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Baldur's Gate The Baldur's Gate Series Thread

Discussion in 'BioWare' started by Sunsetspawn, Feb 21, 2013.

  1. pippin Guest

    pippin
    :neveraskedforthis: indeed.
     
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  2. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    I don't give a flying fuck about BG:EE bullshit or circle-jerking dreams of BG3.

    Which auto-pause, if any, options do you guys like to use? Pause on Enemy Sighted seems to be a no brainer. I tried the auto-pause at end of round but it seems to pause at the end of every characters round, making me press the pause button a lot.
     
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  3. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    The only game I've used auto-pause in is the KotOR games because it's the default option to auto-pause when a character is knocked unconscious. Never used it in the IE games and never will.
     
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  4. Athelas Arcane

    Athelas
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    Pause when enemy sighted/trap detected is pretty much the only thing that's needed: the other options are more annoying than helpful, with the possible exception of Pause when target gone in the more intensive battles.

    Though when using Imrpoved Alacrity, I like to enable Pause when spell cast.
     
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  5. MicoSelva Prestigious Gentleman Don't call Abigail Patron

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    I use many, because I am lazy and slow, and this is just how I like it.

    - enemy sighted
    - trap spotted
    - ally critically wounded
    - out of ammo
    - spell cast
    - weapon ineffective
     
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  6. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    @here yeah I do find pause when target is gone is useful for intensive battles, but random trash like kobolds or whatever makes it less useful because of how mindless those fights are.

    Spell cast isn't an option in Vanilla BG1 but that's not an issue really.

    EDIT: Oh, and Web is still ridiculously overpowered. Ran into some bandits, they shot my -4 AC leader to death. Reloaded, went back but this time had Dynaheir cast two webs at them then shot them to death. Easy and dead.
     
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  7. Crooked Bee (no longer) a wide-wandering bee Patron

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    Baldur's Gate retrospective at RPGWatch: http://www.rpgwatch.com/articles/the-nostalgia-files--baldurs-gate-270.html

    It's like I clicked on RPGWatch but found myself at RPS.
     
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  8. Infinitron I post news Patron

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  9. Crooked Bee (no longer) a wide-wandering bee Patron

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    I wasn't even aware RPGWatch had a female staff member. Now all they need is a homosexual and a Jew, those copycats.
     
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  10. Turjan Arcane

    Turjan
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    Yeah, I saw this piece this morning, and it reads like the outpouring of a Creative Writing course before the teacher had a look at it. It's as pretentious as it is vacuous. Baldur's Gate as "grim" :D. Most residents seemed to like it though.
     
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  11. octavius Prestigious Gentleman Arcane

    octavius
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    I wonder how much of that piece is Aubrielle's nostalgia?

    Sure, Baldur's Gate is a classic and it was an important game, and I remember the hype. Still, vanilla BG1 was not the pinnacle of awesomeness (BG2 is much closer to that title) and there were actually other major CRPGs released around the same time or before, like Fallout and Might&Magic 6.
    But it's possible that I underestimate BG1's importance since I only grew to love it after I played it using mods like BG1 NPC Project and SCS.
     
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  12. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    It helps that the Kobold Commandos can easily slaughter your Level 1 party, forcing you to respect the game.
     
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  13. Turjan Arcane

    Turjan
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    I really like BG1 and have fond memories of the game. I also accknowledge that it opened up the cRPG market to more casual players. However, I'm not sure she gets the few details right that she actually has in that article. And most of that article is just fluff. She knew already it was special when she looked at the box?

    I think it was 5 CD's, not 6. And yes, Fallout 2, Might & Magic IV and the PC version of Final Fantasy VII were released in the same year, and there was no lack of cRPG's around that time. Her article also makes it sound as if Interplay didn't believe in cRPG's, although it was quite the opposite: Bioware was working on a non-RPG title, and they had to switch to cRPG because of the big success of Diablo.
     
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  14. octavius Prestigious Gentleman Arcane

    octavius
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    :deadhorse::butthurt:
     
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  15. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    Ironically that horse image perfectly describes the spawn rates (futility), with the butthurt being the outcome the player feels.
     
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  16. octavius Prestigious Gentleman Arcane

    octavius
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    Drago, most of us have moved beyond vanilla BG1 and have learnt to use mods that use different (and adjustable) spawn rates.
    But even in vanilla BG1 you could prevent kobolds spawning in the central chamber of the Firewine ruins by parking one of your characters there.
    Where there is will and intelligence there is a way.
     
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  17. Turjan Arcane

    Turjan
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    Parking one of your characters there also helps with the pathfinding problems in that dungeon, which was more aggravating than those kobold commandos.
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Baldur's Gate development began before Diablo was released.

    Bioware made an RPG because Interplay had acquired the D&D license and hired them to make use of it.
     
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  19. Turjan Arcane

    Turjan
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    Fine. Still, Baldur's Gate's release came in a time when several quite successful RPGs had been released. Both, Diablo and FF VII had already been heralded as saviors of the cRPG genre.
     
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  20. SwiftCrack Arcane

    SwiftCrack
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    Those lovely arrows of fire :lol:.
     
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  21. SwiftCrack Arcane

    SwiftCrack
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    FFVII cRPG

    :what:
     
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  22. Turjan Arcane

    Turjan
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    Playstation and PC releases were 9 months apart. But no need to argue about names, FF VII is certainly a different subgenre.
     
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  23. purpleblob Savant

    purpleblob
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    ....don't tell me BG3 is confirmed... and is going to be made by Oster.... that's one of my worst nightmare...

    Also, BG2 >>>>>>>> BG1. Well, at least for me. But then I should give credit to BG1 as BG2 would never have happened without BG1.
     
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  24. Rake Arcane

    Rake
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    Me too. In fact, i even rate both IWDs above BG1
     
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  25. Melcar Arcane

    Melcar
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    Trent should go back to making shitty music and leave our childhood alone.
     
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