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Bard's Tale The Bard's Tale IV: Barrows Deep - Director's Cut

Discussion in 'inXile Entertainment' started by Infinitron, Sep 18, 2018.

  1. Jinn Arcane

    Jinn
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    Unity is not the culprit this time. It is a very poorly optimized Unreal Engine 4.
     
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    dude

    duuuuuuuuuuuuuuuuuuuuuuude
     
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  3. cvv Arcane Patron

    cvv
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    This is UE4? And I thought "holy shit Unity looks worse with every passing year, I don't remember MMX looking that bad at places". I hope Fargo didn't pay more than 10 bucks for the engine.

    And yeah, the game runs like optimization is still in their "to do" part of the project whiteboard.
     
    Last edited: Sep 19, 2018
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  4. Jinn Arcane

    Jinn
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    Judging from some other Unreal Engine 4 projects, I don't think the engine is really at fault here. I think in this case, it's those working with the engine who fucked up.
     
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  5. Deadman Arcane Patron

    Deadman
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    Pathfinder: Kingmaker
    Unity runs WAY better than Unreal Engine 4.
    Have you played Insurgency Sandstorm? Same shiet. Game runs like shit, and it seems to run worse on lowest settings then on High.
     
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  6. cvv Arcane Patron

    cvv
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    So I googled UE4 games - Hellblade, Vampyr, Fortnite, PUBG, Injustice 2 and shitloads of others. Yeah, it does seem the engine isn't the problem here.

    I'm guessing California might be. The game looks like something a 5 strong indie team would hammer out in 3 years but I'm reading it cost over 10 mils. If inXile moved to some eastern Yuro potatoland they could employ 5 times more resources and squeeze 10 times more value out of them.

    But again if graphics and not having 100 fps is the real problem for ppl they'll be much better off replaying D:OS (heard the console version looks even better) and not waste their precious time with old school blobbers.
     
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  7. Deadman Arcane Patron

    Deadman
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    Pathfinder: Kingmaker
    I'd say BT4 fits right in with PUBG.
     
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  8. aweigh Arcane

    aweigh
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  9. aweigh Arcane

    aweigh
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    But this isn't?
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  11. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    Still sucking Fargo's cock I see. Hope you choke on the doritodew cum.
     
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  12. Revenant Guest

    Revenant
    At least the game works in Proton until the promised Linux version is out, albeit performance is terrible. Then again, my GTX 660 Ti is below minimum specs so I don't really have a right to complain. Will be interesting to compare performance of the native version once it's out, though I'll probably have to restart the game due to save file incompatibility.
     
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  13. Zewp Arcane

    Zewp
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    Codex 2013
    So another inXile game turns out to be shit. Big surprise.

    I can't wait to see which beloved franchise they fuck up next.
     
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  14. Kruno Liturgist Shitposter

    Kruno
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    Game looks like Oblivion but plays like Morrowind. I am also moving it to my SSD.
     
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  15. Bohr Arcane

    Bohr
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  16. BEvers I'm forever blowing

    BEvers
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  17. santino27 Arcane

    santino27
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    I do not understand the modern fixation on crying. Fuckers cry at any conceivable opportunity. :argh:
     
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  18. RatTower Arcane Developer

    RatTower
    Joined:
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    I thought you can activate grid movement.
    Wasn't there a video specifically mentioning how the world was buit on a grid and you can activate that?

    Personally not a big fan of it. Don't mind it, but I always thought free movement made for more interesting world designs.
     
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  19. Curratum Liturgist

    Curratum
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    I literally preordered the game because a dev dude from Inxile told me there would be grid movement on the Steam forums. He obviously never told me it would come X months post-launch. :|
     
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  20. Theldaran Scholar

    Theldaran
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    No Man's Tale - we're working on it.
     
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  21. santino27 Arcane

    santino27
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    There's an option, yes, but it's greyed out currently.
     
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  22. aweigh Arcane

    aweigh
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    I'll do the people who actually really want to play this a solid...

    - Paste the following on the game's Engine.ini file if you want to:

    1. Ensure textures are always at 'High' quality.
    2. Ensure shadows are always drawn correctly.
    3. Eliminate all texture pop-in (i.e. fix the LoDs).
    4. Get a bit better performance, though this isn't a "performance tweak" by any means, just universally good settings for the UE4.

    Go to your AppData/BardsTale4/Config/WindowsNoEditor and open the Engine.ini file and replace its contents with the following:

    Enjoy. This fixed all of the pop-in and the glitchy shadows for me, as well as ensures that the textures don't change shapes/qualtiy levels. also you can play around with the values for LODs and foliage and all that stuff for less/more performance/quality.

    EDIT: Remeber to make the file READ-ONLY afterwards!
     
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  23. Jinn Arcane

    Jinn
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    Gotta say, in the first few hours there seems to be some real good evidence of clever map design and satisfying exploration. We'll see how that persists.

    I can also see how, while really not what a blobber fan wants to see in the least, the combat could become more interesting with 6 party members. Hard to tell with only 2 at the moment.

    The game is having a bit of a strange effect on me. I'm at times repulsed, and at times inexplicably drawn back in.
     
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  24. Politician Lurker King

    Politician
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    Fixed.
     
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  25. Roqua Prospernaut Dumbfuck In My Safe Space

    Roqua
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    RPGphilistinecodex - champions, activists, and ensurers of absolute decline with a dream to usher in a progressive future free of deplorable genres like crpgs.
     
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