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Bard's Tale The Bard's Tale IV: Barrows Deep - Director's Cut

Discussion in 'inXile Entertainment' started by Infinitron, Sep 18, 2018.

  1. Fairfax Arcane

    Fairfax
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    Does the game have long loading times? Because that's a common issue with UE4 games (along with input lag). This kind of performance isn't, though.
     
    Last edited: Sep 19, 2018
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  2. Bohr Arcane

    Bohr
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    I can sort of understand them thinking that a pc-focused game too similar to the old BT games wouldn't sell much in the current market (although if they end up losing money on this maybe they'll wish they made a niche blobber with no vo and basic graphics with little more than the KS budget) , so producing something clearly designed for a multiplatform release and with elements from Hearthstone etc, thrown in - in the hope it'll somehow appeal to a wider range of gamers. Ok. But when you promise a couple of sops to the more 'traditional' part of the fanbase, like a grid-based movement option, how can you not have that working at launch? Seems like they're just asking for bad word of mouth.
     
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  3. Curratum Liturgist

    Curratum
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    VERY long load times.
     
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  4. BEvers I'm forever blowing

    BEvers
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    Sounds like the PCGamer review isn't ready yet:





     
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  5. Jenkem Magister Patron

    Jenkem
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    Make the Codex Great Again!
    Isn't Notch Swedish?

    There's your answer.
     
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  6. FeelTheRads Arcane Patron

    FeelTheRads
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    [​IMG]

    Did you play the game, Infinitron ?

    Or what's the deal pushing it on people left and right?
     
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  7. Jacob Hey, it's me, I Patron

    Jacob
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    Grab the Codex by the pussy
    • Fabulously Optimistic Fabulously Optimistic x 2
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  8. V_K Arcane

    V_K
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    Speak for yourself, speak for yourself...
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I'm not pushing it on "people" - I'm pushing it specifically on this forum's blobber legends like Dorateen and aweigh because I'm interested in their (most likely negative) opinions of the game. Should be entertaining for all of us.
     
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  10. aweigh Arcane

    aweigh
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    BTW, in that same folder where Engine.ini is located (AppData/BT4/Config/WindowsNoEditor) you'll also find the general Options file for the game called GameUserSettings.ini. You can enable/disable all of the shit in there and then set it to READ-ONLY as well.

    Numerical values for main settings are always 0-3, with 0 being None/Low, 1 being Medium, 2 being High and 3 being "Ultra".

    One thing I noticed when I first opened GameUserSettings was that for whatever fucked up reason Textures was set to "1" even though I'd selected High in the game. Changing the numerical value and then setting the file READ-ONLY seems to have made it "stick".

    EDIT: Antialiasing values are 0 (none), 1 (FXAA) and 2 (Temporal AA). The ScreenPercentage setting is also in this file and you can go above 100 if you want and have the rig for it... maximum is 200% which would be 4k if you use 1080p.

    Also always, always lower ScreenResolutionPercentage instead of lowering your actual Display Resolution for the game, it's much better. Lowering your real resolution affects everything including 2D elements like the UI but lowering ScreenPercentage does not.

    If you find everything looks too blurry check to make sure you don't have Temporal AA enabled, and if you want to use it without the blurry filter then use ReShade lumasharpen on top.
     
    Last edited: Sep 19, 2018
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  11. Jinn Arcane

    Jinn
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    Incoming negative review - for all the wrong reasons - from the geniuses at PCGamer.
     
    Last edited: Sep 19, 2018
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  12. Jenkem Magister Patron

    Jenkem
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    Make the Codex Great Again!
    so who is doing the codex review?
     
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  13. theSavant Self-Ejected

    Self-Ejected
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    I can hardly see the glitches (I can, but they are negelectable), but what I see are the total fugly PS2 graphics. This is abysmal. Even for "medium" settings. I have seen modern games with "very low" settings which still look high end compared to that. That's just disgusting.

    Which brings me to the next point:

    In my opinion this total ugly town with total fugly graphics has certainly turned off some people playing the game right at the beginning and give bad ratings. I would have preferred a nicer starting place (small village in wood) or at least a nicer town. I'm pretty sure people would have been much more forgiving if the start would have been more pleasing to the eye - take Oblivion as an example (people were very forgiving because of fresh green environment. However starting in a fugly town and continuing in a fugly dungeon that looks 10x times worse than Grimrock is certainly not the way to attract players - especially not hipster and WOW players which were targeted.

    Actually this aspect with direct subtraction of damage, no damage variables, and no hit chances was mentioned multiple times after the kickstarter or in some documents. I remember it having heard or read at least 2 times.
     
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  14. aweigh Arcane

    aweigh
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    Yeah the pop-in and lod issue can be fixed by editing ini files, but the actual textures themselves... yikes.
     
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  15. Jinn Arcane

    Jinn
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    Oh, also here is another apology and a short-term roadmap from inXile on the steam community page.

    https://steamcommunity.com/games/566090/announcements/detail/1685925928806603042

    They better get working faster than releasing their first patch on Friday if they want to somewhat salvage prospective weekend buyers.

    In other news, the game doesn't look terrible in certain spots. There is some decent lighting and art direction going on in some areas. Here's a few screenshots I took. Nothing spectacular, but they made me stop for a second.
    Show Spoiler

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Sep 19, 2018
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  16. Grauken friEndly mUrderpUmpkin Patron

    Grauken
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    I usually avoid updates like hell and it certainly wasn't something I expected when I backed a Bard's Tale sequel, seems utterly inept
     
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  17. Roqua Prospernaut Dumbfuck In My Safe Space

    Roqua
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    I honestly can't believe he had trouble with any of the combats when he has only a two man party - unless he is going up against the red skulls. I got tired of it being too easy on normal and had to put it on hard. And now it plays like a game made for real people and not console retards. Clearly I am in the pro-BT4 camp and want this game, and inXile, to be successful and continue making rpgs and hope for a more meaty BT5, etc, but I am not going to ignore what the game did clearly wrong. Like having save points heal. Even with the bind save ones with no respawn enemies I can just backtrack to the last one and tag team between them to stay at full. That was a really bad call, along with the items having no intrinsic damage value on their own other than stats and abilities. The itemization isn't bad, but the rpg system and chardev is clearly too lite. Abilities linked to items in this case is okay, since it makes for interesting choices outside of "better stats."

    I can't figure out how to respect and looked it up and they clearly state they were adding it so mercenary tokens can be used to respect as the adventure guild - but if you can I can't figure it out. They really should have an option where you get the recrtuiables with zero skill points allocated so there wouldn't be a need to respect like PoE2 did (I think, if I am remembering correctly).

    But on hard it is a good combat system, and the game would just be a lot better with no save point healing. And without all the fucking music all over the place that isn't tied to the music volume in options.
     
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  18. Kruno Liturgist Shitposter

    Kruno
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    You can get healed at those luck posts...
     
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  19. Jimmious Arcane Patron

    Jimmious
    Joined:
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    Can someone explain why grid movement would be better? For the nostalgia factor or what?
    I'm honestly asking, I'm not a blobber fan in general
     
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  20. FeelTheRads Arcane Patron

    FeelTheRads
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    Going by those tweets I'm gonna guess the review will boil down to "I pushed the forward button and didn't win. Uninstalled."
     
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  21. Kruno Liturgist Shitposter

    Kruno
    Joined:
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    To be honest the game is clearly not designed with grid movement in mind. I wouldn't bother. I'll eat Infinitron if grid movement is better than real time in this game.
     
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  22. Jinn Arcane

    Jinn
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    I've actually been enjoying the free movement in the game, especially when coming in contact with an encounter.
     
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  23. dragonul09 Arcane Edgy

    dragonul09
    Joined:
    Dec 19, 2014
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    1,385
    He's covering all the corners, on one hand he's shilling for Inxile and Obsidian and on the other hand, he pushes people to play the game and write reviews, which translates into more traffic for Codex, a very jewlike business approach, he plays all the sides.
     
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  24. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Yep. I have no idea WTF they were thinking with that start, not only is the town itself fugly, but it's just that the entire thing is so sudden/jarring.

    The game starts and you see some random people getting hanged... for reasons. Meanwhile some priest-looking guy is ranting about things. You turn around, there's some hobo-looking guy whom you apparently know who says you gotta go to some place and he joins up while talking nonsense. Then you go around the corridor setup of the town while whacking boxes, listening to random passers-by talk about... things. You finally make it to the place you were supposed to get to, when it's suddenly raided by coppers and you gotta run to the ssssseeewwweeeerrrrssssss because dont ask me what's even going on wtf.

    No idea why it couldn't just start with the adventurer's guild getting raided and you escaping with the hobo in a cutscene. The town walk is completely unnecessary.
     
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  25. BEvers I'm forever blowing

    BEvers
    Joined:
    Aug 14, 2018
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    805
    No, he likes it:



     
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