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Vapourware That Which Sleeps - Vaporware Strategy RP

Discussion in 'Strategy and Simulation' started by Kem0sabe, Aug 4, 2014.

  1. Hobo Elf Arcane

    Hobo Elf
    Joined:
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    Location:
    Khorinis dumpster
    I did my duty and told my friends about this KS as well. At least one of them might back it, but I'm sure more will get it when it is released.
    Game is looking good. :thumbsup:
     
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  2. Ulminati Kamelåså! Patron

    Self-Ejected
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    Jun 18, 2010
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    At this point I still think the best thing that could happen is if some youtube celeberty (ugh) like TB or PDP got a press build of the game and showed it off for their hordes of cultists. Failing that, a generous donation of mountain dew (and press build) to Kotaku, PCGamer and the like might garner you another 1-200 converts.

    Basically what I'm saying is you really need to have a press build you can send out for people to play and write about.
     
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  3. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
    Joined:
    Aug 6, 2014
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    Location:
    Austin
    Shadorwun: Hong Kong
    < $500

    Got two videos on the backburner (mod tools going out tonight, military going out this weekend) as well as our Proof of Concept for Procedural Generation. It's a little technical but it also shows off the potential for the stretch goal. We may turn a few heads with that, otherwise we'll have to resort to more drastic measures. Human sacrifices are on the table.

    No denying that would be a fantastic outcome, but it's looking more and more likely that we won't be seeing that until after the Kickstarter. May still see ourselves on Kotaku - that would be a significant boost to the cause.
     
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  4. Rahdulan Arcane Patron

    Rahdulan
    Joined:
    Oct 26, 2012
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    4,010
    I agree. Total Biscuit has covered Kickstarter projects before so I guess it's possible if he finds it interesting. Say what you want about him, but that would be a big boost to exposure.
     
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  5. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
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    I don't know anything about YouTubers, but that guy has a great name. Even if we don't get a YouTuber build out before the Kickstarter end I am sure that they'll be a major component in getting hype built for the actual release. We're at the point now where we have so many Beta Testers that we want to prioritize them - we're putting out our Scenario Viewer build the week after KS ends (it's a build we use to see how assets and special effects look), and we want to get a pipeline going from our contractors right into that build so the beta testers can review the art and decide on an aesthetic.

    Even more critically, we may hit the Procedural goal - that means we'll need the Beta Testers reviewing the new tiles as well, though we won't be getting Procedural into the Early Access build we will want to upgrade the map itself so it's important we get some churn on that ASAP.

    TBH, I thought we'd struggle around 6k and we'd just work on the demo for two weeks, release it, get up to maybe 18k and then move forward. Figured with how niche Turn Based Strategy is there would be limited attention - happily we were wrong and it looks like the amount we're getting is going to let us really do justice to the game. Industry attention has been pretty positive as well, which is even better. All that though can be ignored, we want to make sure we get all the Beta Testers get in and can start giving feedback ASAP.
     
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  6. Torrasque01 Augur

    Torrasque01
    Joined:
    Nov 29, 2013
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    Just a warning. TB will probably not cover your game until full release. He got burned a bit since none of the kickstarters he promoted turned out very good, notably Takedown Red Sabre was an unmitigated disaster, Nekro is in early access hell and War for the Overworld is borderline.
     
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  7. Ulminati Kamelåså! Patron

    Self-Ejected
    Joined:
    Jun 18, 2010
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    20,233
    Location:
    DiNMRK
    Do de doo time to read the kickstarter update and comments se---

    [​IMG]

    .......

    [​IMG]

    [​IMG]



    Oh man. I hope Dawn_ doesn't sue you for triggering him. He and the codex have a sordid history.
     
    Last edited: Oct 7, 2014
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  8. Hobo Elf Arcane

    Hobo Elf
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    What do you mean by borderline? I haven't really looked at it, but I've been remaining hopeful that it'll turn out good. What's not good about it?
     
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  9. Torrasque01 Augur

    Torrasque01
    Joined:
    Nov 29, 2013
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    I didn't feel the updates were frequent and sizable enough to make the february 2015 release date. Now I'm not so sure, it might turn out great.

    edit: Kickstarter ended in january 2013 and game reached version 0.5 in september 2014. This will either get delayed or released incomplete.
     
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  10. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
    Joined:
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    Shadorwun: Hong Kong
    Was keeping an eye on this but lost track, glad to hear you're a little optimistic about it - better than nothing.
     
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  11. Hobo Elf Arcane

    Hobo Elf
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    Ah, ok. But what is in it is good, yes?
     
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  12. Ninjerk Arcane

    Ninjerk
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    Jul 10, 2013
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    12,437
    Gotta be a Codexer.
     
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  13. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
    Joined:
    Aug 6, 2014
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    Location:
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    Shadorwun: Hong Kong
    We had a guy named the Weresheep of Sin pledging but he cancelled - that hurts.

    Pondering showing a rough tech Proof of Concept of genealogical generation, it's very ugly since we didn't intend it for anything besides internal testing - but it shows off the concepts we would use like Great Leaders, Artifact and Ruin Generation, and the simple ratings for the civilizations.

    Should we post it or is it too rough for the KS crowd? Want me to post it here first and you guys can give me your opinion?
     
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  14. Luka-boy Arcane

    Luka-boy
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    1,000
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    Sure, go ahead. Even if it's bad it's not like the average pledger visits the Codex and will see it.
     
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  15. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,841
    That Which Cannot Be Unseen (open)

    [​IMG]

    [​IMG]
     
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  16. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
    Joined:
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    Why did I click on this, so many regrets... so many regrets....
     
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  17. Regretone Barely Literate

    Regretone
    Joined:
    Oct 8, 2014
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    1
    Endless Simulation ACHIEVED!!! :ehue:
     
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  18. Wizzy Novice

    Wizzy
    Joined:
    Oct 8, 2014
    Messages:
    5
    Congratulations.

    Since I backed it two days ago I've been checking its progress, and I'm optimistic they'll hit the final stretch goal at this rate.

    Is the demo still in the works?
     
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  19. tabacila Scholar

    tabacila
    Joined:
    Nov 2, 2011
    Messages:
    115
    Congrats!
    Less than $13K to go in 14 days so if you keep your above $1K/day average you should be fine.
     
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  20. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,193
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Considering the typical last days boost in funding, I have complete faith this will reach all its current stretch goals.

    Have you considered eventual bonus stretch goals if they all get reached with a decent amount of time left on the ks KingDinosaurGames ?
     
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  21. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
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    Well, to be honest I don't want to add anything else - we had two big elements we lost that were interesting that I would certainly love to get in the game but with these stretch goals now on my plate I'd rather focus on them and not feel pushed to get to anything else.

    For the record they were 1) Underworld map (glad I didn't have to write the AI to handle this) 2) City Districts in cities, meaning you could control certain areas and fight for influence. It was interesting even in its early form but it didn't really go with the Grand Strategy aspect of the game.

    Going to talk with my partner, but I think we may simply say every X after the final stretch goal is another Agent added - probably take some of our rejected concepts and present them to the backers, let them decide who deserves to be made.

    Sounds like it - going to be cutting together that video about the Proof of Concept, I think it will help get us there if we need it

    Demo is on 100% hold for now, kickstarter too successful for its own good. I can't wait till it ends and I can actually program again.
     
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  22. Destroid Arcane

    Destroid
    Joined:
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    16,620
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    KingDinosaurGames Will the modding be robust enough to allow us to add new mechanics to the game?
     
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  23. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
    Joined:
    Aug 6, 2014
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    Location:
    Austin
    Shadorwun: Hong Kong
    Depends on what you mean by mechanics - but there are three tiers that will help you accomplish what it is you're looking to do. The first is to use effects that have already been coded into the game, which is the simplest method to achieve what you want (we have a lot). If that effect does not exist, you can often accomplish it by spreading out cause/effect onto Events that will allow you to reasonably achieve what it is you want to accomplish given that we allow access to almost any variable as well as all the UNITY Prefabs. Finally, if neither of those work you can perform a call-out to your own DLL - any language in the .NET framework will work as long you reference our own SDK DLL. Admittedly, we have ZERO documentation for the SDK at this point and several of the functions are out of date - but that's par for the course when you're rapidly iterating and we'll certainly be finalizing it for the Beta Modders.
     
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  24. KingDinosaurGames King Dinosaur Games Patron Developer

    KingDinosaurGames
    Joined:
    Aug 6, 2014
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    Location:
    Austin
    Shadorwun: Hong Kong
    Also, we decided against the procedural video - the problem is I used a Hex map which I know no one here will care about but we actually lost some pledges with our ugly Mod video so we're a bit afraid of showing it. Instead I'm hacking in a tiled version of the main map and going to take some screenshots instead - but the mechanics are pretty interesting so I think screenshots + description will suffice for now. After the update let me know if you're still curious about it, I can get the prototype over to you once the Kickstarter is over. More realistically about two weeks after the KS, I need to get out all the Scenario Viewer builds to Beta Backers and above first.
     
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  25. Gondolin Arcane

    Gondolin
    Joined:
    Oct 6, 2007
    Messages:
    4,207
    Location:
    In the Playground, reading LPs
    [​IMG]

    Show Spoiler
    [​IMG]


    Truly a horrible place.
     
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