Update #23
Mar 16 2015
Tons of Updates & Dev Log 6
Hello to our Backers!
We wanted to show off some of our really cool new images and screens while we continue to push towards our Beta release. As we
previously mentioned we are currently targeting April to get something playable in the hands of our backers with some of the modding tools being released prior to that.
We are feeling comfortable with this estimate but the official Beta Schedule won't be announced until we are ready to release, we have had some problems with dates slipping already and we don't want to set any false expectations.
Scenario Select Sneak Peek
Richard's art looks amazing as a part of the Old One selection process.
Scenario Builder
A large portion of today's update (including the video) details an introduction and many of the techniques and facets that goes into creating mods for That Which Sleeps. Here's an example of the race selection screen that shows off some of our cool new race graphics.
Updated Hero Portraits
We now have over 100 unique hero portraits broken down by race, gender, culture, and profession and by the time we've done we'll have several more. We've come an extremely long way from how the
heroes originally looked (wow embarrassing).
Hex Builder
Before we could put the Map Tools away for a while we added functionality to allow much more varied and unique landscapes. One of the common pieces of feedback we'd get is that terrain types or textures looked too similar - so this function allows you to add in unique terrain variants and make much more interesting landscapes.
Dev Log 6 - Modding Tutorial
We've had a lot of fun putting together informational videos and we think future modders could really benefit from a walk-through of some of the features and elements of the in game modding tools.
VIDEO
Warning - we throw a ton of information at you here and showcase how some of the modding tools work. Not for the faint of heart! We plan on continuing to release additional tutorials that cover all the rest of the scenario creation and game functions, including Cultures, Nations, Heroes, and much more - stay tuned for that.
We think this video is enough to give you an ice cream headache until then.
Features Update
Each week we've been posting updates on what we're specifically working on, feature updates, and game play clarifications. This week we touched upon a few things:
Trade and Strategic Resources
We did a minor overhaul of the trade system to give it more opportunities for development and sabotage. The first change was to limit the distances a nation can trade, however they can use any merchant guild that exists in their city of origin to expand the radius. This expands the influence of guilds even further (always a good thing) and allows you to subtly attempt to control the interactions of the world. We also added a fledgling "strategic resource" system, though it won't be touched again until Beta.
Our goal with the system is promote more conflict over valuable POIs but also allow additional methods for the AI to support each other against the player by sharing strategic resources to strengthen themselves.
Districts and Regions
We have been working on this for awhile but we've only recently finalized the features. POIs now have "regions" and "districts" inside of them, which for most POIs will mean very little at all. The major change comes to Cities, where districts such as Slums, Docks, and the Royal Quarter will each contain their own challenges, dangers, and unrest. Riots may spread across the city or be stopped by the timely deployment of royal guards, you might raise ratmen in the Sewers or unleash Vampires amongst the nobility.
Each of these will have varying degrees of difficulty and reward. We're working on the GUI elements of these now, but once we've finalized the representation (map vs grid) we'll have some screenshots for you.
High Level Rituals and Ley Lines
We also spent some time on the other major feature we're trying to get in prior to Beta - Ley Lines to power the most complex rituals. Currently ley lines stretch between Places of Power, and you can destroy/shift them to change the power web of the world. Too many ley lines and you might overloard a Place of Power in a truly cataclysmic effect, not enough and you can't cast the rarest of rituals.
That's all for now - we're officially locked all features and are working diligently to get the Beta in your hands as soon as possible.
With Love,
The KDGs
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