Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

The 200 Million 6 hour literally on rails interactive movie with guns thread (Bioshock: Infinite)

Discussion in 'General Gaming' started by Morgoth, Mar 1, 2012.

  1. Bony Learned Queued

    Bony
    Joined:
    Dec 25, 2012
    Messages:
    295
    Told all of you that Infinite is an RPG.
     
    • Brofist Brofist x 1
    ^ Top  
  2. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,236
    Guys, bullets? When you fire them, they're gone. C&C, bitch.

    Of course you can always reload to get them back. Pussy.
     
    • Brofist Brofist x 3
    ^ Top  
  3. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,256
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    But you'll immediately get more from whatshername.
     
    ^ Top  
  4. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,236
    umm... That's how we create emotional engagement. Yeah. Every time you have to have her help you become more emotionally indebted to her for her kindness and charity towards you. This is why you should respect and protect women.

    If you don't like BioShock Infinite then you hate women. Why do you hate women?
     
    • Brofist Brofist x 1
    ^ Top  
  5. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,397
    The end of a console cycle should be when you ramp up the difficulty of games and especially sequels since you're dealing with a saturated market and they've already played games before and don't want to play the same thing with a different skin (brand loyalties excepted) or something even easier than what they've already mastered. Disappointing to read that Jew Levine's White Person Killing Simulator took the opposite approach. :(
     
    • Brofist Brofist x 1
    ^ Top  
  6. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,234
    Location:
    Hyperborea
    Levine talks like System Shock 2 had some kind of soul scorching difficulty. It really wasn't that hard of a game, it just required the player to have a level of competence above a zucchini.

    This chimp is willing to make the System Shock 2 awesome pro-gamer old skool experts™ jump through hoops to unlock a mode just to spare the feelings of shortbus passengers, lest they tell all their 3 friends not to buy the game because it insults them by listing modes above Shit For Brains
     
    • Brofist Brofist x 1
    ^ Top  
  7. Gragt Arcane Patron

    Gragt
    Joined:
    Nov 1, 2007
    Messages:
    1,864,860
    Location:
    Dans Ton Cul
    Serpent in the Staglands Divinity: Original Sin
    Worse for Bioshock 1 was the choice of whether harvesting the Little Sister for an immediate large Adam reward that lets you buy plasmids, many of them useless or moderately useful compared to those you get at the very start, or save them to get a smaller Adam reward, enough to let you buy the good plasmids, and unique plasmids that are rather useful. The story and game flow is simply unaffected, at best you get different lines from the characters and a different ending video, and though the gameplay is largely unchanged one outcome is simply better than the other, giving you little reason to harvest them unless you want to "play a role".
     
    • Brofist Brofist x 1
    ^ Top  
  8. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,820
    It's a role playing game because you PLAY a ROLE!
     
    ^ Top  
  9. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I'mma gonna ROLL Play.
     
    Jaesun rolled 6-sided di(c)e: attemts to ROLL play Total: 4
    ^ Top  
  10. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,234
    Location:
    Hyperborea
    What a tool. He says this like it's walking in on a mafia crime, pit of spikes, or parents fucking.
     
    ^ Top  
  11. Diablo169 Arcane

    Diablo169
    Joined:
    Oct 20, 2012
    Messages:
    1,265
    Location:
    Grim Midlands
    Label your difficulty settings appropriately then Levine you pretentious fuck. Have things gotten so bad that you have to hide harder difficulty settings? If people cant read then they should get the fuck off.
     
    ^ Top  
  12. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    What is hilarious, is that he is basically calling his customers retards. :lol:
     
    • Brofist Brofist x 1
    ^ Top  
  13. agentorange Arcane Patron

    agentorange
    Joined:
    Aug 14, 2012
    Messages:
    4,548
    Codex 2012
    • Brofist Brofist x 1
    ^ Top  
  14. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,820
    All three of them should be unemployed. I'd make fun but they are living stereotypes so no embellishment is needed.
     
    ^ Top  
  15. dnf Pedophile Dumbfuck Shitposter

    dnf
    Joined:
    Nov 4, 2011
    Messages:
    5,885
    Thing is, tr00 gamers like to play them popamoles at high difficulties. The problem is that these challange settings are totally unbalanced. Either a popamole game is too easy(even on hard) or too frustrating. So Ken don't want his players to be frustrated because he can't into balance.
     
    ^ Top  
  16. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,915
    Location:
    Jersey for now
    So, basically this game is absolutely horrible.
    No fucking surprise there.
     
    • Brofist Brofist x 1
    ^ Top  
  17. It was to me. I figured it was going to be like Bioshock 1 and the Codex would say it was shit from a butt and I'd enjoy it anyway. I wasn't expecting even more handholding.
     
    ^ Top  
  18. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,915
    Location:
    Jersey for now
    You kidding?
    Ted Jewvine has basically decided from early on to cater to the lowest common denominator on this one.
     
    • Brofist Brofist x 1
    ^ Top  
  19. I don't pay much attention to previews of games. I barely will look at screenshots and trailers. After the Black and Whitepocalypse I wait for information nearer to launch. If there was warning of additional handholding then I probably just missed it.
     
    ^ Top  
  20. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    How does this have more handholding than Bioshock? It looks about the same in that respect to me from the stream yesterday.
     
    ^ Top  
  21. As I bitched about earlier, Elizabeth constantly throws ammo/health/mana at the PC and is a portable vitachamber so if you die you get back up in the same room. Levels are more linear. Quest compass/breadcrumb trail seems to be an arrow painted on the ground which is even more direct than the Bioshock quest compass. Elizabeth even throws weapons appropriate to encounters at the PC even before combat starts. You enter an open area with no visible enemies and she flings a sniper rifle at you and replaces your weapon with it so you can plink baddies at a distance.

    Also looks like customization options are less than Bioshock 1. Looked like less plasmid juggling/rearranging/customization, and instead you get level up potions which let you upgrade either you HP, mana, or Halo shield (you have a halo shield now).
     
    ^ Top  
  22. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,820
    I didn't think it was possible to dumb down Bioshock. AAA industry hits new lows every day.
     
    ^ Top  
  23. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    The girl with IDDQD throwing health packs and shit when you're about to die was annoying, yeah. So is the respawn system, but eh, you'll probably reload your last quicksave if you die so it's not like it makes a difference if you respawn. At least the enemies also respawn/get full HP and you lose money. I did find it p. stupid that you can't fall from balconies and the guy (apparently) doesn't take fall damage.

    Levels more linear...well I dunno bout that, if they got more linear than bioshock it would be just a straight line. It still seems to be the same railroad with little forks and rooms with loot here and there. And in that quest compass also doesn't matter, you can't get lost on a bioshock game. just go the opposite way you came on the map. It's for retards with no spatial awareness like that guy streaming that couldn't even look up to find the magnet hooks. It's also somewhat cool that there are innocent citizens and shit and you can kill them.

    Didn't see enough of the plasmids to judge because the dude was retarded and never used his powers. Potions of Skyrim development and Halo shield are the inevitable sequel decline, but I didn't play Bioshock 2 and I don't remember how exactly it worked in Bioshock.
     
    ^ Top  
  24. Actually killed enemies don't respawn, they may regain HP, and I'm not even sure if he lost money. I didn't see anything showing up on his screen indicating he lost money but I suppose it's possible.
     
    ^ Top  
  25. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Yeah, I don't remember seeing anything either but somebody said that on the comments and I just took it for the truth. There must be a cost of some sort to respawning other than bullet-proof waifu ruining the immershun.
     
    ^ Top