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Baldur's Gate The Baldur's Gate Series Thread

Discussion in 'BioWare' started by Sunsetspawn, Feb 21, 2013.

  1. Cael Dumbfuck! Dumbfuck

    Cael
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    Backstab with a lightning bolt. Then, come back and let's talk.
     
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  2. Dzupakazul Savant

    Dzupakazul
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    Arguably the main feature of the Assassin kit is Poison Weapon. If you're not playing the EE (where it was first also given to the martial Blackguard class and then nerfed because Poison on a potential 10 APR is pretty huge), it's a pretty fantastic deterrent to mages that you can apply at range and it passes through Stoneskin. With EE it still does the mage interruption somewhat, but the damage is much smaller. You can dual Assassin/Mage solely to hurl poisoned Melfs.
     
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  3. Cael Dumbfuck! Dumbfuck

    Cael
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    Fireball still works, with PW, right? I recall Arrows of Detonation + PW being a thing back in the day.
     
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  4. Dzupakazul Savant

    Dzupakazul
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    Sweet Lord, I forgot that this was something I was supposed to respond to, sorry.
    Uh, to my understanding, Poison Weapon only applies to on-hit effects, along with similar effects like Miscast Magic (this was something I learned when I stumbled upon a theorycrafting thread where a Wizard Slayer/Druid build was pushed solely for it's ability to apply Miscast Magic in the AoE of the Fire Seeds spell). So, if Poison Weapon works with the "Detonation" portion of the Arrows of Detonation, then sure, but I don't think Assassin/Mages can poison their Fireball spells.
     
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  5. Cael Dumbfuck! Dumbfuck

    Cael
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    Arrows of Det most definitely worked. Not sure if it was patched out. It was a well-known cheese combo. Not sure about the rest, though.
     
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  6. gunman Arcane

    gunman
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    I don't understand why freezing a character destroys the loot but incinerating him with a fireball doesn't. With tobex I always deactivated frozen death destroys loot.

    Only freezing, petrification and disintegration destroys the loot in vanilla IIRC.
     
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  7. laclongquan Arcane

    laclongquan
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    Finishing IWD2 HOF so I am thinking maybe a replay (finally) of BG2 is in order.

    Pure BG2 vanilla.
    SCS for extra difficulty

    Anything else I need to mod?
     
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  8. octavius Prestigious Gentleman Arcane

    octavius
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    aTweaks demons for even more extra challenge.
     
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  9. Dzupakazul Savant

    Dzupakazul
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    Ascension for a much better ToB experience.
     
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  10. Xeon Liturgist

    Xeon
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    Is Berserker to a Mage class good dual? I read that Kensai then Dualed[?] to a Mage is great but man, its horrible to play in BG1, I am just not having fun with it at all.

    I enjoy playing FMT but its pretty slow to level up in a full group, I already played Berseker/Cleric and was fun so I want to play with a frontliner mage with a full party.

    Berseker would probably helps as well against SCS Beholders I think.
     
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  11. Lacrymas Arcane

    Lacrymas
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    Yeah, it's good. It's one of the most powerful combinations actually and I remember debates about whether Kensai/Mage or Berserker/Mage is better.
     
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  12. That Damn Dog Arcane

    That Damn Dog
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    I personally think that Kensai/Thief beats Kensai/Mage by a narrow margin anyway (because Use Any Item is fucking broken on a Kensai). Berserker/Mage sounds interesting.
     
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  13. octavius Prestigious Gentleman Arcane

    octavius
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    If in doubt play what's more fun. Berserker is infinitely more fun than Kensai.
     
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  14. Lacrymas Arcane

    Lacrymas
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    Yeah, starting out as Berserker is definitely more engaging and cool.
     
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  15. That Damn Dog Arcane

    That Damn Dog
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    Being able to fucking ignore any sort of Charm Person fuckery (even if only for a bit) is a fucking godsend for a melee murder machine.
     
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  16. Lacrymas Arcane

    Lacrymas
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    A lot of class kits are severely unbalanced and overpowered in BG1, though, so that's not surprising ;d
     
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  17. That Damn Dog Arcane

    That Damn Dog
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    Agreed. Would adding something like SCS or DSotSC (or whatever became the vogue for challenge mods) balance out the Tutu imbalances?
     
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  18. Lacrymas Arcane

    Lacrymas
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    SCS is a different beast entirely. There are arguments for and against purism in regards to switching to the BG2 engine in general. SCS does definitely help with the overpoweredness, but the encounters themselves aren't designed for the class kits and there's only so much SCS can do to change that. Bosses are quite a lot tougher (they are redesigned in SCS) and Serevok will be challenging regardless of class kit anyway.
     
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  19. octavius Prestigious Gentleman Arcane

    octavius
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    Sarevok is a bit too challenging. You can't melee him (he does like 4x25 damage a round), forcing you to have one one character running around as bait while the others hit him with missiles. Not very satisfactory.
     
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  20. Gaius maximus Scholar

    Gaius maximus
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    You can stay beserker and be as effective,with mage you can actively participate into the mage battles when ie you dont have enough mages to peel off enemy defences in your party.
    Dual wielding flail of ages and defender of estheaven,later crom.
     
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  21. Lacrymas Arcane

    Lacrymas
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    You can't do anything to him until everyone else is dead, but I liked it as a climactic fight. It is the most challenging in the game by far and I felt it's appropriate. You can tank him until your potions run out, though, so it's not like you have to kite him endlessly. It does promote min-maxing a bit as well, which isn't a bad thing, given SCS's goal, and it does feel a bit brute forced. It lacks elegance, but I can say that for every one of the SCS boss revamps.
     
    Last edited: Apr 20, 2019 at 11:22 PM
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  22. Barabus Novice Patron

    Barabus
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    Bg3 better be rtwp or SHITS GONNA HIT THE FUCKIN FAN LARIAN
     
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  23. Cael Dumbfuck! Dumbfuck

    Cael
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    The fight on vanilla is crazy easy. You can rest before hand, and you know it is the last fight. Just get all your wizards to memorise Skull Trap and cast them all just out of range of the bad guys. Then have one of your Hasted (or wearing Boots of Speed) guys attract Sarevok's attention and run around the traps. BOOM!

    In my 4 playthroughs, not once did I actually fight Sarevok. He usually dies offscreen about 2 seconds into the fight.
     
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