Update #25
Apr 20 2015
Events & Opportunities, Political Screen, Mod Tools Release Update
Hello to our Backers!
We are continuing to work on finalizing the user interface elements, as well as the very time-consuming act of
bug squashing - but we have a few more elements to show off today as we get ever closer to the release of our mod tools and, following that, the beta release.
Events & Opportunities
A key portion of the game consists of dealing with the hundreds of unique events that pop up during game play. Opportunities, unlike events, occur while you are performing a challenge - they are often caused by the actions of other AI elements in your POI such as heroes, modifiers, or institutions.
Opportunities tend to have a range of actions go from innocuous to extremely blatant. In this sample we've posted you see what happens when heroes invade one of your dungeons looking for loot. In this instance you have several methods for dealing with them:
- You can rouse the denizens of the dungeon to attack them.
- Transfer a cursed item or artifact to them in secret.
- Infiltrate their group to gain information.
- Attack them directly with your Agent.
All heroes are shown on the left and Agents on the right, clicking on either opens up their full panel as usual so you can quickly gain access to relevant information needed to make your decision.
![[IMG]](https://ksr-ugc.imgix.net/assets/003/644/807/d68715e2e1e9bdfd8580ca80ffa511ec_original.png?v=1429547810&w=700&h=&fit=max&auto=format&lossless=true&s=5ebc9a65a5403b991039f4e74ac84b69)
We think the multiple opportunities and events that pop up during game play really add to the immersion and creates some really unique and interesting situations. As with all of interface screens we're trying to provide clean and easy access to all the information you need to make decisions "at a glance" - and we support that with tool tips whenever possible.
Political Screen
This is one of the two Political screens you will see most often - There is a lot of information here so let's break down what we're looking at.
The screen displays all
influential members of the society who have the ability to impact the vote at hand. You can mouseover any individual to see a breakdown of where their influence comes from and any groups, guilds, or affiliations that they may represent.
The Ruler can appoint a limited number of titles to notables creating adviser/administrative roles, the two nobles you see adjacent to the queen are her Marshall and Keeper. Titled nobles gain a bonus to influence on actions that involve their appointed position.
In this political screen the bar goes right (green), left (red), and can also be pulled "back to center" (white) - the maximum value on either side is 100 which represents the most extreme response. In this screen you can see that another nation has invaded one of this nation's POIs and is skirmishing with their garrison, this is called a "Crisis" and invokes an immediate response. (Non-crises receive many days of debate allowing you to take further actions to sabotage)
As a result of this crisis a vote occurs and for each marker it passes a new response is determined. Having crossed the first marker on the path to War the response is "Counterattack" - which is a measured response where the nation will attempt to dislodge the attacker and launch a counterattack.
You can interfere with this vote in numerous ways - clicking on any notable will give you any options that are available such as blackmail, bribe, or call in favors. Any notable you control through corruption will vote the way you'd like, and you can split votes up between multiple notables so as to sew confusion and hatred.
It's much easier to influence votes if you've corrupted people in advance, so properly putting in the time and effort to get yourself situated as a power broker will pay off in the long run. So you can see we've followed our standard MO here - lots of nested information and multiple involved parties allowing for a lot of chaotic interactions and emergent gameplay that is boiled down to just the necessities so that if you want to ignore it you can just go ahead and click on one of the options without worrying.
The other benefit we had when designing this process is that you only see the see these options if you have infiltration, if you were to see them for every nation all the time it would quickly become overwhelming but this way you only see what it is that you are focused on.
Other Types of Diplomacy & Events
We showed off the Mi-Go in our previous
faction screen and have received several questions about what other types of diplomacy and interaction may arise during the game. So we thought we'd show off
The Matron and some of the many ways you can interact with her (which can potentially even lead to her recruitment).
We plan to introduce even more variations as we implement the
Lesser Evils stretch goal.
Mod Tools Release Imminent
Barring disaster our plan is to get Mod Tools into the hands of our mod tier and above backers by the end of this coming weekend.
We are
extremely appreciative of the kind words, feedback, support, and constructive criticism you've all given us throughout the process. We are certainly behind schedule as far as release (and Beta release) goes but it is our intention to keep everyone informed and to continue to post weekly updates on our forums. We are working extremely hard to make That Which Sleeps a really great game and we thank you all for giving us the opportunity to do so.
We'll be in touch soon -
Your pals,
KDG