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Bard's Tale The Bard's Tale IV: Barrows Deep - Director's Cut

Discussion in 'inXile Entertainment' started by Infinitron, Sep 18, 2018.

  1. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I too didn't saw any difference in performance....maybe it was better looking,more sharply. Still i didn't mind that,performance is insignificant for me as long as i can enjoy the game.
     
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  2. Gregz Arcane

    Gregz
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    If there's any place on the internet where a niche game like this should find universal support, it's here or rpgwatch, and yet:

     
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  3. Ravn7 Educated

    Ravn7
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    A true horror.

    ;-)
     
    Last edited: Sep 24, 2018
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  4. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I do fully agree with you mate,still in defence of ProphetSword he did tell wished us a good luck for liking the game and pointed out that it is his personal dislike of certain parts of the game. We shouldn't shy from critiquing the game. :salute:
     
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  5. ProphetSword Arcane

    ProphetSword
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    Location:
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    It's a very simple bit of code that helps my brain sort it out...

    Code:
    if (nicheGame == funGame)
    {
         playGameAndEnjoy();
    }
    else
    {
         deleteGameAndRequestRefund(Steam);
    }
    
     
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  6. Mortmal Arcane

    Mortmal
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  7. Nyast Arbiter

    Nyast
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    Finished the game at 50 hours in. I won't spoil it, but let it be known that the end is completely linear ( more so than the mid game, which opened up ) and past a certain point you cannot turn back, so make sure you complete all your side quests before you enter the final dungeon(s).

    Overall a servicable and fun game for what it is. Not a good rpg, but a fun little adventure. The puzzles got tiring and the devs never learned what pacing is, so until the end, be ready to eat the same variations of puzzles you've seen in the early game. This is litterally baffling. But overalll I'd rate it 7/10 if you can play in good conditions ( which was my case, I didn't have framerate issues and no crashes, and only experienced minor bugs other than maybe the bugged main quest, which has already been fixed in the first patch ).
     
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  8. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Thanks mate,i appreciate it :). Still most likely i will go for a new game after all the patches and i finish Kingmaker,but i will try it out,hope it is close to my build :salute:.
     
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  9. Bara Learned

    Bara
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    Got to the poison fog island and also picked up the rogue talent that puts my entire party in stealth at the start of combat. Does combat ever get more difficult again or have I trivialized the game by picking up that trait?

    I can just sit through the first couple of turns building up spell power to chain effect the opposition down. The AI also does nothing but move around the battlefield and don't even try to counter buff themselves since they can't target me or do any kind of AOE.

    Do I just need to bump it up to hard mode now? General I do normal first play through and then hard mode the second to try to add extra value to the experience. I suppose I could just kick that rogue out of the party.
     
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  10. Nyast Arbiter

    Nyast
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    Congrats, you reached about 50% of the game. There are a lot of combats coming after that, mostly trash enemies, so it's up to you to decide if you like the combat system enough to go for a challenge or if you want to rush to the end ( which still offers the occasional challenge or boss fights ).
     
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  11. Volourn Pretty Princess Pretty Princess

    Volourn
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    Bard's Tale 4: Barfing Bard
     
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  12. toro Arcane

    toro
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    There are 3 or 4 fags here which are still claiming that the end game is good but I'm glad that my instincts were right about this one: it doesn't get any better.

    I think they filled the world with puzzles because (1) they are easy to copy-paste all over the place and (2) the game doesn't have a lot of content besides combat (and puzzles).
     
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  13. Grampy_Bone Arcane

    Grampy_Bone
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    Puzzles are the lowest form of content. There's a reason why puzzle games are ubiquitous shovelware.

    You generally spend more time manipulating the puzzle elements or traveling from node to node in an RPG than you do in actually solving them. It's always pointless busywork.
     
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  14. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Hexcells is really good puzzle game,would recommend it to anyone. It is really relaxing playing it once in a while. :salute:
     
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  15. BEvers I'm forever blowing

    BEvers
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    Certainly true of some of BT4's puzzles. The stream I watched reached its low point when the guy spent a full ten minutes pushing a block around.
     
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  16. Nyast Arbiter

    Nyast
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    I don't think BT4 is a bad game, but as an RPG it's certainly average ( even assuming all technical issues fixed ). In fact it does have a lot of content. Many cities / villages, a dozen major dungeons ( often on multiple floors ) plus many side quests dungeons, but it's #1 flaw is that it's stretching everything. There are too many combats with the same enemy types, too many puzzles with the same principle, many dozens of NPCs ( with no meaningful dialogues or shopping and forget about choice & consequences, there are none in this game ), even some of the maps are too big for their own sake. The same game could fit in 25-30 hours and would be much better paced ( but of course, RPG fans would be crying that as an RPG, it's too short ). So pick your poison.

    I'll remember it fondly for its excellent dungeons. Many of the mid / end-game dungeons look unique and have pretty interesting designs. But I have no wish to replay it any time soon.

    I do not regret backing that game on Kickstarter, but I'm not a hardcore BT original fan. If I was, I'd probably feel betrayed right now - as I am with another Kickstarter, Ultima Ascendent ( but that's another story ).
     
    Last edited: Sep 25, 2018
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  17. Volourn Pretty Princess Pretty Princess

    Volourn
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    "but as an RPG it's certainly average"

    This, folks, is the example of the next top comic.

    If fukin' Bard's tale 4 is ane xample of the 'average' RPG we are all as RPG fans fukked up the azz.


    'average'. It is like stating I have 'average' looks. It is a bold face delusional lie.


    FFS Don't spread lies, rumours, innuendo, and bullshitz.
     
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  18. Great Deceiver Arcane

    Great Deceiver
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    The introduction and first three hours are easily the worst part of the game. It feels like a last-minute addition that completely shits on the player - as soon as you get to the first actual dungeon, it's almost like an entirely different thing.

    They should have just had a basic chargen for a custom party and started you out in the mage tower. Instant success.
     
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  19. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    Fortunately, neither Grimrock nor any other game need to appeal to most gamers; they just need to appeal to their target audience. In the case of The Bard's Tale IV, InXile deviated from the formula of the original Bard's Tale trilogy in both combat and exploration, while at the same time the game heavily "casualizing" the game in almost every respect. The result is an evidently unsuccessful attempt to reach a broad audience that has never played the original trilogy and wouldn't care for it, while at the same alienating the narrower audience that appreciates Wizardry-likes and might be nostalgic for the original Bard's Tale games. Changes made to combat were seemingly aimed in the direction of making it more tactical, and changes made to exploration placed a focus on mechanical puzzles, but they're so casualized that combat won't appeal much to the type of CRPG player who enjoys the tactical combat of Pool of Radiance and similar games, and exploration wouldn't appeal much to the type of CRPG player who enjoys the sort of puzzles found in Dungeon Master and similar games.The game is additionally hurt by the agonizingly-lengthy loading times (reportedly also poor framerates for many with older and/or cheaper computers) and by a prolonged, unskippable tutorial sequence in a dreary underground area and generic medieval city before the game finally allows you to create your own party and enter the first real dungeon.

    Despite everything, I've been finding some enjoyment in The Bard's Tale IV, but it's a shadow of what it could have been.
     
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  20. Grampy_Bone Arcane

    Grampy_Bone
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    Yeah, I just had no patience for the undercity. Maybe I'll give it another shot at some point.
     
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  21. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Ok,i must ask you guys. Why don't you like the first map,the undercity? It is dark and brooding,it have good soundtrack to go with it,it is focused mainly on exploration and have unique puzzles connected to exploration,it is mainly combat and no spam puzzles. It is serious question.
     
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  22. Roqua Prospernaut Dumbfuck Repressed Homosexual In My Safe Space

    Roqua
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    YES!
    Because it didn't have enough scantily clad anime children, and clearly wasn't made for the sophisticated tastes of NuCodex bigwigs like Pokeman, Metal Gear whatever, Zelda, Bethesda games, or most jrpgs. This site doesn't scale to your fucking level, dude! PS2 Rules, mate! San Dimas High Football rules, bro! Pokeman forever!
     
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  23. 2house2fly Erudite

    2house2fly
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    Metal Gear is pretty good
     
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  24. Roqua Prospernaut Dumbfuck Repressed Homosexual In My Safe Space

    Roqua
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    YES!
    To general gamers, sure. To rpg aficionados - it isn't so doesn't register. This game being more popular than every crpg released in the last 20 years on an rpg site that is supposed to be filled with highbrow rpg-lovers pretty much sums up all my points and allows me to rest my case.
     
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  25. Great Deceiver Arcane

    Great Deceiver
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    I was referring to upper Skara Brae specifically, which is by far the worst part about the game. Undercity is fine but the whole 'tutorial' setup is just fucking awful and it reeks of having been added at the last minute.

    The first dungeon (mage tower) is awesome and would be a much better introduction to the game as it is.
     
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