FAQ
Will there be any graphics in the game?
Nope. This is a straight up text adventure. The main reason is scope. Adding art to a project makes it take longer and cost more. This way, it's just you, me, and the words.
Why no foreign language versions?
One reason is that I don't have any experience with parsing foreign language inputs (a problem that doesn't arise with point-and-click games).
Another is that programming reasonable outputs (responses) in other languages is beyond my skill level, and I don't want the game to sound as if it is coming to you through Google Translate.
Will there by physical feelies?
Boy would I LOVE to do this. But no.
I used to be in the business of putting games in boxes with feelies, and I loved doing that. But I know *exactly* the level of effort and the number of employees or subcontractors or fulfillment companies that it takes to deliver that experience, and it's way beyond the scope of what I can do for this project.
Maybe someday, maybe for some other game. But I simply can't do it for this game.
Okay, how about digital feelies?
I do have a tier that offers digital copies of the game development materials. But it’s behind-the-scenes stuff and it’s pretty expensive, and obviously what people are looking is something less expensive that enhances the gameplay itself.
It's an interesting idea, and so I will think about it.
Will you give the game a modern look?
Yes! The TADS engine is quite flexible in letting developers control visual presentation. We haven’t designed the interface yet, but we hope it won’t look as if you’re playing in Windows 95.
The game also lets you use any custom fonts you have access to, so you can adjust the size, shape, and color of the text, and the background color to create a look that is pleasing to you.
How often will you do developer updates after the Kickstarter closes?
Once a week sounds like “too much information.” Once a month sounds like not enough. So maybe every two or three weeks? I’ll take a survey to see what people want.
The trick will be inviting people in to see the process, while making sure that the updates themselves don’t interfere with getting the game done.
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