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Temple+ Support archive

Discussion in 'ToEE Modding' started by gazra, May 2, 2015.

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  1. Sitra Achara Arcane Patron

    Sitra Achara
    Joined:
    Sep 1, 2003
    Messages:
    1,666
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    That one was fairly easy, done for next version. (Enter/Esc for Ok/Cancel)

    Yes, please upload a screenshot and a savegame since I'm not getting that error.
     
    Last edited: May 26, 2017
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  2. Nimja1 Novice

    Nimja1
    Joined:
    Oct 14, 2014
    Messages:
    2
    Seems to me that if you make a 6th character that their select range is actually a thin rectangle from where they are standing till halfway up the screen. if you need screenshots let me know
     
    Choosing from a list

    From the options:

    • Edit

    Random selection is: Edit

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  3. sneakycold Novice

    sneakycold
    Joined:
    Apr 20, 2016
    Messages:
    6
    Everytime I launch Temple+ it crashes. it says:

    "Runtime Error!

    Program:
    ...rator\AppData\Local\TemplePlus\app-1.0.24\TemplePlus.exe

    This application has requested the Runtime to terminate it in an unusual way.
    Please contact the application's support team for more information."

    My System Specifications:

    Machine name: CNC007
    Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.120401-1505)
    Language: Japanese (Regional Setting: Japanese)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: H81M-DS2
    BIOS: BIOS Date: 07/25/13 17:47:30 Ver: 04.06.05
    Processor: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
    Memory: 4096MB RAM
    Available OS Memory: 3984MB RAM
    Page File: 2841MB used, 5124MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 32bit Unicode

    Please help I want to play this game with Temple+ so bad :(

    Edit: I've already uninstalled ToEE even Co8 and Temple+ then reinstalled it but it still crashes, I even uninstalled Microsoft Visual C++ 2005,2008,2013 & 2015 then also reinstalled it.
     
    Last edited: Oct 1, 2016
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  4. SwingBlade Educated

    SwingBlade
    Joined:
    Sep 4, 2016
    Messages:
    85
    sneaky, try this link: https://support.microsoft.com/en-us/kb/179113

    Most of the reports I've seen of this issue (including mine) were from DirectX not being fully updated.

    DX11 is normally delivered through Windows Update, so if you don't keep your computer updated regularly, you might not have the latest version.

    Give that a go (I know your output said you were DX11 but this is the most common solution I've seen for this error).
     
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  5. Pygmy Novice

    Pygmy
    Joined:
    Sep 10, 2016
    Messages:
    28
    What does it take for a paladin to fall nowadays - you used to be able to lose your paladinhood by joining the drinking contest but now I want to become a proper blackguard I find a lonely badger to butcher and am still a paladin of Heireneous - several badgers later I am still a paladin with full powers and the Enemy of Hommlet reputation surely this cannot be right?
     
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  6. florian1 Novice

    florian1
    Joined:
    Jun 18, 2016
    Messages:
    36
    I am running v1.0.24, and am getting "runtime error" when my party is in Welkwood Bog and are about to make contact with the illusionary verbobanc soldiers, making the game crash. I think it started happening in 1.0.23 already. I have made sure to be using the v24 start icon, and have updated all the optional windows 8.1 updates, but the problem continues. My party has successfully completed a number of quests in Hommlet, and killed the spiders with no problems. The runtime error only happens at the moment my party gets close to the fake soldiers at Welkwood Bog.

    Here is the last 10% of the logfile (if you want the entire logfile, I can post that, but it is very long)

    [2016-10-02 10:24:32.643] [core] [info] Completed loading of save game
    [2016-10-02 10:24:32.829] [core] [info] Python: initializing _co8init.py
    [2016-10-02 10:24:32.830] [core] [info] Python:
    [2016-10-02 10:24:32.830] [core] [info] Python: modules\ToEE\save\slot0152.co8
    [2016-10-02 10:24:32.831] [core] [info] Python:
    [2016-10-02 10:24:33.191] [core] [debug] Generating AI TimeEvent for Hextor Guard, first heartbeat: 0
    [2016-10-02 10:24:33.192] [core] [debug] Generating AI TimeEvent for Hextor Guard, first heartbeat: 0
    [2016-10-02 10:24:33.192] [core] [debug] Generating AI TimeEvent for Hextor Guard, first heartbeat: 0
    [2016-10-02 10:24:33.193] [core] [debug] Generating AI TimeEvent for Hextor Guard, first heartbeat: 0
    [2016-10-02 10:24:33.193] [core] [debug] Generating AI TimeEvent for Hextor Guard, first heartbeat: 0
    [2016-10-02 10:24:33.209] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.210] [core] [debug] Generating AI TimeEvent for Cleric, first heartbeat: 0
    [2016-10-02 10:24:33.210] [core] [debug] Generating AI TimeEvent for Narwell Mage, first heartbeat: 0
    [2016-10-02 10:24:33.211] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.211] [core] [debug] Generating AI TimeEvent for Generic Spawner, first heartbeat: 0
    [2016-10-02 10:24:33.212] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.212] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.212] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.213] [core] [debug] Generating AI TimeEvent for Cleric, first heartbeat: 0
    [2016-10-02 10:24:33.213] [core] [debug] Generating AI TimeEvent for Cleric, first heartbeat: 0
    [2016-10-02 10:24:33.214] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.214] [core] [debug] Generating AI TimeEvent for Canon Thaddeus, first heartbeat: 0
    [2016-10-02 10:24:33.214] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.215] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.215] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.216] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.216] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.216] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.217] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.217] [core] [debug] Generating AI TimeEvent for Narwell Mage, first heartbeat: 0
    [2016-10-02 10:24:33.218] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.218] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.218] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.219] [core] [debug] Generating AI TimeEvent for Cleric, first heartbeat: 0
    [2016-10-02 10:24:33.219] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:33.219] [core] [debug] Generating AI TimeEvent for Narwell Guard, first heartbeat: 0
    [2016-10-02 10:24:34.972] [core] [info] Starting path attempt for Super Wizz
    [2016-10-02 10:24:34.972] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:34.973] [core] [info] Super Wizz pathed successfully to 508,345,1.563614,1.140371
    [2016-10-02 10:24:34.973] [core] [info] Starting path attempt for Super Dude
    [2016-10-02 10:24:34.974] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:34.974] [core] [info] Super Dude pathed successfully to 515,344,-13.164169,0.566673
    [2016-10-02 10:24:34.975] [core] [info] Starting path attempt for Super Clerk
    [2016-10-02 10:24:34.975] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:34.976] [core] [info] Super Clerk pathed successfully to 511,345,8.223579,-14.039734
    [2016-10-02 10:24:36.581] [core] [debug] Generating AI TimeEvent for Guard, first heartbeat: 1
    [2016-10-02 10:24:36.582] [core] [debug] Generating AI TimeEvent for Guard, first heartbeat: 1
    [2016-10-02 10:24:36.582] [core] [debug] Generating AI TimeEvent for Guard, first heartbeat: 1
    [2016-10-02 10:24:36.583] [core] [debug] Generating AI TimeEvent for Captain Asaph, first heartbeat: 1
    [2016-10-02 10:24:36.583] [core] [debug] Generating AI TimeEvent for Guard, first heartbeat: 1
    [2016-10-02 10:24:36.584] [core] [debug] Generating AI TimeEvent for Guard, first heartbeat: 1
    [2016-10-02 10:24:37.650] [core] [info] Starting path attempt for Super Clerk
    [2016-10-02 10:24:37.651] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:37.654] [core] [info] Super Clerk pathed successfully to 513,365,5.430183,-10.573647
    [2016-10-02 10:24:37.654] [core] [info] Starting path attempt for Super Wizz
    [2016-10-02 10:24:37.655] [core] [info] Attempting using nodes...
    [2016-10-02 10:24:37.667] [core] [info] Nodes attempt result: 3...
    [2016-10-02 10:24:37.667] [core] [info] Super Wizz pathed successfully to 514,367,-0.942808,-12.256517
    [2016-10-02 10:24:37.668] [core] [info] Starting path attempt for Super Dude
    [2016-10-02 10:24:37.668] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:37.669] [core] [info] Super Dude pathed successfully to 517,364,-8.628754,3.308266
    [2016-10-02 10:24:40.412] [core] [info] Starting path attempt for Super Clerk
    [2016-10-02 10:24:40.413] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:40.418] [core] [info] Super Clerk pathed successfully to 512,385,-3.105844,-10.062954
    [2016-10-02 10:24:40.419] [core] [info] Starting path attempt for Super Wizz
    [2016-10-02 10:24:40.419] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:40.425] [core] [info] Super Wizz pathed successfully to 509,384,-10.494003,8.391392
    [2016-10-02 10:24:40.426] [core] [info] Starting path attempt for Super Dude
    [2016-10-02 10:24:40.427] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:40.432] [core] [info] Super Dude pathed successfully to 515,385,4.108765,1.277788
    [2016-10-02 10:24:42.457] [core] [info] Starting path attempt for Super Clerk
    [2016-10-02 10:24:42.457] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:42.458] [core] [info] Super Clerk pathed successfully to 516,396,-1.910355,7.832554
    [2016-10-02 10:24:42.459] [core] [info] Starting path attempt for Super Wizz
    [2016-10-02 10:24:42.459] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:42.460] [core] [info] Super Wizz pathed successfully to 513,398,4.135315,0.197213
    [2016-10-02 10:24:42.460] [core] [info] Starting path attempt for Super Dude
    [2016-10-02 10:24:42.461] [core] [info] Attempting sans nodes...
    [2016-10-02 10:24:42.461] [core] [info] Super Dude pathed successfully to 519,395,-7.164444,-11.517899
    [2016-10-02 10:24:44.621] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.622] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.622] [core] [debug] Generating AI TimeEvent for Goblin, first heartbeat: 1
    [2016-10-02 10:24:44.623] [core] [debug] Generating AI TimeEvent for Goblin, first heartbeat: 1
    [2016-10-02 10:24:44.623] [core] [debug] Generating AI TimeEvent for Goblin, first heartbeat: 1
    [2016-10-02 10:24:44.624] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.624] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.624] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.625] [core] [debug] Generating AI TimeEvent for Goblin, first heartbeat: 1
    [2016-10-02 10:24:44.625] [core] [debug] Generating AI TimeEvent for Goblin, first heartbeat: 1
    [2016-10-02 10:24:44.640] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.641] [core] [debug] Generating AI TimeEvent for Kobold Sergeant, first heartbeat: 1
    [2016-10-02 10:24:44.641] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.642] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:44.642] [core] [debug] Generating AI TimeEvent for Kobold, first heartbeat: 1
    [2016-10-02 10:24:45.062] [core] [info] AAS: Animation file 'art\meshes\monsters\Lizardman\koboldman_Small-armor\Lizardman2Small-armor.ska' not found
     
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  7. DnDPaladin Novice

    DnDPaladin
    Joined:
    May 9, 2016
    Messages:
    30
    SwingBlade, my ironman game seems to work pretty fine. i have had the same problems as the original game still. and since they were fixed haven't seen them in ironman either.

    and honestly why would it make a difference ?
    the only thing ironman does is forbidding the use of save games.
    thats pretty much all ironman is. i actually dont believe ironman mode is an entirely new designed stuff... im pretty sure its the very same game but with saving disabled.
     
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  8. Sitra Achara Arcane Patron

    Sitra Achara
    Joined:
    Sep 1, 2003
    Messages:
    1,666
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    I was unable to replicate this problem... too bad you don't have a save.
    Can you post the crash dumps?

    (also it shouldn't be related to Ironman. Ironman is generally not recommended because of reliance on a single save - if it bugs out you're done...)

    Yeah the DX update seems to solve most of these reports.

    If not, please also upload your log file (see first post for instructions).

    If it does work please also let me know :)

    Well the badgers are former bandits and thus legitimate targets in the eyes of your god :P

    To gain the fallen status you need to acquire the Butcher of Hommlet rep - try killing some civvies, or alternately IIRC sleeping with the Nulb whores will also do the trick.

    Edit: Also the 2nd stage of Beggar Maker reputation will make you fall.
     
    Last edited: May 26, 2017
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  9. florian1 Novice

    florian1
    Joined:
    Jun 18, 2016
    Messages:
    36
    The file was missing. I don't do any modding, but maybe I made a mistake with the console, or some AVG cleaning decided it was a duplicate file or something.

    Anyway, I reactivated the mod, and the problem has been fixed. Thank you.
     
    • Brofist Brofist x 1
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  10. DnDPaladin Novice

    DnDPaladin
    Joined:
    May 9, 2016
    Messages:
    30
    Loyal good people can't do anything in the brothel !
    i have an entire group of loyal good right now and we can't even do a single thing in the brothel. they always ends up saying, i know what this is and i dont want any part of it.
    so i doubt the brothel to be any good to lose paladin status.


    Also, you can actually save your game in ironman as long as you just backup your save but you just can't have numerous and they save every time you enter a place. on a single save. too bad i thought of it after i got thru the encounter, or i would of given you the save. i'll start backing up if anything else comes up. and if anything i can redo another game on normal see if it does it and then give you the save if it does.
     
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  11. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,868,848
    I approve of butchering Hommlet, Therjon and Jarro are great exp and loot dispensers :obviously:
     
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  12. deuxhero Arcane

    deuxhero
    Joined:
    Jul 30, 2007
    Messages:
    8,504
    Location:
    Flowery Land
    Clicking anything while you're traveling on the overworld map (location or the leave button) breaks the game (either crash or black screen). 100% reproducable.
     
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  13. SwingBlade Educated

    SwingBlade
    Joined:
    Sep 4, 2016
    Messages:
    85
    No issues here. It might be due to you clicking the game while it's "thinking hard" about loading. I tested with a *lot* of other stuff going on, and ran a click-spammer set to 50ms intervals, with no noticeable delay in the new scene loading.
     
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  14. sneakycold Novice

    sneakycold
    Joined:
    Apr 20, 2016
    Messages:
    6
    Where can i find the log file?
    Edit: I've read the first post but I can't find the instruction to get the log file, all I can see is the "Common Issues and Solutions". Sorry if I've missed the part :/

    By the way I can't use this link "https://support.microsoft.com/en-us/kb/179113" because my OS is not genuine, are there any ways to install/fix Direct X 11 without the update? I've tried some offline installers but that didn't seems to work. My last option is to clean install my system which I shouldn't do yet. :(

    Additional info, I've noticed every time I reinstall Temple+ when it say it will create a shortcut to desktop, it doesn't and it will crash.
     
    Last edited: Oct 5, 2016
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  15. florian1 Novice

    florian1
    Joined:
    Jun 18, 2016
    Messages:
    36
    Log file can be found at C/Users/Owner/Saved Games/TemplePlus

    My windows 8.1 also doesn't create a shortcut, but TemplePlus.exe is located in C:\Users\Owner\AppData\Local\TemplePlus\app-1.0.24, so you can just make your own shortcut.
     
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  16. sneakycold Novice

    sneakycold
    Joined:
    Apr 20, 2016
    Messages:
    6
    Okay found it, here it is.
     
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  17. SwingBlade Educated

    SwingBlade
    Joined:
    Sep 4, 2016
    Messages:
    85
    Not casting shade, but you're going to have a lot of general system issues with an unactivated copy of Windows. It's generally unwise to be taking a raw (not-updated) installation into the wild internets. Consider picking up a legit key; you can find cheap legit Windows keys for sale at https://www.reddit.com/r/microsoftsoftwareswap/

    You won't be able to run anything that requires system verification, which includes MS updates and various downloads from their site.

    Looking at your log, it is definitely a DX11 issue. Updating that should fix it, if you can do so.
     
    • Agree Agree x 1
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  18. SwingBlade Educated

    SwingBlade
    Joined:
    Sep 4, 2016
    Messages:
    85
    If getting a genuine copy of Windows is just not possible, you might be able to get an older copy of Temple+ prior to the DX11 update, I might have an old installer in my download folder. Keep in mind that you would have to disable automatic updates, and you would effectively be unsupported; you would not have access to some of the new tweaks and features, such as prestige classes. We also wouldn't be able to help a whole lot in the forums, since no one is going to be running the older versions (and it would be unreasonable to ask someone to do so specifically to help you).

    So, that's an option.
     
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  19. Sitra Achara Arcane Patron

    Sitra Achara
    Joined:
    Sep 1, 2003
    Messages:
    1,666
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    You can get v1.0.13 here:
    https://github.com/GrognardsFromHell/TemplePlus/releases/tag/v1.0.13

    But yeah, it doesn't feature the Prestige Classes and a bunch more improvements made since then, and that branch won't be updated and supported...

    That certainly looks like the DX11 issue at play...

    Basic zombie or skeleton IIRC.
     
    Last edited: May 26, 2017
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  20. SwingBlade Educated

    SwingBlade
    Joined:
    Sep 4, 2016
    Messages:
    85
    Quick question, how is Animate Dead handled? Does it just give a basic zombie/ghost, or does it pull from a table based on caster level?
     
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  21. SwingBlade Educated

    SwingBlade
    Joined:
    Sep 4, 2016
    Messages:
    85
    Bummer, thanks.

    New issues wee!

    Randomly, on a save load or heading into a scene change, it looks like a pixel of a character gets 'caught' on a point, and there's a stretch of color to the character. This leads to a hard crash. Don't have a ready log.

    Still also running into increasingly frequent crashes when trying to load a save. Seemingly related, I sometimes load a save fine, or am playing with no issues. However, hitting Esc to bring up the menu (usually to save), it gives me a crash message and CTDs. Here is my .log and .dmp for that.

    https://drive.google.com/open?id=0B6VutlpVrGbGWm9BMXJDblREYTg
     
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  22. deuxhero Arcane

    deuxhero
    Joined:
    Jul 30, 2007
    Messages:
    8,504
    Location:
    Flowery Land
    I did an evil playthrough thinking having undead under my command would be cool. Then I actually go the spell and was really disapointed.
     
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  23. sneakycold Novice

    sneakycold
    Joined:
    Apr 20, 2016
    Messages:
    6
    I've tried it on another computer and it works. I guess case closed for me, sorry for the bother guys, I'm gonna check those prestige classes, ooh and thank you so much for all the help, I appreciated it ;)
     
    • Salute Salute x 1
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  24. florian1 Novice

    florian1
    Joined:
    Jun 18, 2016
    Messages:
    36
    Using 1.0.24. My 5th level Cleric is able to create ability buffing items up to +6 (girdle of giant strength +6, cloak of charisma +6 etc). I am pretty sure he should be limited to +2 or +4 items. My 5th level Druid can create +4 ability bonus items, but I suspect he should be limited to +2 items.
     
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  25. florian1 Novice

    florian1
    Joined:
    Jun 18, 2016
    Messages:
    36
    Never mind, I just looked at the SRD for 3.5, and it seems that attribute boosting items can be +2, +4, or +6 without an increase in the required caster level. Never new that. I thought it scaled similarly to enhancement bonuses for weapons and armor and such.
     
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