwarves fwiw)
    Vanilla bug, (re)fixex in 1.0.10

    2. AoO trip attacks vs. opponents standing up from prone - I think this is now intended to be a "normal" attack, but it does a touch attack (as if starting another trip attempt), the attack roll details show "Touch Attack" and the AC bonuses omit Natural Armor and similar. The result of the "hit" doesn't cause a trip attempt and shows nothing in the combat log. There's a brief "0 hp" floater above the target.
    Fixed in 1.0.10

    2a. If both PCs have AoO trip attacks enabled and both do an AoO against the same opponent then if the first succeeds the second will still attempt to trip the prone target. It would be convenient if the second did a normal attack at that point :)
    Fixed in 1.0.10
     
    Last edited by a moderator: May 6, 2016
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  16. relic Literate

    relic
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    Does Preston Wentz no longer give you a "heads up" regarding the Rannos and Gremag ambush? I'm playing on top of the Co8 8.1.0 NC with TemplePlus v1.0.9 from the original game CD.
     
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  17. Sitra Achara Arcane Patron

    Sitra Achara
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    This just happens to be a bug that was fixed in Co8, heh. "Refixed" it now for vanilla players.

    The script is still there. FOr it to trigger you have to buy the house, and two days have to pass from when you talk to him while being a "Target of Revenge". It's possible that the second time you talk to him has to be in the same place for the two days time event to trigger.

    On an unrelated note, v1.0.10 (out now) will log the to-hit rolls in your modules\toee folder. Should settle the old RNG accusations issue once and for all, hehe.
     
    Last edited: May 6, 2016
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  18. Banichi Novice

    Banichi
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    The in-game memory of explored area for fog'o'war is glitchy. Occasionally big diamonds of black will reappear in places that have already been thoroughly explored. This doesn't affect the mini-map view. This happens frequently at Emridy Meadows but I'm sure I've experienced it in at least one other location too. You don't have to leave the area (or save/load as far as I remember), just wander around elsewhere in the area and when you scroll around some blackness has developed.

    Fixed 1.0.41
     
    Last edited by a moderator: Apr 24, 2017
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  19. relic Literate

    relic
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    __________________________________________________________________________________________________________________________________

    Thank you, Sitra Achara! I think I was talking to him outside and then in his house.

    Loving Temple+! I can't wait to get to some higher levels to test out all the new monk abilities!
     
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  20. relic Literate

    relic
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    Temple+ has downloaded and installed the latest version 1.0.10 and tells me to restart. Restart how, exactly? I exit the game and relaunch it, but I don't get v1.0.10? Am I supposed to download v1.0.10 from moddb? I don't get it. Sorry, I'm being such a dope.
     
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  21. Sitra Achara Arcane Patron

    Sitra Achara
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    Exiting and launching the game should do it... are you saying it's still stuck on the previous version?
     
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  22. relic Literate

    relic
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    Yes. I go in and out of the game, and nothing changes. Each time I see v1.0.10 download and install with a message to start a new game. I ended up just downloading v1.0.10 from moddb, so I now have the latest version.
     
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  23. relic Literate

    relic
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    I'm playing the Co8 8.1.0 NC with Temple+ v1.0.10 from the original game CD (patch 2), and I'm not getting the Aid Another option to wake my sleeping characters. I'm fighting Senshock in his room on the 4th level, and he uses Deep Slumber to put me to sleep, but I never get the Aid Another option in my radial menu?
     
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  24. DnDPaladin Novice

    DnDPaladin
    Joined:
    May 9, 2016
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    Problems with Temple+

    OS : windows 10
    Game Type : GoG

    number #1
    Game doesn't update on its own, said i was on 1.07 that newer version was availlables and i needed to restart after it downloaded. so i closed down the game by clicking exit. then relaunched the game. it redownloaded again and told me to restart, and so on and so on without ever going up. i was always still in 1.07. until i finally decided to go on the website and download 1.0.10 all by myself and install it directly.
    Added notification for installer in v1.0.12

    number #2
    game crashes frequently but randomly. sometimes in the middle of combat, sometimes during a conversation or sometimes in the menu of the game directly. My guess is that directX doesn't work well with Windows 10, which basically works only with directx 11 and plus. the rest are not compatible with it. basically windows 10 is an oddjob considering its not retro compatible with previous incarnations of its own designs. but whatever this problem is, it cannot really be reproduced because the crashes are random, they can happen 15 seconds in, or 5 hours later. but everytime i play this game i get at least 1 crash per session. and sometimes all the way from 1 crash to 5 crashes in a row. happens only on Temple+ and it happens reguardless of which version is installed. meaning that regular TOEE, or CO8 doesn'T matter, they happen still.
    No longer an issue :)

    Update on crashes...
    Verbobonc, dialog with viscount makes the game crashes. i click the viscount saying, i got new information for you, i then click the i got the order to kill you sir. and then he tells me to get rid of lerrik and darlia, when i click yes sir. the game crashes. happens whatever the dialog option was chosen. once you say yes sir. the game crashes. making that quest unfinishable. happens only in temple+ not on regular Co8
    Fixed in 1.0.11

    number #3
    everytimes i save a game, the option dial called no AoO and Fight Defensively always ends up rechecking themselves. and that is hapenning everytime i save the game. so right after i saved the game, i have to click my fighter and go into his option dial and uncheck no AOO and Fight defensively. this sucks. this also happens only if you have the improoved trip as my cleric doesn't have that problem.
    Fixed for 1.0.11

    number #4
    not really a problem more like a way to tell players they need to grab their items from the floor if they craft soemthign and the inventory is full. the item appears on the floor, but nothing ever tells the player that it does. so if there is a way to make the player know that his inventory is full and that the created item is now on the floor. it would be great.
    Added for v1.0.21

    number #5
    again not really a problem, just a simple thing that would make the changelog actually readable. like put in red what is new to the actual version, because right now its unclear what is truly new because there is so much stuff already. having to reread and compare to a saved log i created is just way too long to do just to know whats truly new in the engine at that point. so if you could make the changelog have whats truly new in that particular last update it would be great.
    Started adding version # next to additions

    number #6
    it seems that changing th ename of an item during crafting is impossible if you placed keyboard shortcuts on the keyboard. so shortcuts should be disabled during item creation. otherwise hitting one of the shortcuts during item naming may make the crafting window disappear. exemple. my A key is set to show the wand crafting window. if i rename a sword i just updated. and hit A during that name. it will automatically close the crafting window. losing everything that was done and open my craft wand window. so definitely if we are changing th ename of an item, the keyboard shortcuts shouldn'T be active during that time.
    Fixed in 1.0.11


    thats all i have for now, the rest seems to work right.
    really love the new stuff in this and i hope this goes much further then this. int he way that it would be cool to make full on new games out of the TOEE engines.
    thanks for all your hard work on this.
     
    Last edited by a moderator: Sep 14, 2016
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  25. relic Literate

    relic
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    Nevermind. I figured it out.
     
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